Hello,
Is there any way to generate an alternate or custom shape and provide that to a
particle system in place of the Shape node? The Shape node only provides
several basic primitives. If I wanted the shape to be a torus for example, and
I create a poly Torus and get torus.Shape and try to plu
yes use set instance shape. then any instance of a particle can be any
shape you want :)
On 4 February 2014 16:14, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:
> Hello,
>
>
>
> Is there any way to generate an alternate or custom shape and provide that
> to a particle sy
Check on "Instance Master Hidden" in the visibility parameters on the instance
master or stick it all in a group and add an override of this
From: j.ponthi...@nasa.gov
To: softimage@listproc.autodesk.com
Subject: RE: Alternate Shape for particle
Date: Tue, 4 Feb 2014 16:28:43 +
Great
You mean because it appears on screen? You send it off screen to -1000 in Y
or something. That generally does the trick.
On 4 February 2014 16:28, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:
> Great!. Have that working. Now how do I hide the model that Instance
> Sha
Great!. Have that working. Now how do I hide the model that Instance Shape
sources without affecting the particle. If I change render visibility it hides
the polymesh and the particle.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley R
thats the dirty way - there is actually a visibility setting called 'hide
instance master'
On 4 February 2014 16:32, Cristobal Infante wrote:
> You mean because it appears on screen? You send it off screen to -1000 in
> Y or something. That generally does the trick.
>
>
>
>
> On 4 February 2014
This is quite impressive! Are they built in SI?
I've made a similar setup in ICE but don't have the same accuracy as you in
the chromatic dispersion yet.
Looks awesome, congrats (maybe you should sell the tool?)
On Mon, Feb 3, 2014 at 4:47 PM, Sven Constable wrote:
> Hello list,
>
> in case you
Good to know!
I do however like to move my master instance to a different location in the
scene. It's easier to tweak them this way ;)
On 4 February 2014 16:36, Rob Chapman wrote:
> thats the dirty way - there is actually a visibility setting called 'hide
> instance master'
>
>
> On 4 Februa
Some renderers like Arnold I believe will count that within the
bounding box of the scene and may make some loading / calculations
slower from what I've heard. Feel free to correct me Mr. Blair. :)
Eric T.
On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote:
Good to know!
I do
Write it in CPP.
If your data requirements are small, you can use a userdatablob template to
store basic values to make them language agnostic (mostly). A template is
essentially a customparamset applied to the object and flagged to be read by a
userdatablob. Templates also exist for userdata
Thanks for the inputs guys. This is where I am wrong assuming that assuming
I can write Cpp just like I write Python.
So let me explain you the root of the problem so maybe someone has an idea
how to solve it with another way.
We have a solver in Cpp (for optimization purpose). This solver needs
Here is a breakdown of Whiskytree's Elysium work...
https://vimeo.com/85581391
Steven
Everytime I see this, my jaw drop to the floor. I'd love to play with
such a scene!
Amazing work. Congrats!
Js Guillemette
3D Artist @ SHED
www.shedmtl.com
Le 2014-02-04 13:46, Steven Caron a écrit :
Here is a breakdown of Whiskytree's Elysium work...
https://vimeo.com/85581391
Steven
Staggering work, really inspiring. Thanks for putting this stuff out there!
On Tue, Feb 4, 2014 at 1:46 PM, Steven Caron wrote:
> Here is a breakdown of Whiskytree's Elysium work...
>
> https://vimeo.com/85581391
>
> Steven
>
> To unsubscribe from this group and stop receiving emails from it, s
Hi
A visible instance master will be included in the scene bounds. I don't
know that it will slow things down, but it could "skew the BVH build
inappropriately, perhaps".
On Tue, Feb 4, 2014 at 12:36 PM, Eric Thivierge wrote:
> Some renderers like Arnold I believe will count that within the bou
HI there,
I'm the Tyler that Jeremie was talking about in the original post.
Writing the data generation in c++ is gonna be a really tough sell due to
time/knowledge/expertise constraints on this end. It's been a LONG time
since I've written any c++, and I'm doing some not easily portable stuff in
Yes, they're built entirely in SI with a bit of cleanup in comp. It's not a
single tool but rather a shading network using mental ray caustics, working
together with different softimage scenes. So, there is no tool in particular
and rendertimes are quite high. The whole setup is not very user frien
Ha! class.
On 4 February 2014 20:35, Sven Constable wrote:
> Yes, they're built entirely in SI with a bit of cleanup in comp. It's nota
> single tool but rather a shading network using mental ray caustics,
> working together with different softimage scenes. So, there is no tool in
> particula
Holy religious denominations !!!
On 4 February 2014 19:57, Jonah Friedman wrote:
> Staggering work, really inspiring. Thanks for putting this stuff out
> there!
>
>
> On Tue, Feb 4, 2014 at 1:46 PM, Steven Caron wrote:
>
>> Here is a breakdown of Whiskytree's Elysium work...
>>
>> https://vime
Sheesh. I'm s jelly.
-Lu
On Tue, Feb 4, 2014 at 10:46 AM, Steven Caron wrote:
> Here is a breakdown of Whiskytree's Elysium work...
>
> https://vimeo.com/85581391
>
> Steven
>
You could definitely write through python and read through CPP. You can also
read binary / ascii file on disk from CPP using streams if you want.
I think your problem lies in reading the value in context of a CPP operator.
The way to access data from the input port is where you are having a glit
Impressive!
Promoted on our Fb: https://www.facebook.com/AnimSchool
On 2/4/2014 11:46 AM, Steven Caron wrote:
Here is a breakdown of Whiskytree's Elysium work...
https://vimeo.com/85581391
Steven
The best and clean way would be to Check Instance Master Hidden in the
visibility properties of the instance master geo as Rob has rightfully pointed
out. I don't think a Hidden Instance Master would slow down arnold.
Sent from my iPhone
> On Feb 4, 2014, at 14:10, Stephen Blair wrote:
>
> H
Neat !
Sent from my iPhone
> On Feb 4, 2014, at 16:56, David Gallagher
> wrote:
>
>
> Impressive!
>
> Promoted on our Fb: https://www.facebook.com/AnimSchool
>
>> On 2/4/2014 11:46 AM, Steven Caron wrote:
>> Here is a breakdown of Whiskytree's Elysium work...
>>
>> https://vimeo.com/855813
Could definitely use an example,
thanks Alok.
;-)
On 4 February 2014 13:52, Alok Gandhi wrote:
> You could definitely write through python and read through CPP. You can
> also read binary / ascii file on disk from CPP using streams if you want.
>
> I think your problem lies in reading the valu
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