Mine was rigging 3 fully shaped based and IK/FK - eyes, mouth blends, etc..
anthropomorphic characters rigged in only one month.
2 solid weeks coding expressions and then re-adapting to new characters,
sculpting mouth (vocal) shapes for a whole
week (synoptics included), and finally breaking rigs
Hi everyone. I came across to this set of nice layered fog pictures:
Fog - Arnold for Softimage User Guide - Solid Angle
Fog - Arnold for Softimage User Guide - Solid Angle
This atmospheric shader node simulates the effect of light scattering, which
causes more distant objects to appear lowe
The long story short remains that, sadly, pySide seems not to have made it
through its post-launch hype. It's a shame, given it's the truly free
alternative, and it was actually garnering support, but it's a risky bet
right now.
he put an asterix... and he repeated the word "can" there was no "can't"
mentioned
On Tue, Jun 10, 2014 at 6:04 PM, Matt Lind wrote:
> I’m commenting on the phrase as it’s certainly a stereotype that needs to
> be squashed.
>
>
>
> Matt
>
>
>
I’m commenting on the phrase as it’s certainly a stereotype that needs to be
squashed.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Tuesday, June 10, 2014 6:03 PM
To: softimage@listproc.autodesk.com
Subj
Hey Matt,
Re-read what Jon posted (I did). It's not the version of the saying you're
thinking of. It's quite the compliment actually. :)
Best,
Eric T.
On Tue, Jun 10, 2014 at 8:57 PM, Matt Lind wrote:
> Having owned and operated a training center as well as taught/mentored a
> great number of
Having owned and operated a training center as well as taught/mentored a great
number of people on many things other than just Softimage, I don't appreciate
ignorant statements like that as it casts an overtone that teachers are nothing
more than hacks and industry rejects. Not only is it ignor
Thank you guys, those insights are highly valuable.
On Tue, Jun 10, 2014 at 5:30 PM, Luc-Eric Rousseau
wrote:
> Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
> what happens when the next platform upgrade.
>
> On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
> wrote:
> > P
Thanks Eric, I've been teaching rigging in the past and those hours of
footage represent very valuable material.
Even if the knowledge is generic and not tight to Soft, it will help
newcommers figuring out how advanced and straight forward is the package AD
just killed.
I could for sure make a good
as the saying goes - Those that can, do. Those that can do, teach*
that's what i meant by missed your calling
:)
--
Jon Swindells
jon_swinde...@fastmail.fm
* there are other versions of this saying. they are wrong
On Wed, Jun 11, 2014, at 03:08 AM, Eric Thivierge wrote:
Are you sa
Are you saying that I shouldn't be rigging? :P
Eric Thivierge
http://www.ethivierge.com
On Tue, Jun 10, 2014 at 4:06 PM, Jon Swindells
wrote:
> Just had a watch through of these.
>
> I think you missed your calling Eric
>
> excellent stuff, thanks f
Beautiful work from Blur, as ever. Fantastic job.
Date: Tue, 10 Jun 2014 22:05:36 +0100
Subject: Re: Work from Blur
From: malcriad...@gmail.com
To: softimage@listproc.autodesk.com
Amazing what Blur can take out of Max, must be painful! jaj! although since i
have memory is always been the prefer
Nevermind. Figured it out.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Tuesday, June 10, 2014 2:30 PM
To: softimage@listproc.autodesk.com
Subject: displaying cluster color on vertices
I could've sworn this
I could've sworn this was possible, but can't remember how to do it.
When creating a point cluster on a polygon mesh, you can define a color using
the RGB sliders on the cluster. I need this color to be displayed/rendered on
the points which the cluster includes - much like how you see the vert
Amazing what Blur can take out of Max, must be painful! jaj! although
since i have memory is always been the prefered soft of the house.
Congrats again.
F.
2014-06-10 21:51 GMT+01:00 Jeremie Passerin :
> Francisco >
>
> Modeling, Texturing : ZBrush, Mari, Max
> Rigging/Animation : Softimage
>
Francisco >
Modeling, Texturing : ZBrush, Mari, Max
Rigging/Animation : Softimage
SceneAssembly, Effects, Simulation : Max, VRay
On 10 June 2014 13:11, Andres Stephens wrote:
> Woah woah woah, The Division and Sunset Overdrive!? The character
> animation on the main character in Sunset overdr
Woah woah woah, The Division and Sunset Overdrive!? The character animation on
the main character in Sunset overdrive is amazing! Fun stuff! And the Division
could lend me to end my relationship with my girlfriend if I ever had this
game!! Good work. Congratulations - especially on the use of yo
Just had a watch through of these.
I think you missed your calling Eric
excellent stuff, thanks for sharing :)
--
Jon Swindells
jon_swinde...@fastmail.fm
On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
> Thanks Nick!
>
> On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wro
Amazing works.
2014-06-10 16:08 GMT-03:00 Rob Chapman :
> woweee lots of treats! great stuff and thanks for sharing
>
>
>
> On 10 June 2014 19:51, Francisco Criado wrote:
>
>> Jeremie, first of all congratulations! second thing;
>> was this done with eol software?
>> F.
>>
>>
>>
>> 2014-06-10 1
Thanks Nick!
On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
Eric and I went to Rutgers together, and I did have a chance to check
these out a couple years ago.
I can say first hand that if you are looking for rigging fundamentals
(bone placement, workflow, etc.), these are a great
Eric and I went to Rutgers together, and I did have a chance to check these
out a couple years ago.
I can say first hand that if you are looking for rigging fundamentals (bone
placement, workflow, etc.), these are a great starting point.
Well done Eric.
On Tue, Jun 10, 2014 at 8:39 AM, Morten B
woweee lots of treats! great stuff and thanks for sharing
On 10 June 2014 19:51, Francisco Criado wrote:
> Jeremie, first of all congratulations! second thing;
> was this done with eol software?
> F.
>
>
>
> 2014-06-10 19:31 GMT+01:00 Emilio Hernandez :
>
> Amazing! The Division trailer is si
Jeremie, first of all congratulations! second thing;
was this done with eol software?
F.
2014-06-10 19:31 GMT+01:00 Emilio Hernandez :
> Amazing! The Division trailer is simply breathtaking!
>
> Congratulations Jeremie and the rest of the team!
>
> Cheers!
>
> -
Amazing! The Division trailer is simply breathtaking!
Congratulations Jeremie and the rest of the team!
Cheers!
---
Emilio Hernández VFX & 3D animation.
2014-06-10 13:18 GMT-05:00 Jens Lindgren :
> Great job, Jeremie! The Division trailer
Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.
Don't forget to release your new tools as open source ;)
/Jens
On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin
wrote:
>
>
> I thought you guys might like seeing our latest work
>
> Sunset Overdrive
> https://www.yout
I thought you guys might like seeing our latest work
Sunset Overdrive
https://www.youtube.com/watch?v=vS_i2HTJp2o
and
The Division
http://youtu.be/yPq_NVi-TC4
I'm quite proud of these two because this is the first time we use my new
rigs and my new tools in a production at Blur.
Hope you like i
lol!
F.
2014-06-10 15:13 GMT+01:00 Paulo César Duarte :
> A beautiful work to be placed on the Autodesk Softimage Area in Customer
> Stories, showing how it has used in the animation, crowd and effects, ops I
> forgot, we no longer have Softimage, maybe then the Maya page showing how
> it help
Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
what happens when the next platform upgrade.
On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
wrote:
> PySide isn't completely dead. But it would really need a company that is
> actively maintaining it, like it had before.
> Luc-
PySide isn't completely dead. But it would really need a company that is
actively maintaining it, like it had before.
Luc-Eric, why don't AD get together with The Foundry and invest some time
and money into the UI framework we all use and rely on?
/Jens
On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Am
Hey Alok,
I'm curious about where you're getting information about development of
PySide. When I had to pick a horse I chose PyQt partly because the most
popular thread on PySide was about PySide being dead :-) Things may have of
course changed over the last few years.
On 10 June 2014 15:45, Lu
hello,
what, when raise the maxCells value!(insideLagoaEmitVolume),
maybe not enough
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital Effects GmbH
Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany
Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000
Not a lot of development going on in Pyside -- it doesn't even have a
clear roadmap to support Qt 5. It's very frustrating.
On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi wrote:
> Hi Halim,
>
> Although I think pyside is more actively developed but for more information
> please dig up an old thr
Nice work Matt! Congrats on the release at last. :)
On Mon, Jun 9, 2014 at 6:21 PM, Mirko Jankovic
wrote:
> Would be great having you and or someone else frmo team on softimage
> ubertage to do a round up :)
>
>
> On Tue, Jun 10, 2014 at 12:18 AM, Matt Lind
> wrote:
>
>> To clarify a bit, Sof
A beautiful work to be placed on the Autodesk Softimage Area in Customer
Stories, showing how it has used in the animation, crowd and effects, ops I
forgot, we no longer have Softimage, maybe then the Maya page showing how
it helped in a part of the modeling. Thanks again Autodesk.
2014-06-10 6:1
Cool - very generous of you Eric and big thanks!
Morten
Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge :
> Hello all,
>
> Since Softimage is EOL, I figured that I could share these videos with
> everyone. It's a series of videos I created while teaching at Rutgers
> University around 2010
Silly question, no doubt, but will there ever be an Android based FBXReview?
Greetz
Leendert
AKA Hirazi Blue
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
MayaLT is actually aimed specifically at the indie game developer, many of whom
are developing for iOS/Android platforms.
The DX11 viewport support was a big thing for games guys and one of the reasons
why it was done, as well as the .NET API support. That and the VP2.0 visual
fidelity has been
wrong place, sorry
On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez
wrote:
> from the softimge mailing list:
>
>
> Primarily Modo, Zbrush, Mudbox for modelling
> Mari and Photoshop for texturing
> Softimage for animation, crowds, fx
> Rendered with Arnold for Softimage
> Nuke for comping
> Marv
from the softimge mailing list:
Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage
Nuke for comping
Marvelous Designer for cloth
Houdini was used for stuff too
Maya had a bit part (in modelling)
J
Wow, a whole short movie as a commercial?
I loved it!
David
Very nice work, congrats Passion peeps!
How did you tackle the hair?
On 9 June 2014 23:22, Paulo César Duarte wrote:
> Thank you for the info. Nice to see a project like that using Softimage
> and the crowd system, I think the crowd in Softimage had great potential
> for the future...
>
>
>
Hi guys,
Since its release date I've been messing around with Unreal Engine 4 and I
have to say that its great fun...and the price ( 19$ per month ) its
ridicolously low and its worth a try.
They've implemented a visual scripting system which is quite more powerfull
than the one they used before,
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