Re: unreal engine

2014-08-23 Thread peter_b
I’m no specialist at all – but it’s not because the lights move around that there’s no baking involved. In my understanding and the little bit of research I did nearly a decade years ago – which was unrelated to Unreal – that was one of the paths being actively explored: baking a scene, and

Re: unreal engine

2014-08-23 Thread Michael Connolly, Animatazz.
There is a short and straight forward demonstration on how to do this in Blender using the cycles renderer would you believe using it in the 3d viewer or the blender game engine. here is a link: Introduction to Blender Cycles Baking               Introduction to Blender Cycles Baking When

Re: unreal engine

2014-08-23 Thread Nicolas Esposito
As far as I know the GI can be enabled into UE4, but Epic didn't fully developed this feature because of GPU consumption, but I guess they're planning to evolve the idea in the future... Light Propagation Volumes GI

Re: Rigging and Animation in Modo

2014-08-23 Thread philipp seis
my 5 cent: i really think, the whole point comparing features of Softwares is highly overestimated. Of course there are very rational reasons of choosing one Software over another: The price, the features, the amount of jobs we think there are outside. But at the end of the day, we could ask

RE: Rigging and Animation in Modo

2014-08-23 Thread Maurício P . Cuencas
Since we are also talking about Modo viewport performance, theres a thread at the TF community about Gavriil Klimov work with Modo and Mesh Fusion and his return to Max. Somebody posted about some work he did with Modo and he decided to go there and answer the reasons for his workflow. I'll

Re: ot: unreal engine

2014-08-23 Thread Francisco Criado
Martin, In the unreal forum that was posted earlier in this mail you can read that for those movies he only spent 10 minutes aprox for baking lights. F. El ago 23, 2014 4:44 PM, Martin Yara furik...@gmail.com escribió: Outstanding quality ! I've never written a shader, and I guess I

Re: Rigging and Animation in Modo

2014-08-23 Thread Jason S
On 08/22/14 13:06, Serch Mucino wrote: Workflow-wise, I'd say Modo is closer to Maya than anything else.