Hi Holger, Sorry this arrived in email, I saw it then forgot about it - (very big red cheeks here) - best you see if you can see the trailer/movie anything and then if you see something that you think might be worthwhile - let me know and I will make the plans this side!
Cheers Sandy Sandy Sutherland<mailto:sandy.sutherl...@triggerfish.co.za> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Schoenberger [x...@digidragon.de] Sent: 31 October 2012 12:17 To: softimage@listproc.autodesk.com Subject: RE: BA Fluid Shader Hi Everyone Some of you started to post some links to fluid/volume examples in my forum thread, many thanks. I got more replies than in the whole year the shader exists. @Sandy: I can certainly dig some Zambezia frames out if you would like some? Of course. :-) Or I will check the trailer. Or you can simply tell me some shots so I can find them when I view the movie. @Peter: |> Just a suggestion – how about forcing some goodwill, by offering the tools with a temp license – |> and the possibility to convert into a permanent license only after reception of a feedback mail with |> included image? Could be working. @Olivier: |> In some case, a user (ahem, me...), urgely needs to download some of your BAshaders for some work |> he has to deliver the day after (typicaly the clients needs to see a cloud or some emfluid smoke, etc.) |> If I have to wait some kind of authorizations or "friend" invitation, it's awfull, I'm already dead. |> So, couldn't there be some (symbolic) quick paying access ? I mean, I have no friends, I'm in a hurry, and I can pay ... But if you "urgently" want to buy it, then you know the shader already, what it is capable of. You know productions which have used them. Perhaps you are a freelancer who has worked with the shader before. You would not buy anything you don't know. If you wouldn't know anything about the shader, you would ask for a trial. And if you were a new customer, you wouldn't see anything as there are no production examples. Note: License generation is not an automated web form anyway, so "I need the shader in an hour" is not possible anyway. But I understand you and in in some cases you are right, perhaps I could create an automated trial license generator for a 2 day license. @Daniel: |> Let me also say, Im sure if you put a Donate button up on your site, I would hope alot of people would stick |> donations your way for your hard work. i for one would. If they do not even have 10 minutes for sending an email with some information, why would I think that someone would pay which is worth a lot of hours of paid work? And what about companies with many employees? The Artists/Freelancer in the company downloads it. Then he tries and uses it. And perhaps he reminds himself about informing the supervisor, producer, accounting. And most of all, I need feedback, I need examples to improve and finish the shader. Once it is completed, then I can just close the package and sell it. And a word about NDA work: There are news outside on which project your company is working. And if not, I can check half a year later. An example when I started on the volume shaders: I only got "I am creating a shot with a very long stream of fire falling down". And I was able to track the shot to a spaceship falling down in Alien vs. Predator (release 2004). So I got everything: 1. Country/Company the shader is used. 2. What kind of production (feature/ commercial/ animation/ games) 3. What kind of shots are produced (fire, smoke, explosion, ...) 4. The final shot. About a commercial release: It was planed to create a new bunch of shaders for volumes and then sell them as a package. Right now there are not enough shaders for this package. But it would be possible to implement licensing. It would be a per artist license. Rendering for free. So you could order the package although it does not yet include all shaders. The price would be less than 1000 EURO. But still, this would require that I have enough examples to sell the shader. It has to be production proven. cheers, Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night ________________________________ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: Tuesday, October 30, 2012 12:42 PM To: softimage@listproc.autodesk.com; Morten Bartholdy Subject: RE: BA Fluid Shader I must admit I am very guilty of this - extremely sorry Holger, as one who very much values your expertise as we also use RR I should have known better. I think part of the problem is the stuff we work on has to wait for permission from certain parties before we can release frames, so when it gets to that level - we tend to forget about you, and I think because the BA stuff has pretty much become the de-facto standard install after Softimage itself. One way to get round it is to do as someone suggested - make the shaders run on a time period until you have some pretty image in hand? Don't know how easy that is for you to do or.... I can certainly dig some Zambezia frames out if you would like some? As there is a bunch of marketing material out and about for that now - in fact it has been on circuit in Germany already. Cheers S. Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> | Technical Supervisor ________________________________ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge [ethivie...@gmail.com] Sent: 30 October 2012 12:41 To: Morten Bartholdy; softimage@listproc.autodesk.com Subject: Re: BA Fluid Shader Just chiming in with some support for Holger. I don't do surfacing, rendering, compositing, etc. So I have no real way to give feedback on stuff I don't use. However, as someone who's contributed to the community with commercial and non-commercial plug-ins I can say that feedback, notes on projects that use the plug-in, and also customer quotes for marketing are essential to keeping the development and contributions coming. Take the few minutes to give a little back. It's greatly appreciated. -------------------------------------------- Eric Thivierge http://www.ethivierge.com