Re: raafal

2012-10-14 Thread Guy Rabiller
Good point, Fabian :-] It's done. There are now only two raafal mailing-lists: raa...@raafal.org and raafal-...@raafal.org (sending a message to raafal-subscr...@raafal.org or raafal-dev-subscr...@raafal.org will trigger subscription) Thanks Brent for the suggestion. -- guy rabiller |

2 graphic cards for SLI

2012-10-14 Thread Leoung O'Young
Does put 2 graphics card for SLI see benefits in XSI interface performance and help also help rendering in GPU plugins like Exocortex Fury 2? Thanks, Leoung

Re: 2 graphic cards for SLI

2012-10-14 Thread Ben Houston
Hi Leoung, SLI should will see some benefits with Fury 2, although half of the Fury 2 calculations when self-shadowing happen on the CPU and two video cards won't speed that up and usually you feed Fury 2 via ICE simulations which happen completely on the CPU right now. I personally have never

Re: 2 graphic cards for SLI

2012-10-14 Thread Leoung O'Young
Hi Ben, Thanks for your feedback. I am looking to get the Asus GTX 560 Ti for my i7 3930 /32gb ram Do you have any experience with this card with Fury2? Will definitely consider your suggestion of SSD. What kind of gain do you see with the SSD cards? I will definitely consider getting Fury2

Re: 2 graphic cards for SLI

2012-10-14 Thread Ben Houston
Hi Leoung, Very nice machine. I actually have the GeForce 560 Ti in my machine right now. It works great with Fury 2. I find the GeForce x60 series of cards a good price performance mix. I understand the GeForce 660, which came out last month, is also great as a single card, almost 80% faster

Re: 2 graphic cards for SLI

2012-10-14 Thread Luc-Eric Rousseau
no benefit to XSI playback or viewport performance, afaik On Sun, Oct 14, 2012 at 2:29 PM, Leoung O'Young digim...@digimata.com wrote: Does put 2 graphics card for SLI see benefits in XSI interface performance and help also help rendering in GPU plugins like Exocortex Fury 2? Thanks, Leoung

Re: 2 graphic cards for SLI

2012-10-14 Thread Ben Houston
Regarding SSDs, I can't recommend them enough. I'd recommend an SSD as your boot drive and for your applications - thus 240GB or so is what I use. But keep your data on a standard drive as the speed difference isn't worth the high cost for large storage space. -ben On Sun, Oct 14, 2012 at 4:34

Re: select edges on mesh in one direction

2012-10-14 Thread Kris Rivel
Thanks again for the suggestions. I think I'll just resort to manual method for now. I'm going to try RC tools. I think I still have it but its been years so who knows if it will install correctly. Alan...your script somewhat works but it picks all edges in one area of the mesh. The other

Re: 2 graphic cards for SLI

2012-10-14 Thread Alan Fregtman
I can't stress SSDs enough either. Best computer upgrade ever. There is something magical about booting in ~20 seconds. Apps start so fast! On Oct 14, 2012 8:21 PM, Ben Houston b...@exocortex.com wrote: Regarding SSDs, I can't recommend them enough. I'd recommend an SSD as your boot drive and

File server

2012-10-14 Thread Leoung O'Young
My linux Suse file server is getting a little dated. A friend of my suggested building an ISCSI server as a file server. Anyone using ISCSI set up as a file server? Thanks, Leoung

Re: Rendermap with Ambient Occlusion

2012-10-14 Thread Leonard Koch
I recently solved this by computing AO in ice and using that vertex map in the rendertree which put the AO directly in the color map and was also a lot faster. It's resolution dependant of course, but a bit of simple laplacian smoothing goes a long way. On Oct 12, 2012 5:43 PM, Chris Marshall

Re: Rendermap with Ambient Occlusion

2012-10-14 Thread James De Colling
just use the rendertree to rendermap instead of the occlusion setting built into the rendermap property. you have a lot more control that way too. just throw your occlusion in at the end, and it'll bake the whole lot together. On Saturday, October 13, 2012, Chris Marshall wrote: Hello, Haven't

Re: Rendermap with Ambient Occlusion

2012-10-14 Thread Leonard Koch
Yeah, for us that was too slow, but it's definitely the better method. On Oct 15, 2012 7:31 AM, James De Colling james.decoll...@gmail.com wrote: just use the rendertree to rendermap instead of the occlusion setting built into the rendermap property. you have a lot more control that way too.