i was sort of right :)
quick port of the ppg logic ->
[code]
#port of reset pivot button code
vec = XSIMath.CreateVector3()
xfmPC = XSIMath.CreateTransform()
xfmL = XSIMath.CreateTransform()
xfmN = XSIMath.CreateTransform()
matN = XSIMath.CreateMatrix4()
params = []
values = []
def resetPivot(kin
I don't remember if it works the same way in 7.01 so you'll have to test it
first, but reference models don't save the data in the scene. It's going to
take longer to load your scenes, but your scene file size should be much
smaller. Put as much heavy geometry and heavy data as you can under ref
And referenced actions for your animations could also help a little. I remember
I've had a few problems with them not refreshing correctly. Animations can also
become very heavy if you're plotting or using raw motion captures with a lot of
characters /objects.
And of course removing unused text
Hello,
I'm working on a character that will be exported into a game engine ( UDK
), but since SI doesn't have an Apex plugin to export the data I need
something to simulate the cloth behaviour
So, first I'm simulating the cloth during the animation on my character,
that has a Species rig applied
Yes I started the thread at xsibase requesting for bugs and later became
improvement requests. I did log all the bugs and improvements into the system.
As for why I didn't issue the ticket ids, the Soft QAs only issue ticket ids to
users in betas.
And some even forwarded me google docs on the i
The size limit is increased in 2014. You may consider referenced models to
decrease the size usage.
Ivan
Sent from my iPhone, please excuse for typos.
> On 12 Oct, 2013, at 2:22 pm, "Leoung O'Young" wrote:
>
>
>
> Is there a way of overcoming XSI 2gb file size limited, we are still using
Thanks everyone for their input, much appreciated!
On 10/12/2013 5:54 AM, Martin wrote:
And referenced actions for your animations could also help a little. I
remember I've had a few problems with them not refreshing correctly.
Animations can also become very heavy if you're plotting or using r
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