Re: Animation editor slow updating

2013-03-01 Thread Chris Chia
Is it only a particular scene? Have u tried removing the preference? Did u recently add any plugin or workgroup? Have u tried without any workgroup or plugins added and see whether the problem still persist? Chris On 2 Mar, 2013, at 12:33 AM, "Morten Bartholdy" mailto:x...@colorshopvfx.dk>> wr

RE: Generating a stable sample set

2013-03-01 Thread Grahame Fuller
That happens because the sampling is proportional to area, which changes as the object deforms. As others have mentioned, you can either freeze the emission and then use the EmitLocation to set PointPosition, or reinterpret locations from a non-deforming copy of the geometry. In the worst case

Re: Generating a stable sample set

2013-03-01 Thread Philip Melancon
I'll probably use Steven's solution for this particular case, thank you all for the help! On 01/03/2013 3:59 PM, Philip Melancon wrote: Yep, hence my initial question...I'm slow but not THAT slow ;) On 01/03/2013 3:12 PM, Stephen Blair wrote: That's what I thought, but with Emission Type = Sur

Re: Generating a stable sample set

2013-03-01 Thread Philip Melancon
Yep, hence my initial question...I'm slow but not THAT slow ;) On 01/03/2013 3:12 PM, Stephen Blair wrote: That's what I thought, but with Emission Type = Surface the points move around as the surface deforms (even with Time Varying off). Emission Type = Point works ok. On 01/03/2013 2:53 PM,

Re: SI 2014 sneak peek

2013-03-01 Thread Luc-Eric Rousseau
On Thu, Feb 28, 2013 at 11:39 PM, Sylvain Lebeau wrote: > yeah good explaination Steven... thanks for your insights. > > We are so used here to just capture each cameras individualy and then go on > a final cut pro editing station to do ... editing. The maya camera sequencer has FCP round-trip in

Re: Generating a stable sample set

2013-03-01 Thread Stephen Blair
That's what I thought, but with Emission Type = Surface the points move around as the surface deforms (even with Time Varying off). Emission Type = Point works ok. On 01/03/2013 2:53 PM, Rob Chapman wrote: what? boy you are going to feel embarrassed when you turn off 'time varying' in the emit

Re: Generating a stable sample set

2013-03-01 Thread Steven Caron
sorry, i meant... create the tree in the animation marker first... then freeze the tree in the modeling stack. On Fri, Mar 1, 2013 at 12:04 PM, Steven Caron wrote: > freeze the tree in the modeling stack and create a graph in the animation > marker, get emit location -> get data "pointposition"

Re: Generating a stable sample set

2013-03-01 Thread Steven Caron
freeze the tree in the modeling stack and create a graph in the animation marker, get emit location -> get data "pointposition" -> set point position? On Fri, Mar 1, 2013 at 11:46 AM, Philip Melancon < philip.melan...@modusfx.com> wrote: > Hi, do any of you know of a way to generate a *stable *

Re: Generating a stable sample set

2013-03-01 Thread Rob Chapman
ok I'm now embarrassed for saying modelling stick instead of stack. *blush* On 1 March 2013 20:53, Rob Chapman wrote: > what? boy you are going to feel embarrassed when you turn off 'time > varying' in the emit properties. > > of couse they stick to emit location in a modelling stick if you se

Re: Generating a stable sample set

2013-03-01 Thread Rob Chapman
what? boy you are going to feel embarrassed when you turn off 'time varying' in the emit properties. of couse they stick to emit location in a modelling stick if you set them afterwards On 1 March 2013 20:46, Philip Melancon wrote: > Hi, do any of you know of a way to generate a *stable *surfa

Re: Generating a stable sample set

2013-03-01 Thread Vincent Ullmann
You cpuld try this [Just guessing] Generate a Sample Set on a Non-Deforming Geometry Grab a "Reinterpret Location on new geo-Node" and set this PointPosition Am 01.03.2013 20:46, schrieb Philip Melancon: Hi, do any of you know of a way to generate a /stable /surface sample set from a geomet

RE: Generating a stable sample set

2013-03-01 Thread Matt Lind
Use the get closest locations node to generate PointLocator objects (or construct them manually). The PointLocators will contain the position on the surface where the particles should stick and remain valid as the surface deforms. This will allow you to use an ICETree instead of a simulated IC

Generating a stable sample set

2013-03-01 Thread Philip Melancon
Hi, do any of you know of a way to generate a /stable /surface sample set from a geometry? What I'm trying to do is to have particles stick to a deforming surface but I want to avoid the use a simulation tree (for animation purposes). It should be a simple thing to do, but there doesn't seem t

Re: ICE | Default FCurve Node Profile Range

2013-03-01 Thread Leonard Koch
Well you could put keyframes at values higher than 1 or lower than 0. That way the FCurve node will frame on a larger space when you open it the next time or when you drag a compound in it is a part of. On Fri, Mar 1, 2013 at 5:13 PM, Mitchell Lotierzo wrote: > Hi all! > > Does anyone know of a

Re: Camera Clipping plane

2013-03-01 Thread peter_b
yes, annoying isn’t it? I get around it by turning of primary rays on everything, and adding/animating a 100% transparent grid – with primary rays on. This will work quite well as a cutout – and renders faster than you’d think. From: Stefan Andersson Sent: Friday, March 01, 2013 1:41 PM To: s

Re: Volumerender problem on instanced pointclouds

2013-03-01 Thread Stephen Blair
Create a Model Instance of the candle (CTRL+I) In the point cloud, create instances of that Model Instance. Otherwise, it could be because of the special way that the particle volume shaders use attributes to tell mental ray to get the data from the point cloud, not the geometry. On 01/03/201

Animation editor slow updating

2013-03-01 Thread Morten Bartholdy
I am experiencing a slowdown in AE updates when tagging keys etc. It looks like a refresh problem, as dragging the edge of the AE window refreshes what I have tagged, albeit slowly. I am sure this is due to a graphics driver setting - I am on a GeForce GTX 570, which has been fine for a long time,

ICE | Default FCurve Node Profile Range

2013-03-01 Thread Mitchell Lotierzo
Hi all! Does anyone know of a way or if it's even possible to change the default UI range of an FCurve node to something other than just 0 & 1? I know I can just use Rescale nodes before and after my FCurve, but I plan on using this profile to re-time animation and would like the user to be able t

Re: GridData.SetRowBackgroundColor() takes a "Color" object, but how to make it?

2013-03-01 Thread Alan Fregtman
Ah, cool. Thank you Stephen! On Fri, Mar 1, 2013 at 11:02 AM, Stephen Blair wrote: > > > To use SetRowBackgroundColor, first call GetRowBackgroundColor to get the > Color object. > > There was another way posted on the list, but it's the same kinda idea... > > > > On 01/03/2013 10:58 AM, Alan F

Re: GridData.SetRowBackgroundColor() takes a "Color" object, but how to make it?

2013-03-01 Thread Stephen Blair
To use SetRowBackgroundColor, first call GetRowBackgroundColor to get the Color object. There was another way posted on the list, but it's the same kinda idea... On 01/03/2013 10:58 AM, Alan Fregtman wrote: Hey guys, Anyone ever use GridData's .SetRowBackgroundColor() method? Docs say it

GridData.SetRowBackgroundColor() takes a "Color" object, but how to make it?

2013-03-01 Thread Alan Fregtman
Hey guys, Anyone ever use GridData's .SetRowBackgroundColor() method? Docs say it takes a "Color" type. All the docs I followed for such a type do not seem to explain how to create a Color object, only how to modify one obtained from something's color property. How do I use this method? Any hel

Re: Friday Flashback #109

2013-03-01 Thread Stephen Blair
$350,000 in 1986 equates to 659,239.13 in 2013 http://www.bankofcanada.ca/rates/related/inflation-calculator/ On 01/03/2013 10:10 AM, Alan Fregtman wrote: I wonder how much that is adjusted for inflation? On Fri, Mar 1, 2013 at 7:51 AM, Stephen Blair > wrote:

Re: Interest/Opinions on a (possible) rigging workshop

2013-03-01 Thread Mitchell Lotierzo
Awesome news Raf. I can't wait.

Re: Friday Flashback #109

2013-03-01 Thread Alan Fregtman
I wonder how much that is adjusted for inflation? On Fri, Mar 1, 2013 at 7:51 AM, Stephen Blair wrote: > Friday Flashback #109 > Softimage started with just 350K in venture capital funding... > http://wp.me/powV4-2B4 >

RE: SI 2014 sneak peek

2013-03-01 Thread Scott Lange
So true... Scott Lange From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Friday, March 01, 2013 3:26 AM To: softimage@listproc.autodesk.com Subject: Re: SI 2014 sneak peek or if it has been your main applicatio

Friday Flashback #109

2013-03-01 Thread Stephen Blair
Friday Flashback #109 Softimage started with just 350K in venture capital funding... http://wp.me/powV4-2B4

Re: Volumerender problem on instanced pointclouds

2013-03-01 Thread Arda Sernaz
I guess no one had a problem like this or interested? :) *Just wanted to bring front the question, thanks. On 28.02.2013 11:41, Arda Sernaz wrote: Thanks for the reply Sandy. I am rendering local, also in the region and in the render out i see nothing.By the way If i don't use volume shading,

Re: SI 2014 sneak peek

2013-03-01 Thread Rob Chapman
or if it has been your main application into daily work life for 15+ years.. of course its personal! :) On 1 March 2013 08:28, Mirko Jankovic wrote: > When people love Softimage this much than it is completely normal that > everything about it is received a lot more personally than if it was