Re: OT Maya: Spring Dynamics in Maya

2014-08-04 Thread Raffaele Fragapane
Bonus tools predate AD. I remember downloading the bonus pack for Maya 4 or 5 the first time, so they've been around for at the very least 11 or 12 years. They were an Alias thing actually, and for the longest time it was where features that were put together in a usable manner but not

slightly OT: exit Studio Ghibli

2014-08-04 Thread Leendert A. Hartog
From the Guardian: Animé producer Studio Ghibli may have made its last film Oscar-winning company reveals on Japanese TV its plans to downsize staff to manage only existing trademarks and rights http://waa.ai/4tGv A sad day for animation in general, I daresay... Greetz Leendert --

Re:

2014-08-04 Thread pedro santos
Sorry for the much later reply! This is a great scene! So much to learn from it. Now I understand why you used Segment in the raycast, so it start and a sample and stops at the next one :) It still is not clear to me the why to pass the info to a sample set, probably because I never use ICE in

Re: slightly OT: exit Studio Ghibli

2014-08-04 Thread joshxsi
I guess it begs the question if a Studio Ghibli without Hayao was worth trying to keep alive. I feel its better to see it end on a relatively high note without becoming like Disney of the 1990s. On Mon, Aug 4, 2014 at 7:22 PM, Leendert A. Hartog hirazib...@live.nl wrote: From the Guardian:

Re: slightly OT: exit Studio Ghibli

2014-08-04 Thread Juhani Karlsson
I think Ghiblis best movie is *not* Miyazakis - aka Grave of the fireflies. ; ) On 4 August 2014 13:53, joshxsi josh...@gmail.com wrote: I guess it begs the question if a Studio Ghibli without Hayao was worth trying to keep alive. I feel its better to see it end on a relatively high note

Re: slightly OT: exit Studio Ghibli

2014-08-04 Thread Gerbrand Nel
That was the most depressing thing ever. Only the most bad-ass of bad-asses can watch that movie twice G On 2014-08-04 01:01 PM, Juhani Karlsson wrote: I think Ghiblis best movie is *not* Miyazakis - aka Grave of the fireflies. ; ) On 4 August 2014 13:53, joshxsi josh...@gmail.com

Instances vs Topology Mesh

2014-08-04 Thread pedro santos
I was polishing my coumpound to make copies of a group of polymeshes onto a polymesh points/edges/vertices, through ICE Topology and struggling a lot to pass properties like UVs from the each object in the group to the polygns in the topology. Something that is already implemented with Instance

Re: Rendering Fuzz on farm flicker problem

2014-08-04 Thread Ivan Vasiljevic
This works! Thanks for the help! Ivan On Thu, Jul 31, 2014 at 12:06 PM, Ivan Vasiljevic klebed...@gmail.com wrote: Ah, I thought Cage thing is cached too... I'll give it a shot! Thanks. Ivan On Thu, Jul 31, 2014 at 7:12 AM, Jason S jasonsta...@gmail.com wrote: On 07/30/14 21:58,

Re: Instances vs Topology Mesh

2014-08-04 Thread pedro santos
Guess the Gif doesn't work in the mail, here goes the link to the image: https://dl.dropboxusercontent.com/u/143766132/bin/FractalCube.gif Cheers On Mon, Aug 4, 2014 at 4:30 PM, pedro santos probi...@gmail.com wrote: I was polishing my coumpound to make copies of a group of polymeshes onto a

RE: Scene crash on startup - any advice

2014-08-04 Thread Matt Lind
Nested models is where you went wrong. Don’t nest models inside of each other, especially if they’re referenced as it creates a situation where dependencies cannot be resolved should one of the nested items get updated. Softimage has decent infrastructure for managing dependencies between

Re: Rendering Fuzz on farm flicker problem

2014-08-04 Thread Busty kelp
Yes you only need to cache one frame doing it like this Sent from my iPad On 4 Aug 2014, at 16:41, Ivan Vasiljevic klebed...@gmail.com wrote: This works! Thanks for the help! Ivan On Thu, Jul 31, 2014 at 12:06 PM, Ivan Vasiljevic klebed...@gmail.com wrote: Ah, I thought Cage thing

Re: Scene crash on startup - any advice

2014-08-04 Thread Jason S
This Thread contains a great roundup of the (comparatively -extremely few-) things to keep in mind, allowing to (comparatively -extremely easily-)  deal with (and effectively troubleshoot) virtually any project scope with SI, and is what makes it 'limitless'

Re: Scene crash on startup - any advice

2014-08-04 Thread Jason S
 "while remaining very managable/workable" referring to enormously complex scenes full of stuff happenning at the same time. Maya can handle more objects and more polys (in terms of sheer count displayed at a time) but perhaps in addition to what has

Re: Scene crash on startup - any advice

2014-08-04 Thread Eric Turman
Actually, it has been my experience that while Maya can definitely handle a larger number of individual objects, it starts to chug much earlier than Softimage with a lot of polygons Maya can handle more objects and more polys (in terms of sheer count displayed at a time) -- -=T=-