I’m no specialist at all – but it’s not because the lights move around that 
there’s no baking involved.
In my understanding and the little bit of research I did nearly a decade years 
ago – which was unrelated to Unreal – that was one of the paths being actively 
explored: baking a scene, and spherical harmonics in particular – which would 
allow to then have dynamic lights with radiosity in realtime. And the logistics 
at the time were a render/bake of a few hours and files running in the 
gigabytes...


From: Eugene Flormata 
Sent: Saturday, August 23, 2014 7:36 AM
To: softimage@listproc.autodesk.com 
Subject: Re: ot: unreal engine

https://www.youtube.com/watch?v=rOkJ1-vnh-s
this doesn't really look baked though



On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi <alok.gandhi2...@gmail.com> wrote:

  It's all about baking. Recently, I made some arch viz app for Andriod and iOS 
and I was able to achieve good quality. It was for unity and I did all the 
baking in soft.

  Sent from my iPhone

  On 23-Aug-2014, at 4:06 am, Nicolas Esposito <3dv...@gmail.com> wrote:


    Consider that this is a kind of tech demo, means that Unreal Engine 4, 
being a game engine, is built to manage multiple aspect ( physics, characters 
movement and logic, enemies logic, particles and so on ) 
    The video shows how good is UE4 with lighting and "atmosphere", but the you 
actually build your scene as a game you need to do lots of compromises...
    Cryengine 2 was used as well for archivz and the results were stunning, and 
lots of companies get a license to develop just that...

    The main issue that I found right now is that if you want to share or send 
the work to your client ( as a walkthrough I mean ) you have to send ( and 
install ) a 1-2gb file, which most clients are not so comfortable 
with...otherwise you can just render a video with it...the main advantage is 
that you don't wait 5 minutes per frame, but just a couple of seconds.

    Anyway this engine looks amazing and the constant updates are improving it 
more and more



    2014-08-22 23:18 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:

      Some more in his work in kotaku: 

      
http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

      And also a while back this Swedish apartment was done in Unreal 
(previously done in octane). He even offers a download if you want to test the 
interactivity.

      http://vimeo.com/m/98625270



      On Friday, 22 August 2014, Matt Lind <ml...@carbinestudios.com> wrote:

        Addendum:



        It’s also part of the reason why 3rd party apps such as Fabric Engine 
can render faster than the native viewports – less overhead.





        Matt







        From: Matt Lind 
        Sent: Friday, August 22, 2014 2:11 PM
        To: softimage@listproc.autodesk.com
        Subject: RE: ot: unreal engine



        Not the entire reason, but a big part of it is DCC apps must spend a 
lot of time reading and evaluating construction histories and other user 
interaction whereas the displayed data in a game engine is stripped down to the 
bare minimum for performance.  Game engines will always be faster than DCC apps 
in that regard, and by a large factor.



        As for look quality, it’s just a matter of writing the shaders.  You 
can do that in Softimage.





        Matt







        From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares
        Sent: Friday, August 22, 2014 2:04 PM
        To: softimage@listproc.autodesk.com
        Subject: Re: ot: unreal engine



        I still wonder why the viewport of our 3D apps is not as good as that… 
:-P



        Jordi Bares

        jordiba...@gmail.com



        On 22 Aug 2014, at 21:34, Francisco Criado <malcriad...@gmail.com> 
wrote:



        it seems to be, it only tales 10 minutes to build the light mapping. 

        details here:

        https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting



        2014-08-22 17:30 GMT-03:00 David Saber <davidsa...@sfr.fr>:

        On 2014-08-22 18:55, Francisco Criado wrote:

          have to share this: 



                      UE4 Archviz / Lighting 2
                     




                            F.
                           
                     
               

        wowo, this is realtime?






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