Texture size in games?

2013-05-14 Thread Stefan Andersson
Hi all! This might be a strange question, but what would be the normal texture size today when creating content for games? I'm trying to learn a new profession and need to test out the basics at home before I jump out into the void :) Also, would unity be a good practice platform? Or any other rec

Re: Texture size in games?

2013-05-14 Thread Stefan Andersson
Also, if and old dog like me that knows everything and nothing, where would be the best starting point? Conversion of "knowledge". Or rather "don't learn this, totally useless" :) Regards Stefan -- Sent from a phone booth in purgatory On May 15, 2013, at 8:31, Stefan Andersson wrote: > Hi al

Re: custom ICENode - questions and request for example source code

2013-05-14 Thread Raffaele Fragapane
Yeah, same hunch here. Unless the performance expectations are in the multiple characters real-time concurrently, in which case I think neither way is gonna get there usually. On Wed, May 15, 2013 at 1:04 PM, Ciaran Moloney wrote: > I'm sorta , kinda sure that's a dead end for a custom node. You

Re: custom ICENode - questions and request for example source code

2013-05-14 Thread Ciaran Moloney
I'm sorta , kinda sure that's a dead end for a custom node. You might be better off optimizing your ICE tree. It doesn't sound like such a complex problem, care to share? On Wed, May 15, 2013 at 2:41 AM, Matt Lind wrote: > I’ve been looking at the ICE SDK as a start to the process of writing >

Re: how to bring shape animation to Unity3D

2013-05-14 Thread Daniel Kim
Thanks guys for all answers. I decided to handle it with deformer. I think it is reasonable to handle it, and easy. It is just shame Unity3D doesn't support shape animation : / Thanks On Wed, May 15, 2013 at 5:45 AM, Matt Lind wrote: > In our case we deemed shape animation to be not very effic

custom ICENode - questions and request for example source code

2013-05-14 Thread Matt Lind
I've been looking at the ICE SDK as a start to the process of writing custom ICE Nodes in C++. I need to write topology generators, modifiers and deformation nodes. So far all the source code I've seen supplied with Softimage only deal with particle clouds or primitive data such as converting

Re: Default Pedestrian Rig

2013-05-14 Thread Eric Thivierge
I found that you need to read the docs on the templates and maybe even open them in a text editor to see what parts are supposed to be what. Some are meant for IK and some FK and you need to make sure you tag the correct parts for each. Eric Thivierge h

Re: Default Pedestrian Rig

2013-05-14 Thread Adam Sale
If you're using MOTOR, I find BVH to be more stable than C3d, though C3d tends to give better results when it works. This is an area I wish got a little more love. Especially with a crowd system. On Tue, May 14, 2013 at 2:33 PM, Byron Nash wrote: > Yeah, the crown one. MOTOR kept blowing it u

Re: Default Pedestrian Rig

2013-05-14 Thread Byron Nash
Yeah, the crown one. MOTOR kept blowing it up, but I'm sure I just did something kooky. On Tue, May 14, 2013 at 5:23 PM, Adam Sale wrote: > or are you referring to the pedestrian used for crowd? > > > > On Tue, May 14, 2013 at 2:23 PM, Adam Sale wrote: > >> MOTOR? >> Tag the rig and load some

Re: Default Pedestrian Rig

2013-05-14 Thread Adam Sale
or are you referring to the pedestrian used for crowd? On Tue, May 14, 2013 at 2:23 PM, Adam Sale wrote: > MOTOR? > Tag the rig and load some MOTOR files? > > > On Tue, May 14, 2013 at 2:09 PM, Byron Nash wrote: > >> What's the easiest way to get some more animations onto the Default >> Pedes

Re: Default Pedestrian Rig

2013-05-14 Thread Adam Sale
MOTOR? Tag the rig and load some MOTOR files? On Tue, May 14, 2013 at 2:09 PM, Byron Nash wrote: > What's the easiest way to get some more animations onto the Default > Pedestrian? The rigs in the menus don't fit his scale and I rather have > some IK in there than try to FK the whole thing. I d

Default Pedestrian Rig

2013-05-14 Thread Byron Nash
What's the easiest way to get some more animations onto the Default Pedestrian? The rigs in the menus don't fit his scale and I rather have some IK in there than try to FK the whole thing. I don't have a lot of time to make a rig, I just need something simple. Thanks

Re[2]: PyQtForSoftimage with PySide support

2013-05-14 Thread Guillaume Laforge
> That's a one-way ticket Common, we all know that Maya is a plugin for Softimage :D -Original Message- > From: "Stefan Kubicek" > To: softimage@listproc.autodesk.com > Date: 05/14/13 16:40 > Subject: Re: PyQtForSoftimage with PySide support > > Thanks for your constructivism Luc-

Re: WWD the 3D movie

2013-05-14 Thread peter_b
Ooh, welcome here Erwan! And yes – it’s looking very promising. From: Erwan Naudin Sent: Tuesday, May 14, 2013 4:08 PM To: softimage@listproc.autodesk.com Subject: Re: WWD the 3D movie really cool trailer, love it ! awesome 3D work on it 2013/5/14 Anthor That is fantastic. we watch th

Re: PyQtForSoftimage with PySide support

2013-05-14 Thread Steven Caron
hey stefan, eric hulser at blur did an almost pure python version and it was almost always an issue. getting the window handle will always need a compiled plugin to expose the function from c++ api to scripting. the method he ended up with was using qwinmigrate. in pyqt it wasnt exposed/w

Re: PyQtForSoftimage with PySide support

2013-05-14 Thread Stefan Kubicek
Thanks for your constructivism Luc-Eric, but downloading and installing Maya to get a Softimage compatible version of PySide? That's a one-way ticket, I'd rather compile myself and have a working solution I have a bit more control over, even if it's just to get updates and bug fixes faster

Re: PyQtForSoftimage with PySide support

2013-05-14 Thread Stefan Kubicek
Our PySide integration is not the one from Steven because I wasn't able to get the windowing stuff right on Linux, so I wrote a python plugin that handle the QApplication creation/destruction and uses a timer event to force the Qt loop update. It's still a little bit rough and the Qt dialogs

RE: how to bring shape animation to Unity3D

2013-05-14 Thread Matt Lind
In our case we deemed shape animation to be not very efficient. It has too many downsides. In the case of faces we used enveloped faces with nulls driving the envelopes. We chose this route because it means we don't need as many poses per face to make credible face animation and the storage r

Re: Photoshop CS6 64-bit .pic plugin

2013-05-14 Thread Eric Lampi
Ok, turns out the file I had was the wrong version or corrupted, it's working now! Thanks Alan. On Tue, May 14, 2013 at 11:42 AM, Alan Fregtman wrote: > You can find it officially here: > http://www.adobe.com/support/downloads/detail.jsp?ftpID=4050 > > They haven't changed since CS4, and as alwa

RE: render region opacity?

2013-05-14 Thread Guillaume Laferriere
What about a using a lens shader that does nothing and tweak the alpha in a map node. mib_lens_boked -> Color Basis -> Lens Shader Port on camera or pass. Make sure your boked shader is disabled... it should still return the sample color and allow you to tweak the resulting color before the outpu

Re: Photoshop CS6 64-bit .pic plugin

2013-05-14 Thread Alan Fregtman
You can find it officially here: http://www.adobe.com/support/downloads/detail.jsp?ftpID=4050 They haven't changed since CS4, and as always, they go in Photoshop's Plug-Ins folder. On Tue, May 14, 2013 at 11:31 AM, Eric Lampi wrote: > Where should this plugin be installed and where can I find

Photoshop CS6 64-bit .pic plugin

2013-05-14 Thread Eric Lampi
Where should this plugin be installed and where can I find the appropriate version? I think I have an older file that isn't comparable or I am just not putting in in the right location. Thanks Eric -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work

Re: PyQtForSoftimage with PySide support

2013-05-14 Thread Tony Barbieri
We've been running PySide in Softimage for awhile now. There have been some small issues, but for the most part it seems to work. There are definitely some strange cases with the way PySide interacts with Python's GC, and if you try to get too "fancy" with your code I've seen the desktop more tha

Re: PyQtForSoftimage with PySide support

2013-05-14 Thread Julien Dubuisson
Hi guys, We've been using PySide in Soft on Linux and Windows for a couple of months now and as Stefan said, the major pain was to compile Qt and PySide to get the missing shiboken module. I used Qt 4.8.4, PySide 1.1.2 compiled against Python 2.5 with gcc 4.1.2 (Linux) and Python 2.6 x64 with VC20

Re: how to bring shape animation to Unity3D

2013-05-14 Thread Ben Rogall
Yes there are some addons available. I think the most advanced one is Megafiers. They only have exporters for Max, Maya, Blender and LW though. I think you can manually export the shapes though. On 5/14/2013 9:07 AM, Erwan Naudin wrote: as far as I know, i never seen any shape animation working

Re: WWD the 3D movie

2013-05-14 Thread Erwan Naudin
really cool trailer, love it ! awesome 3D work on it 2013/5/14 Anthor > That is fantastic. > we watch the original WWD series at least once a week before bed, the > kids are going to love this one. > in case anyone is not familiar with the franchise, here's a wiki link, > and its available on N

Re: how to bring shape animation to Unity3D

2013-05-14 Thread Erwan Naudin
as far as I know, i never seen any shape animation working out from any 3D packages, whatever if it is Unreal engine or Unity, only skinned geometries are accepted. Maybe there is some tools on the unity asset store that will let you do something like that, but not natively, sadly :) 2013/5/14 Mi

Re: WWD the 3D movie

2013-05-14 Thread Anthor
That is fantastic. we watch the original WWD series at least once a week before bed, the kids are going to love this one. in case anyone is not familiar with the franchise, here's a wiki link, and its available on Netflix. https://en.wikipedia.org/wiki/Walking_with_Dinosaurs ATR On Thu, 2 M

Re: how to bring shape animation to Unity3D

2013-05-14 Thread Mirko Jankovic
Checked it all around and looks like only rigged face works. It is still possible to get nice details in facial animation with null controls only. On Tue, May 14, 2013 at 3:06 PM, Eric Thivierge wrote: > Hey Dan long time! > > I'm not sure if Unity support blend shapes. My knowledge of Unity is

Re: how to bring shape animation to Unity3D

2013-05-14 Thread Eric Thivierge
Hey Dan long time! I'm not sure if Unity support blend shapes. My knowledge of Unity is extremely limited but from what I've heard from some sources is that most of the gaming platforms these days don't support blend shapes. I've been told that the face rigs need to be skinning based. I'd love

Re: PyQtForSoftimage with PySide support

2013-05-14 Thread Jens Lindgren
Would love to try it out Steven but I don't have time right now :( I prefer to use PySide instead of PyQT so this is very welcomed. /Jens On Tue, May 14, 2013 at 5:34 AM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote: > The difference is pySide isn't licensing hell, and AD is going th

Re: String length in ICE... How?

2013-05-14 Thread Amaan Akram
Nice one Andy! On 14 May 2013 09:03, "Dan Yargici" wrote: > That's a great trick, thanks Andy! > > Hope you're well mate, haven't seen you round these parts much lately... > > DAN > > > On Mon, May 13, 2013 at 8:13 PM, Andy Nicholas wrote: > >> You can do it without a loop, but you have to speci

Re: how to bring shape animation to Unity3D

2013-05-14 Thread Mirko Jankovic
>From the last info I have it is not possible to have shape animation inside Unity, not supported I guess. Best solution is to go with pure null animations instead of shapes. A bit limiting but.. But woud be glad to know that I'm wrong and that there is a way for shape animations as well :) On Tu

Re: String length in ICE... How?

2013-05-14 Thread Dan Yargici
That's a great trick, thanks Andy! Hope you're well mate, haven't seen you round these parts much lately... DAN On Mon, May 13, 2013 at 8:13 PM, Andy Nicholas wrote: > You can do it without a loop, but you have to specify a character that > you know > will never be in the string whose length