Re: Camera addon for use with Redshift

2014-06-02 Thread Emilio Hernandez
I hope you find it useful! Cheers! Abrazo. --- Emilio Hernández VFX & 3D animation. 2014-06-02 20:22 GMT-05:00 Francisco Criado : > Thanks Emilio! Already saw it in redshift forum but had no time to use it. > > Saludos y gracias! > > Franc

RE: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Matt Lind
Well, most people on this forum submitting their thoughts on C4D, Houdini, Modo, Maya, etc… tend to review it from a film/video perspective. Many of the bullet points are not applicable to other market segments such as games. Examples: Alembic support, 3rd party renderers, render farm accessib

Re: Camera addon for use with Redshift

2014-06-02 Thread Francisco Criado
Thanks Emilio! Already saw it in redshift forum but had no time to use it. Saludos y gracias! Francisco El jun 2, 2014 9:40 PM, "Emilio Hernandez" escribió: > Hello list. > > I want to share with you the ehRSCamera addon for use with Redshift. > > In the link you will find a pdf file with the

Camera addon for use with Redshift

2014-06-02 Thread Emilio Hernandez
Hello list. I want to share with you the ehRSCamera addon for use with Redshift. In the link you will find a pdf file with the documentation describing its features and use, as well as the xsiaddon in case you want to use it. The plugin is free for any purpose. Cheers and thank you all. https

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Perry Harovas
It depends. I haven't had enough time with it to know for sure, but if you are in need of it for games (and I assume that is where your interest resides) I wouldn't know enough how low level you would need to get. In terms of a VFX or character animation (non real-time) use of vertex colors, norma

RE: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Matt Lind
How is C4D for doing lower level stuff like working with vertex colors, manipulating normals (orientation), UV editing (unfolding, mirroring, working with islands, …), controlling tessellation of polygons, etc..? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...

RE: Hiding an item from a PPG

2014-06-02 Thread Matt Lind
Depends on how you want to attack the problem and how many parameters you want to hide/unhide in the PPGLayout. If it’s only one or two parameters, you can call Parameter.Show(), then follow with PPG.Refresh() to update the PPG. If you have a large number of parameters, then it might be easier

Re: Voodoo Rig Demo

2014-06-02 Thread Tyler Fox
David/Sebastien: Yes, those green lines define the plane of rotation for the fingers. Modelers don't necessarily keep all the joints of a finger on a plane for the easy "just look at the surrounding joints" auto-solve, so the extra object was added so the fingers would curl along a plane without

RE: Renderman price restructuring

2014-06-02 Thread Matt Lind
Prices are coming down because it's a nearly fixed-size market. If you price yourself too high, you won't get a cut of the pie. There's also a shift in moving towards real time renderers and away from software renderers. Real time isn't quite ready for full prime time for film/video, but it i

Re: Hiding an item from a PPG

2014-06-02 Thread Dan Yargici
No worries. Figured it out. I just created my own function and I'm all set. Sorry for the noise. DAN On Mon, Jun 2, 2014 at 5:37 PM, Dan Yargici wrote: > I'd like my self-installed custom property to hide or show one dropdown > depending on the value set by another, and I'm failing miserabl

Re: Voodoo Rig Demo

2014-06-02 Thread Marco Peixoto
Apart from Lightwave and later Messiah, it the first time im seeing Envelope Weights without the need to pain them, yeah I know this might sound weird to all those that always had to paint them, but this workflow exists in LW (and messiah) since 1998. Im not saying its the exact same methods, beca

Re: Fixing disconnected polygons..

2014-06-02 Thread Steve Parish
Perfect thanks! On Mon, Jun 2, 2014 at 12:43 PM, Grahame Fuller wrote: > Model > Modify > Poly. Mesh > Filter Points will merge overlapping points > and reconnect everything. > > gray > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf

RE: Fixing disconnected polygons..

2014-06-02 Thread Grahame Fuller
Model > Modify > Poly. Mesh > Filter Points will merge overlapping points and reconnect everything. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steve Parish Sent: Monday, June 02, 2014 12:35 PM To: softimage@listproc.autodesk.

Hiding an item from a PPG

2014-06-02 Thread Dan Yargici
I'd like my self-installed custom property to hide or show one dropdown depending on the value set by another, and I'm failing miserably. Do I need to completely rebuild my PPGLayout just to do this? That seems wrong to me. If that is the case, how should I best structure my code in order to rep

Fixing disconnected polygons..

2014-06-02 Thread Steve Parish
I'm getting more and more assets where the polygons are "disconnected". Sometimes the whole model is this way. Anyone know of a graceful solution to reconnect the components? It doesn't have to be a fix in Soft.. but I figured it would be nice if there was an ICE node out there. Or maybe there is s

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Perry Harovas
Hi Matt, Not yet, but I will look into that soon and get back to you once I have some time with it. On Mon, Jun 2, 2014 at 11:07 AM, Matt Morris wrote: > Thanks Perry, good to hear the opinion of someone who's actually > transitioning. Have you used referencing much - characters in particula

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Matt Morris
Thanks Perry, good to hear the opinion of someone who's actually transitioning. Have you used referencing much - characters in particular? On 2 June 2014 14:12, Perry Harovas wrote: > Hi David, > > In my limited time with skinning in C4D, you just need to add the new > model parts to the weig

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Perry Harovas
Hi David, In my limited time with skinning in C4D, you just need to add the new model parts to the weight of whatever joint you want to control them. It isn't a problem, really. In other ways, C4D is actually more non-linear than Soft. This is minus ICE, of course, which puts it over the top in t

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Ben Beckett
Maya is VERY SLOW On 2 June 2014 10:47, Cristobal Infante wrote: > I believe nodal shading for C4D is coming very soon, it's one of the top > requests from uesrs.. > > > On 2 June 2014 10:30, David Saber wrote: > >> Thanks Perry for your testimonial about C4D. How does non linearity >> feels?

Re: Voodoo Rig Demo

2014-06-02 Thread Sebastien Sterling
i think... i think those green lines are orientation for the finger joints, so that they generate in that axis ? On 2 June 2014 10:46, David Saber wrote: > yes it's very interesting but it would be better with comments so one > would understand everything. For example: > what are the green line

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread Cristobal Infante
I believe nodal shading for C4D is coming very soon, it's one of the top requests from uesrs.. On 2 June 2014 10:30, David Saber wrote: > Thanks Perry for your testimonial about C4D. How does non linearity feels? > Obvious example: going back to modelling after skining? > David >

Re: Voodoo Rig Demo

2014-06-02 Thread David Saber
yes it's very interesting but it would be better with comments so one would understand everything. For example: what are the green lines for at 1:30? why he never selects any points? David On 2014-06-02 10:35, Oscar Juarez wrote: This last one is great! https://vimeo.com/97074475

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-02 Thread David Saber
Thanks Perry for your testimonial about C4D. How does non linearity feels? Obvious example: going back to modelling after skining? David

Re: Voodoo Rig Demo

2014-06-02 Thread Oscar Juarez
This last one is great! https://vimeo.com/97074475 On Mon, Jun 2, 2014 at 6:15 AM, Miquel Campos wrote: > copy/paste from one of the post in the video: > > So ... When will we in the public finally get to play with this? > [image: Matt L Derksen] > > Matt L Derk