Hey folks, I was in trouble in the last two days. I had an image of a
room, and I had to build up the room's walls using simple planes. The
image is then cameramapped (or projected) back onto these planes. I
wanted to show the client the stuff in the viewport, and I was
horrified, that the texture
Hi everybody!
It's been ages, I hope you're all doing well J
I have a few questions regarding Face Robot, and am hoping that some of you
have experience with it and might be able to help me out.. I'm testing this
setup in Soft 2013 SP1.
- My biggest problem are strange, wavey
Hi Holger,
Sorry this arrived in email, I saw it then forgot about it - (very big red
cheeks here) - best you see if you can see the trailer/movie anything and then
if you see something that you think might be worthwhile - let me know and I
will make the plans this side!
Cheers
Sandy
Sandy
Any good if you freeze the projections? Not ideal but...
A.
From: Leo Quensel le...@gmx.de
To: softimage@listproc.autodesk.com
Sent: Wednesday, 7 November 2012, 9:11
Subject: Re: Camera mapping heavily distorted in viewport
I think this was posted in the
I've found simple cameramapped planes need some subdivisions to play nice.
A
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: 07 November 2012 08:38
To: softimage@listproc.autodesk.com
Subject: Camera mapping
I believe the problem is because opengl texture mapping functions implement
linear interpolation of the UVs at the vertices, but a camera projection
does not interpolate linearly. In order to do a proper hardware-based
camera projection, you would need to interpolate the UVs as part of the
Hi all --
Not to start another flame war, but after months struggling with what
should be simple things, I have to ask:
Why is Mental Ray integration so haphazard in AD products in general and
Softimage in particular?
For example, MR now supports much-improved IBL, ptex, iRay, and per-object
Definetly and thats why I think everyone working on anything serious in
softimage has moved to 3rd party renderers. (Arnold, v-ray, 3Delight)
Kinda wish they would forget MR altogether and focus on more important
stuff.
-j
On 7 November 2012 20:26, Ed Manning etmth...@gmail.com wrote:
Hi all --
I would suggest that most Softimage folk are using other renderers such as
Arnold!
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png]
http://triggerfish.co.za/en
I agree. Arnold is incredible. It kicks ass literally and figuratively!
On Wed, Nov 7, 2012 at 1:39 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
I would suggest that most Softimage folk are using other renderers such
as Arnold!
S.
*
Most, but not all... sniff...
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com
On 11/7/2012 12:39 PM, Sandy Sutherland
meanwhile one guy manages to write renderer that is on par with vray (corona
renderer). Aint mentaldelay abandoware anyways?
Od: Ed Manning
Wysłano: 7 listopada 2012 19:26
Do: softimage@listproc.autodesk.com
DW: cory.m...@autodesk.com; mschoenna...@gmail.com
Temat: Mental Ray Features,
I'm guessing not. This discussion has been kicked around a few thousand
times.
It sure would be nice just to see the basic features hooked up.
Other render engines aren't always a good option, there's precious
little support for volume rendering for example...
If MR is going to continue to
So I'm abandoned… :) Well, even mentalray may not the best solution for film
and vfx anymore, it is still quite suitable for other areas such as arch-viz or
industrial animations. Not to mention, that Arnold could handle these areas as
well and maybe better. On the other hand, BUF Compagnie is
Just finished watch the video. This is more awesome every day!
Miquel Campos
www.akaosaru.com
2012/11/7 Alan Fregtman alan.fregt...@gmail.com
Very impressive work, guys! Looks really responsive. :)
On Wed, Nov 7, 2012 at 3:06 PM, Paul
That looks really impressive. This could become such a great tool to future
proof big parts of your skill-set and tech.
On Wed, Nov 7, 2012 at 9:19 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Very impressive work, guys! Looks really responsive. :)
On Wed, Nov 7, 2012 at 3:06 PM, Paul
Helge should run for president in 4 years.
On 07/11/2012 15:06, Paul Doyle wrote:
Hi guys – this is a preview of the work that Helge is doing on the
Creation Platform API: https://vimeo.com/groups/fabric/videos/53026583
The new API provides full access to all CP features in C++. This
I know this is not the goal but to see the Fabric devs turn out examples of the
Creation Platform with tools that Softimage users actually have been asking for
a while in a short amount of time is pretty funny.
This is very interesting.
From: softimage-boun...@listproc.autodesk.com
I just recently learned that it's AD's shortcomings of properly exposing MR
features.
So the blog you linked to features two Mill employees. Both who I feel
we're very lucky to have and have been instrumental in a re-education of
the MR and AD relationship along with what can be done with
only drag is curves don't show in render passes... i prefer stands
On Mon, Nov 5, 2012 at 7:34 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
it's not possible for arnold with the sitoa exporter because sitoa won't
export any softimage curves. what you could do though, is extend
The sad thing is Mental Ray is a good and powerful renderer. Mental image's
fateful decision to not participate in integration/implementation and leave it
to Autodesk has done them tremendous damage.
Ed, your post is dead on. There's some good tech available which isn't getting
into artists's
AD doesn't deal with terrorists, I'm told.
On Thu, Nov 8, 2012 at 9:46 AM, Bradley Gabe witha...@gmail.com wrote:
Personally, I hope they do take prisoners. It's the best way to get ransom
money, you know.
The position mental images has taken for as long as I can remember (since 1994
at least) is they only make a standalone renderer. It’s up to the application
developers to create the integrations.
Softimage took this challenge and made their own front end for Softimage|3D,
and later in
On Wed, Nov 7, 2012 at 4:43 PM, Meng-Yang Lu ntmon...@gmail.com wrote:
I just recently learned that it's AD's shortcomings of properly exposing
MR features.
...
The intention of our development here in our hostile environment is to
have it eventually be integrated at the top with AD, and
This is pretty amazing once again ! Damned, what's the limit ?!
Right, thats a bummer. Something to feature-req on the beta...
only drag is curves don't show in render passes... i prefer stands
On Mon, Nov 5, 2012 at 7:34 AM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
it's not possible for arnold with the sitoa exporter because sitoa won't
On 11/2/2012 9:47 PM, patrick nethercoat wrote:
Hi all,
Anyone know what can prevent instanced lights working? It's
super-simple to set up and works in a fresh scene, but I'd like to use
them in an existing scene where it just doesn't.
Any known issues?
Cheers,
Patrick
What's your
Hi everyone,
First I'd just like to say it's good to be back in Softimage, with all it's
little quirks... :)
I've got this reference model that has multiple deltas (4) and I'm trying
to clean it up. The animator doesn't know what happened and says he hasn't
done anything special. Our scripts
Yes, we've seen it before, and 99% of the time it was a glitch in the
pipe/tools or something unforeseen rather than Soft randomly deciding to
add one.
The last one created used to supersede all for us, I doubt that's changed.
Reloads with some model related events are the easiest thing to slip
Yip have had it, a few years back. I cant remember what generated them
exactly but I have a strong feeling it had something to do with changing
resolutions on the referenced model and animation layers... was about 3
years ago... so im a bit rusty. As for which is the active one when we had
it
i love this list
On Thu, Nov 8, 2012 at 12:57 PM, Simon Anderson
simonbenandersonl...@gmail.com wrote:
What Raff mentioned sounds about right.
sends shivers down my spine the horror
On Thu, Nov 8, 2012 at 3:40 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
We are pretty much doing the same here - we did Zam in MR and it did get there
and looked good for what it needed to be - but I have a few more grey hairs
because of it - Khumba has been such a pleasure to light and render in Arnold
and it just looks so much better so much easier!
Sorry - not
In a sexual way, or in a more platonic fashion?
On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
i love this list
HR? Anyone know where HR is?
Eric Thivierge
http://www.ethivierge.com
On Thu, Nov 8, 2012 at 4:53 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
In a sexual way, or in a more platonic fashion?
On Thu, Nov 8, 2012 at 4:47 PM, Enrique
It always starts platonic...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, 8 November 2012 3:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas
In a sexual way, or in a more
@ Xavier: Oui, they all have the same target. Some have the same animated
parameters in 2 different deltas with different value.
@ Everyone: Thanks a lot for these leads. Some animators are using the
layers, I'll investigate. I'll also re-check our import scripts and events
to make sure they're
LOL - that sounds to me like one of those Naughty geoms that given you are
following a nice sensible Ref model loading setup anyway, should be placed in a
locked cupboard never allowed to be used by any animator - you know the kind,
that suddenly starts saving as a 500BM model instead of 5MB
Certainly - we also found animation layers + ref models to be a big no-no - but
we are also still on 2011.5 - not sure if there was anything done in that
regard in 2012 or 2013+
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
saying no to animation layers entirely with referenced models is a bit too
harsh. as long as you stay away from nested models or nested references its
pretty stable. and as long as you check your work by re opening the scene
you saved you can avoid the grief.
s
On Wed, Nov 7, 2012 at 10:18 PM,
Actually we use nested models with layers and have had good results (with a
couple minor fixes here and there in QFEs though) in 2012, and decent but
with some pipeline patching in 2011.
Nested references are a recipe for disaster, but one deep models under the
reference model actually, more often
Maybe Steven - but our animators were on horrible deadlines at that time so
could not spare the time to re-open scenes, we had to take a decision to stick
with it and the relative unknown or drop them and work around it. I must say
doing it without ref models has been better in some ways, we
Hey guys,
I have a semi newbie question but I've never run into this issue before.
In Softimage 2012 for some reason it looks like boolean Custom Parameter
Types do not work with ripple.
For example, if you were to create a null, create a parameter set, create a
custom parameter and set it
Thanks guys, subdivision helped, however the client was not impressed by the
idea. He's a layman, but he consider himself as an expert, and anyway he's the
client...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones
Sent:
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