Manuka. Weta Digitals new renderer. That hair...

2014-08-07 Thread pedro santos
http://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/ Cheers -- *--[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos Animator 3DModeler Illustrator http://probiner.x10.mx/ http://probiner.x10.mx/*

Re: Softimage to Modo

2014-08-07 Thread Eric Mootz
for what it's worth, here the Mootzoid plans regarding Modo: * *emReader* This little plugin is already available for Modo. * *emPolygonizer5* The up-coming new emPolygonizer5 is also going to be available for Modo (a first beta should be ready by the end of this month). I am in

Re: Change License from Standalone to Network?

2014-08-07 Thread Stephen Blair
Maybe Softimage cannot connect to the license server. You could check %TEMP%\SoftimageLicense.log Or set FLEXLM_DIAGNOSTICS=3 and then start xsi On Wed, Aug 6, 2014 at 7:07 PM, Byron Nash byronn...@gmail.com wrote: Yep, changed all the values in setenv.bat and license.env. Re-installed and

Re: Manuka. Weta Digitals new renderer. That hair...

2014-08-07 Thread Christopher Crouzet
For having seen a few early test renders, it was really, really, impressive. Gollum became more realistic than ever even though the shaders were the same. On 7 August 2014 05:13, pedro santos probi...@gmail.com wrote: http://www.fxguide.com/featured/manuka-weta-digitals-new-renderer/ Cheers

Piotrek M's Meshpaint - function shortcuts?

2014-08-07 Thread Morten Bartholdy
I am doodling with Piotrek Marczaks excellent Meshpaint tool, but for the life of me I can't figure out the kb shortcuts/ mousebuttons for scaling the brush and bending lines - anyone know this? Thanks Morten

Re: Piotrek M's Meshpaint - function shortcuts?

2014-08-07 Thread Morten Bartholdy
OK, so I finally figured out brush size is R + click - now I need to know how to space clones evenly on a straight line, plus how to bend that. This is for painting rivets along various lines. MB Den 7. august 2014 kl. 16:34 skrev Morten Bartholdy x...@colorshopvfx.dk: I am doodling with

Re: Piotrek M's Meshpaint - function shortcuts?

2014-08-07 Thread Matt Morris
If you do a search on vimeo for softimage meshpaint there are a couple of videos there which might help eg: https://vimeo.com/47094105 On 7 August 2014 15:58, Morten Bartholdy x...@colorshopvfx.dk wrote: OK, so I finally figured out brush size is R + click - now I need to know how to

Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Cristobal Infante
Interesting price structure... 500 euros per year. Can you rig in this? On 7 August 2014 13:37, Sebastien Sterling sebastien.sterl...@gmail.com wrote: if they discovered a way of eliminating gimble lock, they have my vote :P On 7 August 2014 13:08, pedro santos probi...@gmail.com wrote:

Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Cesar Saez
They have a 'rig-less' approach, the workflow might be similar to motion builder (import your geometry+skeleton+weighting and apply their autorig). On Thu, Aug 7, 2014 at 11:11 AM, Cristobal Infante cgc...@gmail.com wrote: Interesting price structure... 500 euros per year. Can you rig in

Re: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Mirko Jankovic
That part is not really shown yet and that is what I'm looking forward to see, rigging AND import export work, connection with other 3d apps. After all what is animation if you can;t send it somewhere for rendering ;) Connection with Unity3D and UE4 as well would be interesting to see, as they

RE: Akeytsu. Ah that time line with timmings :)

2014-08-07 Thread Marc-Andre Carbonneau
If I remember well from an interview on 3dvf.com , they’re supporting FBX for the moment with other formats to come soon after the release. Google Translate this if you wish. Lots of information: http://www.3dvf.com/dossier-1146-1-akeytsu-nouvel-outil-rigging-et-animation.html From:

Glasswork+RedShift -- Cadbury spot

2014-08-07 Thread Marc-Andre Carbonneau
Oh Alastair and team, why didn't you share earlier! ;) http://vimeo.com/101585188 Good job Glasswork. Made me smile :)

Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Tim Bolland
HI, I opened a scene with geometry operators disabled in order to hide a bunch of ICE trees at start up. I then saved it out and turned off the Disable geometry operators on start up button, expecting the next time I open the scene to have them re-enabled. However they are stuck on disable and

Re: Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Steven Caron
check your prefs, there is a mode to disable ops on load... it is for debugging purposes On Thu, Aug 7, 2014 at 12:06 PM, Tim Bolland tim_boll...@hotmail.co.uk wrote: HI, I opened a scene with geometry operators disabled in order to hide a bunch of ICE trees at start up. I then saved it out

Re: Glasswork+RedShift -- Cadbury spot

2014-08-07 Thread Francisco Criado
very nice! nice to see redshift in action! 2014-08-07 15:51 GMT-03:00 Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com: Oh Alastair and team, why didn’t you share earlier! ;) http://vimeo.com/101585188 Good job Glasswork. Made me smile :)

Houdini Indie launched ...

2014-08-07 Thread Maurício P . Cuencas
Since nobody posted here ... http://www.sidefx.com/index.php?option=com_contenttask=viewid=2853Itemid=66 TORONTO: Aug 7, 2014 - Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini Indie which makes all of

Re: Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Stephen Blair
You'll have to enable them manually. Right click the bottom disabled op, and click Enable from Here. On Thu, Aug 7, 2014 at 3:06 PM, Tim Bolland tim_boll...@hotmail.co.uk wrote: HI, I opened a scene with geometry operators disabled in order to hide a bunch of ICE trees at start up. I then

Re: Houdini Indie launched ...

2014-08-07 Thread Cristobal Infante
yep that's right, a few limitations but an amazing piece of kit to have on your side if you are freelancer/small company. This replace the HD version that used to be $99 us but was non-commercial. - Only one mantra node ( I guess you could buy engine licenses? or just extra indies) - HD maximum

Re: Houdini Indie launched ...

2014-08-07 Thread Serch Mucino
They state that commercial entities are limited to a max of 3 Indie and Engine licenses. This is exactly what I had been looking forward to for a long time. Side FX has done it again. I'm sold. This + Modo will have me kicking it for the foreseeable future. Sold! Sergio Mucino On Thu, Aug

Re: Houdini Indie launched ...

2014-08-07 Thread Amaan Akram
Will it support 3rd party renderers? On 7 Aug 2014 20:57, Cristobal Infante cgc...@gmail.com wrote: yep that's right, a few limitations but an amazing piece of kit to have on your side if you are freelancer/small company. This replace the HD version that used to be $99 us but was

Re: Softimage to Modo

2014-08-07 Thread Angus Davidson
Hi Eric Once the documentation is in place will that make things a lot easier for the average person to dig into the sdk. Some SDK¹s even with great documentation are not great to use. Kind regards Angus On 2014/08/07, 6:33 PM, Eric Mootz e...@mootzoid.com wrote: PS (@Paulo): I am not

Re: Houdini Indie launched ...

2014-08-07 Thread Srecko Micic
No. -- Srecko Micic 3D Generalist --- Skype: srecko.micic Email: srecko.mi...@gmail.com On Aug 7, 2014, at 10:02 PM, Amaan Akram xsil...@warpedspace.org wrote: Will it support 3rd party renderers? On 7 Aug 2014 20:57, Cristobal Infante cgc...@gmail.com

RE: Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Tim Bolland
Hi, I checked this box originally, saved the file with operators disabled ( and my debugging done ), then unchecked the box again thinking that the operators would now be enabled when I opened the scene. This isn't the case, It's like the disabled operators have been saved into the scene. Is

Re: Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Steven Caron
yes, i failed to read you extremely long email outlining exactly that ;) because i was lazy here is a script to help you... # python start # select all the objects with disabled op stacks # attempts to find the bottom op in the stack and enable it and all of the above ops from sipyutils import

Re: Softimage to Modo

2014-08-07 Thread Jason S
To post details on a sheer poly-count (only) test, involving  subdividing a 600k poly head scan twice (to a 15 million poly head) and instancing it as many times as possible. (using instances to load poly display without loading memory)

Re: Glasswork+RedShift -- Cadbury spot

2014-08-07 Thread Jason S
Lol! loved the description too.. talking about the scalability, flexibility, and 'quick/easy high level accessibility' of RS (which also very much applies to the host app used) :) On 08/07/14 14:51, Marc-Andre Carbonneau wrote:

Re: Scene constantly stuck with geometry operators disabled.

2014-08-07 Thread Jason S
Man, some solutions to potentially really time consuming things can come in really tiny scripts :) On 08/07/14 17:53, Steven Caron wrote: yes, i failed to read you extremely long email outlining exactly that ;) because