Re: Nest Mommentum, reversing animation

2014-06-04 Thread Sebastien Sterling
dude i just saw the .BE and thought "well it's Grid, WTD or Nwave :p and Nwave doesn't use softimage :)... On 4 June 2014 13:09, wrote: > nope I’m freelancer. > I have worked on a few jobs for them, but that’s been a while. > > nice people, if you were thinking of getting in touch with them –

Re: Shameless plug

2014-06-04 Thread Eric Thivierge
You have a lot of patience Matt! I got bored of dinosaurs within a year! Good job, glad to finally see it released. Eric Thivierge http://www.ethivierge.com On Wed, Jun 4, 2014 at 6:42 PM, Matt Lind wrote: > No, not WOW, they’re our competitor ;-) >

RE: Shameless plug

2014-06-04 Thread Matt Lind
No, not WOW, they’re our competitor ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: Wednesday, June 04, 2014 12:31 PM To: softimage@listproc.autodesk.com Subject: Re: Shameless plug wooww! very nice

Re: Shameless plug

2014-06-04 Thread jentzen mooney
Congrats Matt, killer job! Not shameless we all need a pat on the back after an exhausting marathon. I love all the clothing transfer stuff the that opened my eyes. Jentzen On Jun 4, 2014 9:45 AM, "Emilio Hernandez" wrote: > Amazing job Matt! Congratulations for you and all the ones involved! >

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-04 Thread David Rivera
Sergio knows his dealt cards on Modo, @Marco. He KNOWS. :) BTW: I´m going pretty quick with modo. Last week I tackled Hair shading. It´s a blaze to see it perform on viewport. What I definitely need an *intense course* it´s on schematic. I believe the whole power of Nexus is there. Cheers.   D

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
this http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/ looks very promising, but still in development, I believe. On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com> wrote: > Hello friends, > > > > I am curre

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
I have used several. The latest was Autodesk's 123D Catch. I follow the photographing instructions using a tripod and a textured background. The problem lies in the reflected images and distorted transparency (refraction) giving the software false information about the 3D scene. Matt Lind also des

RE: Photogrammetry - what do you use?

2014-06-04 Thread Graham Bell
I’m just highlighting something that you might already have access to. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir Jankijevic Sent: 04 June 2014 17:09 To: softimage@listproc.autodesk.com Subject: Re: Photogrammetry - what

Re: Shameless plug

2014-06-04 Thread Francisco Criado
wooww! very nice job! congratulations F: 2014-06-04 17:45 GMT+01:00 Emilio Hernandez : > Amazing job Matt! Congratulations for you and all the ones involved! > > I wish you big success with the game and more to come! > > Cheers! > > > > ---

RE: Photogrammetry - what do you use?

2014-06-04 Thread Manuel Huertas Marchena
Hi Matt, Thanks for popping in, yeah it does makes sense I kind of had a feeling it was going on thatdirection.. (for shiny/transparent objects) but thanks for taking the time explaining in detail. I am very curious on to what technologies such as this structure sensor on kickstarter (https://

RE: Photogrammetry - what do you use?

2014-06-04 Thread Matt Lind
Photogrammetry software needs to make assumptions when it has nothing more than color information. Specular highlights are going to be clipped/clamped to white or something similar. Therefore, if the software sees white, how is it to know whether it is a specular highlight vs. just something c

RE: Photogrammetry - what do you use?

2014-06-04 Thread Manuel Huertas Marchena
Hi Stephen, I am curious to why it does not work with transparent/shiny objects (havent really done any test with those kind of surfaces..). Do you mean thatthe calibration for the point cloud isn't accurate? what software & workflow are you using? Date: Wed, 4 Jun 2014 14:13:28 -0400 Subject:

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
Be aware that there is no Photogrammetry solution, that I have found that will deal well with transparent and/or shiny objects. I do a lot of product modeling, from prototypes, and I have not found any Photogrammetry solution that works better than taking front, side, top, and 3/4 view photos, and

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-04 Thread Marco Peixoto
I only touched briefly Modo for Character Animation, before that i bought Modo long time ago and used for Modeling but then got so used to Softimage that I forgot about Modo. Top of my head things that I got used in Soft and now in Maya (where I now animate): - Slow Viewport... - No Character Ke

Re: Photogrammetry - what do you use?

2014-06-04 Thread Jens Lindgren
Thanks for the answers guys. I've just tried both Recap 360 and PhotoScan Standard. Got a little bit cleaner mesh from Recap (holes were caped automatically, etc), but they were surprisingly similar. They both failed at the exact same locations. Recap spit out just one 8k texture which was only par

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stefan Kubicek
I see what you mean, but at least you don't need a beefy machine. Here's another one I haven't heard much of yet: http://www.3dflow.net/3df-zephyr-pro-3d-models-from-photos/ and then you tell me how this is more convenient than having a desktop solution for this kind of stuff? please try to

Re: Shameless plug

2014-06-04 Thread Emilio Hernandez
Amazing job Matt! Congratulations for you and all the ones involved! I wish you big success with the game and more to come! Cheers! --- Emilio Hernández VFX & 3D animation. 2014-06-04 11:40 GMT-05:00 Anthor : > Congrats, Matt! > Now I h

Re: Shameless plug

2014-06-04 Thread Stefan Kubicek
That reminds me of the old trailer from 2011: https://www.youtube.com/watch?v=XtlFw15tj1k&feature=kp Still one of my favorite blur pieces. i can see the love that went into this project, it shines out from every frame http://www.wildstar-online.com/en/media/videos/flicks/ congrats! From: so

Re: Shameless plug

2014-06-04 Thread Anthor
Congrats, Matt! Now I have a new game to play this summer! ATR On Wed, 4 Jun 2014 02:00:34 +, Matt Lind wrote: > I don’t get to say this often, but I’ve finished a project using > Softimage which all can see. Well, it’s not actually ‘finished’ > as it’s an online game which is continuously

Re: Camera addon for use with Redshift

2014-06-04 Thread Emilio Hernandez
Thank you very much for your kind words Ivan. I'll hope it servers you well! Cheers! --- Emilio Hernández VFX & 3D animation. 2014-06-04 4:16 GMT-05:00 Ivan Vasiljevic : > Not only that it works, but it's really great piece of plugin you

Re: Photogrammetry - what do you use?

2014-06-04 Thread Vladimir Jankijevic
and then you tell me how this is more convenient than having a desktop solution for this kind of stuff? please try to convince me ;) cheers vladimir On Wed, Jun 4, 2014 at 11:31 AM, Graham Bell wrote: > If you have Maintenance Subscription or Desktop Subscription for Maya, > Max, or Mudbox, yo

RE: Shameless plug

2014-06-04 Thread adrian wyer
i can see the love that went into this project, it shines out from every frame http://www.wildstar-online.com/en/media/videos/flicks/ congrats! _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: 04 June 2014

Re: Shameless plug

2014-06-04 Thread Tim Crowson
Way to go Matt! Hat's off to you and the rest of the team! -Tim On 6/4/2014 9:39 AM, Chris Johnson wrote: Looks Amazing! Can't believe you've been working on just this since Barnyard!!! It shows. Congratulations! On Tue, Jun 3, 2014 at 10:00 PM, Matt Lind > w

RE: Photogrammetry - what do you use?

2014-06-04 Thread Graham Bell
If you have Maintenance Subscription or Desktop Subscription for Maya, Max, or Mudbox, you actually already have free access to ReCap 360. This includes the Photogrammetry service Photo on ReCap 360. There is some limitation though, it’s capped at 50 images and export formats are limited, but i

Re: Photogrammetry - what do you use?

2014-06-04 Thread Nicolas Esposito
I'm using it for scans of my face for some reference, since its more precise then scanning with Kinect, and it does a pretty good job with 60 jpgs ( turntable, using a 1100D reflex ), even with my crappy 4 years old i7 2.7 Ghz in 15 minutes I have the scan ready, without any masking on the pictures

Re: Shameless plug

2014-06-04 Thread Chris Johnson
Looks Amazing! Can't believe you've been working on just this since Barnyard!!! It shows. Congratulations! On Tue, Jun 3, 2014 at 10:00 PM, Matt Lind wrote: > I don’t get to say this often, but I’ve finished a project using Softimage > which all can see. Well, it’s not actually ‘finished’ as

RE: Photogrammetry - what do you use?

2014-06-04 Thread Manuel Huertas Marchena
hope this link works:http://www.zbrushworkshops.com/content/jeffrey-wilsons-photogrammetry-webinar-replay?inf_contact_key=50b547bc23da9a70a5bec51783577fe7e0f16b49c92c9a6e534db770494136fd is an agisoft webinar, jeff wilson goes in detail into the difference betwen versions if I am not wrong, I am

Re: Photogrammetry - what do you use?

2014-06-04 Thread Vincent Langer
depends on what you want to do. I think the main difference to the professional version is the ability to orient the scene and to do 4D mesh generation (from video input). cheers, vincent 2014-06-04 16:02 GMT+02:00 Jens Lindgren : > Thread resurrection time! > So I got a project that needs so

RE: Shameless plug

2014-06-04 Thread Matthew Carpenter
Congratulations Matt. Happy that we were a part of this. Cheers, From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Tuesday, June 03, 2014 10:01 PM To: softimage@listproc.autodesk.com Subject: Shameless plug I don't get t

Re: Photogrammetry - what do you use?

2014-06-04 Thread Jens Lindgren
Thread resurrection time! So I got a project that needs some photogrammetry and I'm looking at Agisoft PhotosScan right now. Only have one question: Standard or Professional? The price difference is huge! /Jens On Thu, Jan 30, 2014 at 5:00 AM, Francisco Criado wrote: > Hi Octavian, i used a co

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-04 Thread Sergio Mucino
Hey Marco. I'm curious... Where is Modo falling short for you? Cheers! Sergio Muciño. Sent from my iPad. > On Jun 4, 2014, at 6:12 AM, Marco Peixoto wrote: > > Fist thing you do in Modo is to remove the awfull (IMO) Trackball rotation... > that and also the grid Plane they have, it might suits

Any freelance work?

2014-06-04 Thread Szabolcs Matefy
Hey guys, Does anybody aware of freelance opportunities? I seem to have some free time to improve my portfolio, and earn some money too... Cheers Szabolcs PS. The best if you can send any ideas to my personal mail: szmat...@gmail.com ___ This message contains confidential information and is

Re: Shameless plug

2014-06-04 Thread peter_b
wow – you’ve been at this since Barnyard? that’s epic in itself. I’m not much of a gamer, let alone online gaming – but I sure hope this one’s a success. All the artwork I’ve seen is very appealing and different – and let’s not forget the teaser by Blur, which is just awesome. Kudos for having th

Re: Nest Mommentum, reversing animation

2014-06-04 Thread peter_b
nope I’m freelancer. I have worked on a few jobs for them, but that’s been a while. nice people, if you were thinking of getting in touch with them – and their output is awesome. From: Sebastien Sterling Sent: Tuesday, June 03, 2014 10:35 PM To: softimage@listproc.autodesk.com Subject: Re: Nes

Re: Shameless plug

2014-06-04 Thread Leendert A. Hartog
Looks stunning. Almost makes me wish I were still a "gamer" myself... I've "plugged" your efforts on the si-community as well. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Renderman price restructuring

2014-06-04 Thread Stefan Kubicek
Hi Matt, I understand how markets work and prices are formed, I should have phrased it differently: I'm surprised this relatively small market supports so many products doing more or less the same thing. As for realtime renderers, having worked in games for half of my career, I've seen th

Re: OT: What strong features have you found in your new transition software that SI didn´t have?

2014-06-04 Thread Marco Peixoto
Fist thing you do in Modo is to remove the awfull (IMO) Trackball rotation... that and also the grid Plane they have, it might suits for Modeling but I keep finding it vey introsive and distracting, of course thats me that is not that used to Modo and im slowly trying to see if it fits my CA needs

Re: Shameless plug

2014-06-04 Thread Angus Davidson
Hi Matt Firstly as an avid gamer myself you should be be very proud of your endeavours on Wildstar. I spent some time with on in the beta weekends and was really blown away by the visuals. Really amazing work. Kind regards Angus From: Matt Lind mailto:ml...@carbinestudios.com>> Reply-To: "s

Re: Camera addon for use with Redshift

2014-06-04 Thread Ivan Vasiljevic
Not only that it works, but it's really great piece of plugin you have there! Easy to work with, understand and push up the level of quality with photograph approach!!! Thanks for doing this! :) Ivan On Tue, Jun 3, 2014 at 6:47 PM, Emilio Hernandez wrote: > Glad to hear it is working Ivan > >

Re: Shameless plug

2014-06-04 Thread Matt Morris
Congratulations Matt, its great to see what you've been working on all these years finally. Love the style, hope it does well!

Re: Shameless plug

2014-06-04 Thread David Saber
Very interesting account Matt! It's interesting to see how Soft was used for a video game. Is your company considering another app for its future? I have watched the videos on the game's website, it's VERY good looking!!! Congrats! David