Re: windows opened and position

2014-02-19 Thread Leonard Koch
Not as far as I know unfortunately. The custom layout functionality might be enough for what you are looking for though, if all you need is certain types of windows in certain places upon opening softimage it should work. Maybe I missed it but is there option for SI to remember all opened windows,

windows opened and position

2014-02-19 Thread Mirko Jankovic
Maybe I missed it but is there option for SI to remember all opened windows, like explorer, animation editor anything and save their position on monitors as well?

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
Not yet. It's on the to-do list. -Tim On 2/19/2014 6:16 PM, Cristobal Infante wrote: quick Redshift question, can you get multibuffer exrs like in Arnold? On 20 February 2014 00:06, Tim Crowson > wrote: Haha yeah... barely two weeks. It didn't even

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Cristobal Infante
quick Redshift question, can you get multibuffer exrs like in Arnold? On 20 February 2014 00:06, Tim Crowson wrote: > Haha yeah... barely two weeks. It didn't even get out of layout until > week 2... We only used 10-12 machines for it, and each one had a single > GPU. Got the job done. > > Also

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
Haha yeah... barely two weeks. It didn't even get out of layout until week 2... We only used 10-12 machines for it, and each one had a single GPU. Got the job done. Also, I think they added some blurring in comp, even in areas that are in focus. Not sure why... My raw renders were very sharp t

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Cristobal Infante
That's impressive, specially considering you guys did it in two weeks! How many GPU did you say used in total for this ad? On 19 February 2014 23:05, Andres Stephens wrote: > Good work Tim! Always admirable of you and your team, and of that of > Redshift! Love to follow your progress, and I'm

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Andres Stephens
Good work Tim! Always admirable of you and your team, and of that of Redshift! Love to follow your progress, and I’m happy to see it go places! -Draise From: Tim Crowson Sent: ‎Wednesday‎, ‎February‎ ‎19‎, ‎2014 ‎17‎:‎15‎ ‎ To: softimage@listproc.autodesk.com Nah, just gaming cards. Some 7

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
Nah, just gaming cards. Some 770s, some 560s, and a Titan. This was 2 months ago and we've upgraded some of our farm's GPUs since then, with plans for more. I've been using Redshift here for almost a whole year now and it's hands-down the single most important change for us, IMHO. -Tim On 2/

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Alok Gandhi
Bravo ! Deserves kudos specially for making it work in the tight schedule as you say. Congrats! On Wed, Feb 19, 2014 at 4:47 PM, Eric Turman wrote: > Looks really good Tim! Any special video cards for the rendering or just > standard GeForce? > > -=Eric > > > On Wed, Feb 19, 2014 at 3:44 PM, Ti

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Emilio Hernandez
Hey Tim amazing work! I love it! 2014-02-19 15:47 GMT-06:00 Eric Turman : > Looks really good Tim! Any special video cards for the rendering or just > standard GeForce? > > -=Eric > > > On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson < > tim.crow...@magneticdreams.com> wrote: > >> You know what

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Eric Turman
Looks really good Tim! Any special video cards for the rendering or just standard GeForce? -=Eric On Wed, Feb 19, 2014 at 3:44 PM, Tim Crowson wrote: > You know what, Ed... that was one of the directions we were thinking > about. We were thinking 'well, we could go all Miami Vice with it and

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
You know what, Ed... that was one of the directions we were thinking about. We were thinking 'well, we could go all Miami Vice with it and have funky colors and strong geometric shapes everywhere, or we could maybe do the more floral style, with poofy furniture and brass...' (which are, accordi

RE: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Ed Harriss
That was fantastic. Great work in such a short timeframe! Redshift looks amazing and those render times are awesome. Next time you have to do 80's, just watch a few episodes of Miami Vice. ;) Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Beh

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
Hair and Strands are supported as of a couple of builds now, but 'lofted' strands are not, they're still in progress. The hair shader is also not live yet and is being worked on currently, but the default Redshift_Architectural works fine for most cases. You can do a good bit with it, especiall

Re: Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Chris Johnson
Amazing job! I'm buying a license tomorrow! No joke. Any idea on how far away hair/fur/Strands support is? On Wed, Feb 19, 2014 at 3:27 PM, Tim Crowson wrote: > We were fortunate to be able to work on an ad for Chick-Fil-A recently, > rendered in Redshift. > > https://www.youtube.com/watch?v=H

Re: Randomize keys in the AE?

2014-02-19 Thread Wojtek Jakubowski
Hello! Finally i had a look at the scripts from Juan Brockhaus. They're working, but You need to enable* "Show old FCurve Custom Commands" *at the bottom of the "Animation Editor" Preferences :) In case they're not loading at all - check the *plugin manager* if there is any error there (red trian

Recent Work - Chick-Fil-A: Celebrating 50 Years

2014-02-19 Thread Tim Crowson
We were fortunate to be able to work on an ad for Chick-Fil-A recently, rendered in Redshift. https://www.youtube.com/watch?v=HZow-3nCl0k *Client:* Chick-Fil-A/Radiate Films *Director:* Ben Smallbone *Art Director:* Joel Gibbs *3D:* Tim Crowson *Comp:* Joel Gibbs/Don Culwell The concept was s

Re: MAYA to Soft, imageplanes

2014-02-19 Thread Stefan Kubicek
Woah, thx Luc! That is...infinitely intuitive. To the power of -1 so, actually. Time to write an "improvement suggestion" on the beta list... My apologies, how this feature works is a little baffling due to something that might be a bug, You turn roto into "Fixed" mode, then enable "view in

Re: Gear question, again, but new one

2014-02-19 Thread Mirko Jankovic
Hey Jeremie, That will be the day when I'm gonna get soo drunk of joy, drinking for each character I ever rigged with your GEAR.. and then some for each that will be rigged with new system :) Cheer! On Wed, Feb 19, 2014 at 5:35 PM, Jeremie Passerin wrote: > This is great to see that gear is stil

Re: Gear question, again, but new one

2014-02-19 Thread Jeremie Passerin
This is great to see that gear is still being used despite the lack of update and the minimum support. (Miquel did a great update though) I'm working on a brand new rigging system here at Blur, much more powerful than Gear. We are testing it in production for the first time right now. Blur has an

RE: Setting a particles mass based on its instance size

2014-02-19 Thread Grahame Fuller
If you get the Volume attribute from the instance master group, you'll have an array of values. Select a value from the array using the same integer that you used as the Index to select a shape from the group, and save it as a custom attribute on emission. BTW CollisionSize doesn't work because

Re: [OT] Looking for ICE TD at MPC London

2014-02-19 Thread Jo Plaete
Hi list, we're looking for another ICE Simulation TD here at MPC London to work on Marvel's Guardians Of The Galaxy (http://www.youtube.com/watch?v=pTZ2Tp9yXyM ). Give me a shout if you're interested. thanks Jo On Thu, Jun 27, 2013 at 10:55 AM, Jo Plaete wrote: > Hi guys, > > we're keen to

Re: animating instances in place of hairs

2014-02-19 Thread Stephen Davidson
Thanks, Peter.nice work around. I'll give it a try. On Wed, Feb 19, 2014 at 5:56 AM, wrote: > you pretty much answered yourself - hair instances are always scaled so > their Y bounding box fits the length of the hair it's instanced on. > > you can get around this by parenting the grass ob

RE: Gear question, again, but new one

2014-02-19 Thread Szabolcs Matefy
Nope, but after I sis a succesfull rig in WIP mode, it seems that now the Final works too :) Happy rigging! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: Wednesday, February 19, 2014 1:41 PM To: softimage@listproc.au

Re: Gear question, again, but new one

2014-02-19 Thread Matt Morris
Sorry, meant 'update guide' option before building. On 19 February 2014 12:36, Matt Morris wrote: > Did you try the rebuild rig option in the gear menu? That got me out of > some holes recently. > > > On 19 February 2014 12:30, Szabolcs Matefy wrote: > >> So, >> >> >> >> I am rigging a charact

Re: Gear question, again, but new one

2014-02-19 Thread Matt Morris
Did you try the rebuild rig option in the gear menu? That got me out of some holes recently. On 19 February 2014 12:30, Szabolcs Matefy wrote: > So, > > > > I am rigging a character. When I make the rig, the right leg's calf twist > bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole o

Gear question, again, but new one

2014-02-19 Thread Szabolcs Matefy
So, I am rigging a character. When I make the rig, the right leg's calf twist bone (rig.leg_R0_3_shd) is misplaced, it gets under the sole of the character ( a lot under the ground floor). Fun fact, that when I create the rig with legs only it's OK. I tried to duplicate symmetry the guide of t

Re: animating instances in place of hairs

2014-02-19 Thread peter_b
you pretty much answered yourself – hair instances are always scaled so their Y bounding box fits the length of the hair it’s instanced on. you can get around this by parenting the grass object under a (hidden) cylinder, and instancing that. The cylinder’s Y bounding box will define the scaling

Re: OBJ's inverted in Mari

2014-02-19 Thread Arvid Björn
Thanks guys, sounds good, I'll try and report back! On Tue, Feb 18, 2014 at 4:48 PM, Orlando Esponda wrote: > Sometimes helps to export as obj, delete the original and re import to > softimage, finally export that to mari. For some reason this seems to fix > issues with samples. > > > On Tue, Fe