Re: Pretty cool :) - Legolize Ice Compound

2014-03-29 Thread Jason S
In the same vein, an FXGuide Lego Movie making-of article, with one of the clips showing various rigs inside SI I'm sure they had a number of their own "Legolize" Ice tricks themselves :) On 03/29/14 20:23, Jason S wrote: A New Legolize Ice Compound by Giulio Tonini http://vimeo.com/90

Re: cam rig

2014-03-29 Thread Eugene Flormata
hah! nevermind! I figured it out thanks! now my rig can do everything i want! On Fri, Mar 28, 2014 at 8:45 PM, Eugene Flormata wrote: > Thanks for the tip! > > Just tried it but nothing! > > but not sure how to implement that expression, do you have a sample scene? > > > On Fri, Mar 28, 2014 at

Pretty cool :) - Legolize Ice Compound

2014-03-29 Thread Jason S
A New Legolize Ice Compound by Giulio Tonini http://vimeo.com/90308439 http://www.si-community.com/community/viewtopic.php?f=15&t=5090 There was also an excellent one made by Ed Schiffer http://vimeo.com/25917695 http://edsc

Re: March 28, 2014

2014-03-29 Thread Jason S
On 03/29/14 18:54, Bk wrote: Ironically, I can't help but think that us SI/ICE people are poised to be in a great position moving forward  , what with Houdini, probably improving its animation workflow and tools, Fabric going (adding) the visual programming route soon?, and bifrost ther

Re: March 28, 2014

2014-03-29 Thread Bk
Yes thanks from me too Jordi. It's so generous to help in the way you are. I'm keen to delve into Houdini, and it's great to be doing it with familiar faces around. ( well familiar names anyway) I've been learning Fabric KL part time and been pretty encouraged by my progress so far, although I

Re: March 28, 2014

2014-03-29 Thread Meng-Yang Lu
Once upon a time, there used to be these Maya guys that never knew what they were missing out because they never stepped out of their comfort zone. Don't repeat their mistake from your perspective. I would say keep Softimage in your arsenal, but also give Sesi and Houdini a fair shake. You don't

Re: March 28, 2014

2014-03-29 Thread Christian Lattuada
Thank you Jordi. I'm still using softimage but I think houdini it's the only sensible solution to move to. Sidefx seems to be smart and careful about the industry and the userbase. They do, and always did, FX software, not marketing for CAD or office people (no offence) like autodesk does. Only one

Re: March 28, 2014

2014-03-29 Thread Perry Harovas
Great, thanks for all the info Jordi. You are amazing with how you have been helping everyone with SI - Houdini stuff here and on the SE Forum. Thanks so much. We all owe a huge debt of gratitude to you! Perry On Sat, Mar 29, 2014 at 2:41 PM, Jordi Bares wrote: > below > > On 29 Mar 2014, a

Re: March 28, 2014

2014-03-29 Thread Jordi Bares
below On 29 Mar 2014, at 18:21, Perry Harovas wrote: > Very well said Jordi. > Thank you for posting this to the list. > > A sad day indeed. > > I have been sick for days (a real nasty cold, not just being sad about > Softimage), and now that I am finally resurfacing, > I found that the wors

Re: March 28, 2014

2014-03-29 Thread Perry Harovas
Very well said Jordi. Thank you for posting this to the list. A sad day indeed. I have been sick for days (a real nasty cold, not just being sad about Softimage), and now that I am finally resurfacing, I found that the worst thing has happened: Acceptance. I am now just resigned to having to le

Re: March 28, 2014

2014-03-29 Thread Leendert A. Hartog
Convincing statement! Greetz Leendert -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com

Re: March 28, 2014

2014-03-29 Thread Jordi Bares
http://www.jordibares.com/2014_03_28/farewell-softimage/ Jordi Bares jordiba...@gmail.com On 29 Mar 2014, at 11:24, "Tenshi S." wrote: > Indeed, we need noise, in every cg online magazine. > > > On Sat, Mar 29, 2014 at 12:45 AM, David Saber wrote: > Touché :) > > On 2014-03-28 19:12, Chris

Re: March 28, 2014

2014-03-29 Thread Leendert A. Hartog
I think noise is somewhat relative to what you actually want to achieve. Looking at the level of participation for 3dwillneverbethesame.com and the clear statements coming from Autodesk as to what most definitively isn't possible I doubt any amount of noise will "help" any ATM. Noise by itself i

Re: March 28, 2014

2014-03-29 Thread Tenshi S.
Indeed, we need noise, in every cg online magazine. On Sat, Mar 29, 2014 at 12:45 AM, David Saber wrote: > Touché :) > > On 2014-03-28 19:12, Christoph Muetze wrote: > >> https://twitter.com/chris_muetze/status/440923956242309120/photo/1 >> >

Re: Let's Share Contacts

2014-03-29 Thread Tenshi S.
I haven't used Linked too much, but is just for contacts or for threads of Softimage? I vote for something that have everything and it's easy to handle. Every system has his own cons and pros. -Linked -Forum(ala Si-Community) -New Google Group -Facebook Group -Skype. - or? Pick one guys. Let's vo

Re: Let's Share Contacts

2014-03-29 Thread olivier jeannel
Agree, a good database for adresses and contacts. But let's clean the XSI-list a bit also. It's turned to a complete mess. There are more subject about Maya then SI. Please Mayan, go to your own list. Le 29/03/2014 10:26, Jordi Bares a écrit : Sounds great idea. Sent from my iPhone On 29 Mar

Re: Let's Share Contacts

2014-03-29 Thread Jordi Bares
Sounds great idea. Sent from my iPhone > On 29 Mar 2014, at 02:10, Graham D Clark wrote: > > Agreed, I made an ICE linked in group that's not very active at all but has > been a great place for a few of us to find talent. > A linked in XSI group to find each other for work and to continue th

Re: humanize Maya, SOFT top 5

2014-03-29 Thread Martin Yara
Bevel splits the current edge in two, giving you two edges and maintaining the original shape, but not the curvature so it will shrink a little, not that it makes a big difference but you can't keep the original edge position. I use it too when I have to use old Softimage versions. Now, If you sli

Re: humanize Maya, SOFT top 5

2014-03-29 Thread Tim Leydecker
After brooding about MMB vs. M key for a day or two. I just realized that I use Softimage´s beveling a lot. But differently. When adding an edgeloop or edges in general, I will usually resort to beveling that selection instead of just adding an edge loop. Beveling gives better curvature, averag