Camera mapping heavily distorted in viewport

2012-11-07 Thread Szabolcs Matefy
Hey folks, I was in trouble in the last two days. I had an image of a room, and I had to build up the room's walls using simple planes. The image is then cameramapped (or projected) back onto these planes. I wanted to show the client the stuff in the viewport, and I was horrified, that the texture

Face Robot Questions

2012-11-07 Thread Christoph Schinko
Hi everybody! It's been ages, I hope you're all doing well J I have a few questions regarding Face Robot, and am hoping that some of you have experience with it and might be able to help me out.. I'm testing this setup in Soft 2013 SP1. - My biggest problem are strange, wavey

RE: BA Fluid Shader

2012-11-07 Thread Sandy Sutherland
Hi Holger, Sorry this arrived in email, I saw it then forgot about it - (very big red cheeks here) - best you see if you can see the trailer/movie anything and then if you see something that you think might be worthwhile - let me know and I will make the plans this side! Cheers Sandy Sandy

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Adam Seeley
Any good if you freeze the projections? Not ideal but... A. From: Leo Quensel le...@gmx.de To: softimage@listproc.autodesk.com Sent: Wednesday, 7 November 2012, 9:11 Subject: Re: Camera mapping heavily distorted in viewport I think this was posted in the

RE: Camera mapping heavily distorted in viewport

2012-11-07 Thread Andi Farhall
I've found simple cameramapped planes need some subdivisions to play nice. A From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy Sent: 07 November 2012 08:38 To: softimage@listproc.autodesk.com Subject: Camera mapping

Re: Camera mapping heavily distorted in viewport

2012-11-07 Thread Andy Jones
I believe the problem is because opengl texture mapping functions implement linear interpolation of the UVs at the vertices, but a camera projection does not interpolate linearly. In order to do a proper hardware-based camera projection, you would need to interpolate the UVs as part of the

Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Ed Manning
Hi all -- Not to start another flame war, but after months struggling with what should be simple things, I have to ask: Why is Mental Ray integration so haphazard in AD products in general and Softimage in particular? For example, MR now supports much-improved IBL, ptex, iRay, and per-object

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Juhani Karlsson
Definetly and thats why I think everyone working on anything serious in softimage has moved to 3rd party renderers. (Arnold, v-ray, 3Delight) Kinda wish they would forget MR altogether and focus on more important stuff. -j On 7 November 2012 20:26, Ed Manning etmth...@gmail.com wrote: Hi all --

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Sandy Sutherland
I would suggest that most Softimage folk are using other renderers such as Arnold! S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Alan Fregtman
I agree. Arnold is incredible. It kicks ass literally and figuratively! On Wed, Nov 7, 2012 at 1:39 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: I would suggest that most Softimage folk are using other renderers such as Arnold! S. *

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Tim Crowson
Most, but not all... sniff... *Tim Crowson */Lead CG Artist/ *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 11/7/2012 12:39 PM, Sandy Sutherland

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread piotrek . marczak
meanwhile one guy manages to write renderer that is on par with vray (corona renderer). Aint mentaldelay abandoware anyways? Od: Ed Manning Wysłano: ‎7‎ ‎listopada‎ ‎2012 ‎19‎:‎26 Do: softimage@listproc.autodesk.com DW: cory.m...@autodesk.com; mschoenna...@gmail.com Temat: Mental Ray Features,

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Len Krenzler
I'm guessing not. This discussion has been kicked around a few thousand times. It sure would be nice just to see the basic features hooked up. Other render engines aren't always a good option, there's precious little support for volume rendering for example... If MR is going to continue to

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Sven Constable
So I'm abandoned… :) Well, even mentalray may not the best solution for film and vfx anymore, it is still quite suitable for other areas such as arch-viz or industrial animations. Not to mention, that Arnold could handle these areas as well and maybe better. On the other hand, BUF Compagnie is

Re: update on Creation integration to Softimage

2012-11-07 Thread Miquel Campos
Just finished watch the video. This is more awesome every day! Miquel Campos www.akaosaru.com 2012/11/7 Alan Fregtman alan.fregt...@gmail.com Very impressive work, guys! Looks really responsive. :) On Wed, Nov 7, 2012 at 3:06 PM, Paul

Re: update on Creation integration to Softimage

2012-11-07 Thread Leonard Koch
That looks really impressive. This could become such a great tool to future proof big parts of your skill-set and tech. On Wed, Nov 7, 2012 at 9:19 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Very impressive work, guys! Looks really responsive. :) On Wed, Nov 7, 2012 at 3:06 PM, Paul

Re: update on Creation integration to Softimage

2012-11-07 Thread Francois Lord
Helge should run for president in 4 years. On 07/11/2012 15:06, Paul Doyle wrote: Hi guys – this is a preview of the work that Helge is doing on the Creation Platform API: https://vimeo.com/groups/fabric/videos/53026583 The new API provides full access to all CP features in C++. This

RE: update on Creation integration to Softimage

2012-11-07 Thread Marc-Andre Carbonneau
I know this is not the goal but to see the Fabric devs turn out examples of the Creation Platform with tools that Softimage users actually have been asking for a while in a short amount of time is pretty funny. This is very interesting. From: softimage-boun...@listproc.autodesk.com

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Meng-Yang Lu
I just recently learned that it's AD's shortcomings of properly exposing MR features. So the blog you linked to features two Mill employees. Both who I feel we're very lucky to have and have been instrumental in a re-education of the MR and AD relationship along with what can be done with

Re: render curves

2012-11-07 Thread Steven Caron
only drag is curves don't show in render passes... i prefer stands On Mon, Nov 5, 2012 at 7:34 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: it's not possible for arnold with the sitoa exporter because sitoa won't export any softimage curves. what you could do though, is extend

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Andy Moorer
The sad thing is Mental Ray is a good and powerful renderer. Mental image's fateful decision to not participate in integration/implementation and leave it to Autodesk has done them tremendous damage. Ed, your post is dead on. There's some good tech available which isn't getting into artists's

Re: update on Creation integration to Softimage

2012-11-07 Thread Raffaele Fragapane
AD doesn't deal with terrorists, I'm told. On Thu, Nov 8, 2012 at 9:46 AM, Bradley Gabe witha...@gmail.com wrote: Personally, I hope they do take prisoners. It's the best way to get ransom money, you know.

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Matt Lind
The position mental images has taken for as long as I can remember (since 1994 at least) is they only make a standalone renderer. It’s up to the application developers to create the integrations. Softimage took this challenge and made their own front end for Softimage|3D, and later in

Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Ed Manning
On Wed, Nov 7, 2012 at 4:43 PM, Meng-Yang Lu ntmon...@gmail.com wrote: I just recently learned that it's AD's shortcomings of properly exposing MR features. ... The intention of our development here in our hostile environment is to have it eventually be integrated at the top with AD, and

Re: update on Creation integration to Softimage

2012-11-07 Thread Jeremie Passerin
This is pretty amazing once again ! Damned, what's the limit ?!

Re: render curves

2012-11-07 Thread Stefan Kubicek
Right, thats a bummer. Something to feature-req on the beta... only drag is curves don't show in render passes... i prefer stands On Mon, Nov 5, 2012 at 7:34 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: it's not possible for arnold with the sitoa exporter because sitoa won't

Re: ICE instanced lights not working

2012-11-07 Thread Kamen Lilov
On 11/2/2012 9:47 PM, patrick nethercoat wrote: Hi all, Anyone know what can prevent instanced lights working? It's super-simple to set up and works in a fresh scene, but I'd like to use them in an existing scene where it just doesn't. Any known issues? Cheers, Patrick What's your

Multiple Deltas

2012-11-07 Thread Nicolas Langlois-Demers
Hi everyone, First I'd just like to say it's good to be back in Softimage, with all it's little quirks... :) I've got this reference model that has multiple deltas (4) and I'm trying to clean it up. The animator doesn't know what happened and says he hasn't done anything special. Our scripts

Re: Multiple Deltas

2012-11-07 Thread Raffaele Fragapane
Yes, we've seen it before, and 99% of the time it was a glitch in the pipe/tools or something unforeseen rather than Soft randomly deciding to add one. The last one created used to supersede all for us, I doubt that's changed. Reloads with some model related events are the easiest thing to slip

Re: Multiple Deltas

2012-11-07 Thread Simon Anderson
Yip have had it, a few years back. I cant remember what generated them exactly but I have a strong feeling it had something to do with changing resolutions on the referenced model and animation layers... was about 3 years ago... so im a bit rusty. As for which is the active one when we had it

Re: Multiple Deltas

2012-11-07 Thread Enrique Caballero
i love this list On Thu, Nov 8, 2012 at 12:57 PM, Simon Anderson simonbenandersonl...@gmail.com wrote: What Raff mentioned sounds about right. sends shivers down my spine the horror On Thu, Nov 8, 2012 at 3:40 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote:

RE: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Sandy Sutherland
We are pretty much doing the same here - we did Zam in MR and it did get there and looked good for what it needed to be - but I have a few more grey hairs because of it - Khumba has been such a pleasure to light and render in Arnold and it just looks so much better so much easier! Sorry - not

Re: Multiple Deltas

2012-11-07 Thread Raffaele Fragapane
In a sexual way, or in a more platonic fashion? On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero enriquecaball...@gmail.com wrote: i love this list

Re: Multiple Deltas

2012-11-07 Thread Eric Thivierge
HR? Anyone know where HR is? Eric Thivierge http://www.ethivierge.com On Thu, Nov 8, 2012 at 4:53 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: In a sexual way, or in a more platonic fashion? On Thu, Nov 8, 2012 at 4:47 PM, Enrique

RE: Multiple Deltas

2012-11-07 Thread Nick Angus
It always starts platonic... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, 8 November 2012 3:54 PM To: softimage@listproc.autodesk.com Subject: Re: Multiple Deltas In a sexual way, or in a more

Re: Multiple Deltas

2012-11-07 Thread Nicolas Langlois-Demers
@ Xavier: Oui, they all have the same target. Some have the same animated parameters in 2 different deltas with different value. @ Everyone: Thanks a lot for these leads. Some animators are using the layers, I'll investigate. I'll also re-check our import scripts and events to make sure they're

RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
LOL - that sounds to me like one of those Naughty geoms that given you are following a nice sensible Ref model loading setup anyway, should be placed in a locked cupboard never allowed to be used by any animator - you know the kind, that suddenly starts saving as a 500BM model instead of 5MB

RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
Certainly - we also found animation layers + ref models to be a big no-no - but we are also still on 2011.5 - not sure if there was anything done in that regard in 2012 or 2013+ S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

Re: Multiple Deltas

2012-11-07 Thread Steven Caron
saying no to animation layers entirely with referenced models is a bit too harsh. as long as you stay away from nested models or nested references its pretty stable. and as long as you check your work by re opening the scene you saved you can avoid the grief. s On Wed, Nov 7, 2012 at 10:18 PM,

Re: Multiple Deltas

2012-11-07 Thread Raffaele Fragapane
Actually we use nested models with layers and have had good results (with a couple minor fixes here and there in QFEs though) in 2012, and decent but with some pipeline patching in 2011. Nested references are a recipe for disaster, but one deep models under the reference model actually, more often

RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
Maybe Steven - but our animators were on horrible deadlines at that time so could not spare the time to re-open scenes, we had to take a decision to stick with it and the relative unknown or drop them and work around it. I must say doing it without ref models has been better in some ways, we

Boolean Parameters with Ripple Bug?

2012-11-07 Thread Enrique Caballero
Hey guys, I have a semi newbie question but I've never run into this issue before. In Softimage 2012 for some reason it looks like boolean Custom Parameter Types do not work with ripple. For example, if you were to create a null, create a parameter set, create a custom parameter and set it

RE: Camera mapping heavily distorted in viewport

2012-11-07 Thread Szabolcs Matefy
Thanks guys, subdivision helped, however the client was not impressed by the idea. He's a layman, but he consider himself as an expert, and anyway he's the client... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Jones Sent: