D3 & Softimage - better phrased

2014-01-22 Thread royston michaels
Hi Paul, Had some experience with D3, lots of back and forth between soft and D3 for getting the projections to line up correctly. Also I had to render out 4k sequences for projection. Maybe Johan Forsgren on the list can share some info. I started a thread on the list last year "d3 technologies c

Re: Pointcloud Point Lights

2014-01-22 Thread Adam Sale
nice! On Wed, Jan 22, 2014 at 10:38 AM, Grahame Fuller < grahame.ful...@autodesk.com> wrote: > Pshaw, I say. > > [cid:image001.png@01CF1777.3263C4A0] > > gray > > (resending, original was too big) > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.co

Camera sequencer

2014-01-22 Thread Robert Cole
Am I correct in discovering that the Sequencer Camera View only shows the correct camera view when scrubbing from the Sequence Editor interface and does not do so when scrubbing from the standard timeline? And why is this 'disconnected' from the " view>render pass" as well? Any explanation

Re: Solutions for running softimage on a MAC Station?

2014-01-22 Thread Votch
I have also had great success running softimage in vmware fusion. It's not as fast as running in native "bare-metal" but it does work. Votch Levi On Tue, Jan 21, 2014 at 5:29 PM, Simon Pickard wrote: > I use VMWare Fusion for this. Works perfectly. Can't tell the difference > between the VM or

D3 & Softimage - better phrased

2014-01-22 Thread Paul Griswold
I'm not sure if I phrased my question very well, so I figured I'd give it another shot. I suppose the first question is - has anyone on the list ever done anything at all with D3 Technologies? You've probably seen their stuff on YouTube where they project stuff on buildings and make it look like

Re: Gradient in PPG

2014-01-22 Thread julien carmagnac
Bad news, but thanks for the info. FCurve may be ok but the fact that we don't visualise color isn't cool. Anyway, on my side i will try to make my own representation, perhaps with the three FCurves too. Cheers. 2014/1/22 Eric Mootz > Yep, that was my workaround a while ago after I discover

Re: Gradient in PPG

2014-01-22 Thread Eric Mootz
Yep, that was my workaround a while ago after I discovered that gradients could not be used in PPGs. It works, but three FCurves are rather "uncool" compared to a good ol'd gradient control. But it works. Cheers, Eric

Re: Gradient in PPG

2014-01-22 Thread Daniel Brassard
Just a thought, how about using FCurves to drive the colors? On Wed, Jan 22, 2014 at 1:03 PM, Luc-Eric Rousseau wrote: > Sorry, I checked into this further, and the Gradient control expects a > hierarchy of parameters (color.red, color.green, etc) and not flat > list. Creating hierarchy of param

Re: Gradient in PPG

2014-01-22 Thread Luc-Eric Rousseau
Sorry, I checked into this further, and the Gradient control expects a hierarchy of parameters (color.red, color.green, etc) and not flat list. Creating hierarchy of parameters on a custom property has never been exposed to the SDK, so you can't construct one, and therefore could never use this wid

Re: GEAR question

2014-01-22 Thread Jeremie Passerin
There is no component doing that right now. Should be fairly easy to script though ;-) On 22 January 2014 03:05, Szabolcs Matefy wrote: > Hi folks > > > > A question… > > > > I need to create a sliding bone (like the armpit solution in the Biped > Guide in Softimage). Is there any Gear specific

Re: list of external files

2014-01-22 Thread Ognjen Vukovic
Everything works. You guys ROCK :) On Wed, Jan 22, 2014 at 5:02 PM, Ognjen Vukovic wrote: > Great, just started installing the pythonmagic module and it still gave me > some bugs so i think ill just switch to the import subprocess module. A big > thanks to everyone for all the help. > > > On

Re: Pointcloud Point Lights

2014-01-22 Thread Eric Lampi
A long time ago, I used a object 2 pointcloud script to put a bunch of point lights onto a simulation, that was pre ICE, but I can't imagine that it wouldn't still be possible, there has to be some tools kicking around that will let you do that. Eric Freelance 3D and VFX animator http://vimeopro

Re: Pointcloud Point Lights

2014-01-22 Thread Ed Manning
I *think* you can do this using a kludge I used to get ICE color info into Redshift (but without the Redshift part of course!). Basically: - instead of creating one instance master point light, you make, say, 11 of them, one at 0 intensity, one at 0.1, one at 0.2, up to the last at 1.0.

RE: Pointcloud Point Lights

2014-01-22 Thread gareth bell
ah nuts. From: alan.fregt...@gmail.com Date: Wed, 22 Jan 2014 11:09:28 -0500 Subject: Re: Pointcloud Point Lights To: softimage@listproc.autodesk.com As far as I know... nope. On Wed, Jan 22, 2014 at 11:02 AM, gareth bell wrote: Hey guys, I've got a pointcloud that shape instance

Re: Pointcloud Point Lights

2014-01-22 Thread Alan Fregtman
As far as I know... nope. On Wed, Jan 22, 2014 at 11:02 AM, gareth bell wrote: > Hey guys, > > I've got a pointcloud that shape instances a point light. Is it possible > to drive the light intensity of each instance based on (for example) the > particle size. If so - how do I go about it? > > C

Re: list of external files

2014-01-22 Thread Ognjen Vukovic
Great, just started installing the pythonmagic module and it still gave me some bugs so i think ill just switch to the import subprocess module. A big thanks to everyone for all the help. On Wed, Jan 22, 2014 at 4:54 PM, Alok Gandhi wrote: > Agreed, photoshop scripting is a bit cumbersome just f

Pointcloud Point Lights

2014-01-22 Thread gareth bell
Hey guys, I've got a pointcloud that shape instances a point light. Is it possible to drive the light intensity of each instance based on (for example) the particle size. If so - how do I go about it? Cheers G

Re: list of external files

2014-01-22 Thread Alok Gandhi
Agreed, photoshop scripting is a bit cumbersome just for a image conversion. I wouldn't recommend it as an optimal solution. As far as imagemagick is convert command is concerned, you can always call it from python as a subprocess. import subprocess p = subprocess.Popen("%s %s -depth 16 -compress

Re: list of external files

2014-01-22 Thread Alan Fregtman
The shortest code to run a command is: import os os.system("some command string here") However, the *proper* way to call an executable is via this module: http://docs.python.org/2.6/library/subprocess.html On Wed, Jan 22, 2014 at 10:36 AM, Ognjen Vukovic wrote: > Nice, > > imagemagick might

Re: list of external files

2014-01-22 Thread Ognjen Vukovic
Nice, imagemagick might be a nice solution. Can it somehow be called with win32 or similar, i want to convert the files directly from softimage and then do a search and replace inside the scene. Alok, would runing photoshop be resource a bit heavy, i dont really know how the commands go for it an

Re: Remember location in Anim Editor per curve.

2014-01-22 Thread Eric Thivierge
I think Simon just wants a big red button that says "Auto-Animate". :P Miss ya buddy! Eric T.

Re: list of external files

2014-01-22 Thread Alok Gandhi
Also you could use OpenInageIO, it has python bindings. Alternatively, you could use Photoshop Scripting through python and export as you wish. If on windows, you can use pywin32 to access photoshop application as com object. On Wed, Jan 22, 2014 at

Re: list of external files

2014-01-22 Thread Alan Fregtman
If you're on Windows the nconvert.exe tool from the XnView folks is quite awesome: http://www.xnview.com/en/nconvert/ (Worth noting that even though it's freeware, for commercial use they'd like you to purchase a license.) Alternatively, there is ImageMagick: http://www.imagemagick.org/ Its "conve

Re: Remember location in Anim Editor per curve.

2014-01-22 Thread Luc-Eric Rousseau
if what bothers you is that you'd like to have the curve framed when you switch curve, there may be a work around for that. You can turn on View->Auto Frame Curve and then also turn on View->Selected Parameter You're now in a Maya-like mode, where only the curves you pick in the explorer are visi

Re: list of external files

2014-01-22 Thread Vladimir Jankijevic
here is a python script that is a bit shorter :) --- extension = ".tga" currentProject = Application.ActiveProject3 newFile = open("%smyFiles.txt"% (currentProject.Path + XSIUtils.Slash), "a") newFile.write("\n".join([ eachFile.ResolvedPath for eachFile in currentProject.ActiveScene.ExternalFiles i

Re: list of external files

2014-01-22 Thread Ognjen Vukovic
Thanks guys, will give them a test out now. Another thing, does anyone know if there is a good library with which i can convert psd to 16 bit tiff with lzw compression ?... i tried PIL but had no luck with that, testing pillow now but cant seem to get it to work... On Wed, Jan 22, 2014 at 3:09 P

RE: list of external files

2014-01-22 Thread gareth bell
Or this if you want a new line for each file: xsi = Application extension = ".psd" listOfFiles = [] currentProject = xsi.ActiveProject for eachFile in xsi.ActiveProject2.ActiveScene.ExternalFiles: if extension in eachFile.Name: listOfFiles.append(eachFile.Name) print eac

RE: list of external files

2014-01-22 Thread gareth bell
would this work? xsi = Application extension = ".psd" listOfFiles = [] currentProject = xsi.ActiveProject for eachFile in xsi.ActiveProject2.ActiveScene.ExternalFiles: if extension in eachFile.Name: listOfFiles.append(eachFile.Name) print eachFile newFile = open(st

Re: A correct peeling effect

2014-01-22 Thread Nika Ragua
aha very good thanks a lot !!! 2014/1/22 Mário Domingos > Here you have some the scene and some info: > > http://lickingtheice.tumblr.com/ (2014SP2) > > M > > > On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel > wrote: > >> A little test here as well : https://vimeo.com/84720064 >> >> >

Re: list of external files

2014-01-22 Thread Martin Yara
I think something like this should work in Python. It gathers all imageclips and get their filenames. Just change the first 2 variables. #---# yourExtension = ".dds" yourTxtFilePath = "d:\list_" + yourExtension[1:] +".txt" file = open( yourTxtFilePath, "w")

Re: A correct peeling effect

2014-01-22 Thread Mário Domingos
Here you have some the scene and some info: http://lickingtheice.tumblr.com/ (2014SP2) M On Tue, Jan 21, 2014 at 10:48 PM, olivier jeannel wrote: > A little test here as well : https://vimeo.com/84720064 > > > > Le 21/01/2014 18:58, Mário Domingos a écrit : > > Ok guys ill share the scene and

list of external files

2014-01-22 Thread Ognjen Vukovic
Hi guys, is it possible to pull a list of external files from a scene that contain only the extension .psd for instance and write it somewhere to disk.

Re: Gradient in PPG

2014-01-22 Thread julien carmagnac
Hello, I recently try the "AddProxyParameter" command with a gradient param in reference (from an ICE Compound), and it automatically crash Softimage (2014 SP2). I probably may create a new gradient parameter to drive the ICE one. So I'm very interested by your request because I found nothing in

GEAR question

2014-01-22 Thread Szabolcs Matefy
Hi folks A question... I need to create a sliding bone (like the armpit solution in the Biped Guide in Softimage). Is there any Gear specific possibility, or I should simply create manually the same? ___ This message contains confidential information and is intended only for the individual na

Re: Gradient in PPG

2014-01-22 Thread Mathias N
> isn't the SDK documentation awesome. Impeccable (屮゚Д゚)屮 So, int for type, 8 groups pf RGB(A?), position float ... Both the ICE gradient and the fxtree gradient have 16 colors though, with the former also having mid points in addition to the positions. Do I have to set those? What about the nu

Re: [Pool] Any interest for a grease pencil tool?

2014-01-22 Thread Ahmidou Lyazidi
I'm on it :) --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014/1/21 Matt Morris > bump! Would love to hear if you're getting anywhere with this, definitely > got a few seats ready to pu