+1
Good words there.
On Sat, Mar 29, 2014 at 6:56 AM, Jordi Bares jordiba...@gmail.com wrote:
http://www.jordibares.com/2014_03_28/farewell-softimage/
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 11:24, Tenshi S. tenshu...@gmail.com wrote:
Indeed, we need noise, in every cg
Thanks Perry, my only intention is to help to transition those artists and
specially the ICE wizards to transition like I already have done, to Houdini.
Let's see where the journey takes us.
:-)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 18:51, Perry Harovas perryharo...@gmail.com
You would be surprised about the being an adult factor in the Houdini camp..
just pop by one of the Houdini User Groups and you will see lots of kids having
fun (lots of grey hair sometimes but still kids having fun)
;)
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 20:25, Christian
My pleasure, seems like it is an interesting moment!!! lots to learn for sure!
Jordi Bares
jordiba...@gmail.com
On 29 Mar 2014, at 22:54, Bk p...@bustykelp.com wrote:
Yes thanks from me too Jordi. It's so generous to help in the way you are.
I'm keen to delve into Houdini, and it's great to
Chris Vienneau schreef op 25-3-2014 17:33:
To keep up, Softimage got features by integrating third party technology and
those agreements are only for commercial versions of the software. Given they
were not the market leader they often paid more for technology.
For Softimage, here are the big
Correction to my earlier post:
the ICE Variant of PhysX was included in the Mod Tool 7.5 as well...
Silly oversight.
Greetz
Leendert
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue – Administrator @, NOT the owner of si-community.com
Brickblur (characters becoming a streak of bricks past a certain velocity
threshold) was mostly ICE funnelling into a proprietary graph for the
compound and replacement parts, the rest of the bricking was all Houdini.
So not quite the number people might suspect, about half of one trick in
total.
But if it makes anybody happier, Maya usually doesn't even remotely get
considered for that kind of tasks :p
On Mon, Mar 31, 2014 at 9:25 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Brickblur (characters becoming a streak of bricks past a certain velocity
threshold) was mostly
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