Alternate Shape for particle

2014-02-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hello, Is there any way to generate an alternate or custom shape and provide that to a particle system in place of the Shape node? The Shape node only provides several basic primitives. If I wanted the shape to be a torus for example, and I create a poly Torus and get torus.Shape and try to plu

Re: Alternate Shape for particle

2014-02-04 Thread Rob Chapman
yes use set instance shape. then any instance of a particle can be any shape you want :) On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Hello, > > > > Is there any way to generate an alternate or custom shape and provide that > to a particle sy

RE: Alternate Shape for particle

2014-02-04 Thread gareth bell
Check on "Instance Master Hidden" in the visibility parameters on the instance master or stick it all in a group and add an override of this From: j.ponthi...@nasa.gov To: softimage@listproc.autodesk.com Subject: RE: Alternate Shape for particle Date: Tue, 4 Feb 2014 16:28:43 + Great

Re: Alternate Shape for particle

2014-02-04 Thread Cristobal Infante
You mean because it appears on screen? You send it off screen to -1000 in Y or something. That generally does the trick. On 4 February 2014 16:28, Ponthieux, Joseph G. (LARC-E1A)[LITES] < j.ponthi...@nasa.gov> wrote: > Great!. Have that working. Now how do I hide the model that Instance > Sha

RE: Alternate Shape for particle

2014-02-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Great!. Have that working. Now how do I hide the model that Instance Shape sources without affecting the particle. If I change render visibility it hides the polymesh and the particle. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley R

Re: Alternate Shape for particle

2014-02-04 Thread Rob Chapman
thats the dirty way - there is actually a visibility setting called 'hide instance master' On 4 February 2014 16:32, Cristobal Infante wrote: > You mean because it appears on screen? You send it off screen to -1000 in > Y or something. That generally does the trick. > > > > > On 4 February 2014

Re: Advanced water caustics

2014-02-04 Thread Vincent Fortin
This is quite impressive! Are they built in SI? I've made a similar setup in ICE but don't have the same accuracy as you in the chromatic dispersion yet. Looks awesome, congrats (maybe you should sell the tool?) On Mon, Feb 3, 2014 at 4:47 PM, Sven Constable wrote: > Hello list, > > in case you

Re: Alternate Shape for particle

2014-02-04 Thread Cristobal Infante
Good to know! I do however like to move my master instance to a different location in the scene. It's easier to tweak them this way ;) On 4 February 2014 16:36, Rob Chapman wrote: > thats the dirty way - there is actually a visibility setting called 'hide > instance master' > > > On 4 Februa

Re: Alternate Shape for particle

2014-02-04 Thread Eric Thivierge
Some renderers like Arnold I believe will count that within the bounding box of the scene and may make some loading / calculations slower from what I've heard. Feel free to correct me Mr. Blair. :) Eric T. On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote: Good to know! I do

RE: [C++] Reading UserDataBlob as JSON String

2014-02-04 Thread Matt Lind
Write it in CPP. If your data requirements are small, you can use a userdatablob template to store basic values to make them language agnostic (mostly). A template is essentially a customparamset applied to the object and flagged to be read by a userdatablob. Templates also exist for userdata

Re: [C++] Reading UserDataBlob as JSON String

2014-02-04 Thread Jeremie Passerin
Thanks for the inputs guys. This is where I am wrong assuming that assuming I can write Cpp just like I write Python. So let me explain you the root of the problem so maybe someone has an idea how to solve it with another way. We have a solver in Cpp (for optimization purpose). This solver needs

Whiskytree, Elysium breakdown

2014-02-04 Thread Steven Caron
Here is a breakdown of Whiskytree's Elysium work... https://vimeo.com/85581391 Steven

Re: Whiskytree, Elysium breakdown

2014-02-04 Thread Js Guillemette
Everytime I see this, my jaw drop to the floor. I'd love to play with such a scene! Amazing work. Congrats! Js Guillemette 3D Artist @ SHED www.shedmtl.com Le 2014-02-04 13:46, Steven Caron a écrit : Here is a breakdown of Whiskytree's Elysium work... https://vimeo.com/85581391 Steven

Re: [SItoA] Whiskytree, Elysium breakdown

2014-02-04 Thread Jonah Friedman
Staggering work, really inspiring. Thanks for putting this stuff out there! On Tue, Feb 4, 2014 at 1:46 PM, Steven Caron wrote: > Here is a breakdown of Whiskytree's Elysium work... > > https://vimeo.com/85581391 > > Steven > > To unsubscribe from this group and stop receiving emails from it, s

Re: Alternate Shape for particle

2014-02-04 Thread Stephen Blair
Hi A visible instance master will be included in the scene bounds. I don't know that it will slow things down, but it could "skew the BVH build inappropriately, perhaps". On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge wrote: > Some renderers like Arnold I believe will count that within the bou

Re: [C++] Reading UserDataBlob as JSON String

2014-02-04 Thread Tyler Fox
HI there, I'm the Tyler that Jeremie was talking about in the original post. Writing the data generation in c++ is gonna be a really tough sell due to time/knowledge/expertise constraints on this end. It's been a LONG time since I've written any c++, and I'm doing some not easily portable stuff in

RE: Advanced water caustics

2014-02-04 Thread Sven Constable
Yes, they're built entirely in SI with a bit of cleanup in comp. It's not a single tool but rather a shading network using mental ray caustics, working together with different softimage scenes. So, there is no tool in particular and rendertimes are quite high. The whole setup is not very user frien

Re: Advanced water caustics

2014-02-04 Thread Sebastien Sterling
Ha! class. On 4 February 2014 20:35, Sven Constable wrote: > Yes, they're built entirely in SI with a bit of cleanup in comp. It's nota > single tool but rather a shading network using mental ray caustics, > working together with different softimage scenes. So, there is no tool in > particula

Re: [SItoA] Whiskytree, Elysium breakdown

2014-02-04 Thread Sebastien Sterling
Holy religious denominations !!! On 4 February 2014 19:57, Jonah Friedman wrote: > Staggering work, really inspiring. Thanks for putting this stuff out > there! > > > On Tue, Feb 4, 2014 at 1:46 PM, Steven Caron wrote: > >> Here is a breakdown of Whiskytree's Elysium work... >> >> https://vime

Re: Whiskytree, Elysium breakdown

2014-02-04 Thread Meng-Yang Lu
Sheesh. I'm s jelly. -Lu On Tue, Feb 4, 2014 at 10:46 AM, Steven Caron wrote: > Here is a breakdown of Whiskytree's Elysium work... > > https://vimeo.com/85581391 > > Steven >

Re: [C++] Reading UserDataBlob as JSON String

2014-02-04 Thread Alok Gandhi
You could definitely write through python and read through CPP. You can also read binary / ascii file on disk from CPP using streams if you want. I think your problem lies in reading the value in context of a CPP operator. The way to access data from the input port is where you are having a glit

Re: Whiskytree, Elysium breakdown

2014-02-04 Thread David Gallagher
Impressive! Promoted on our Fb: https://www.facebook.com/AnimSchool On 2/4/2014 11:46 AM, Steven Caron wrote: Here is a breakdown of Whiskytree's Elysium work... https://vimeo.com/85581391 Steven

Re: Alternate Shape for particle

2014-02-04 Thread Alok Gandhi
The best and clean way would be to Check Instance Master Hidden in the visibility properties of the instance master geo as Rob has rightfully pointed out. I don't think a Hidden Instance Master would slow down arnold. Sent from my iPhone > On Feb 4, 2014, at 14:10, Stephen Blair wrote: > > H

Re: Whiskytree, Elysium breakdown

2014-02-04 Thread Alok Gandhi
Neat ! Sent from my iPhone > On Feb 4, 2014, at 16:56, David Gallagher > wrote: > > > Impressive! > > Promoted on our Fb: https://www.facebook.com/AnimSchool > >> On 2/4/2014 11:46 AM, Steven Caron wrote: >> Here is a breakdown of Whiskytree's Elysium work... >> >> https://vimeo.com/855813

Re: [C++] Reading UserDataBlob as JSON String

2014-02-04 Thread Jeremie Passerin
Could definitely use an example, thanks Alok. ;-) On 4 February 2014 13:52, Alok Gandhi wrote: > You could definitely write through python and read through CPP. You can > also read binary / ascii file on disk from CPP using streams if you want. > > I think your problem lies in reading the valu