yeah, thats pretty much what I did. I didn't have much strand experience
prior so I was just over complicating things.
thanks for the help.
On Wed, Oct 15, 2014 at 11:18 AM, Florian Juri florian.j...@googlemail.com
wrote:
hey Will,
can't you just do all this on strand creation?
randomize
Good job! For the muscles, are you just pushing out with a bunch of spheres
that are resized by some profile curve?
On Sat, Oct 11, 2014 at 6:19 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Beautiful :)
On 11 October 2014 21:51, olivier jeannel olivier.jean...@noos.fr wrote:
Hi guys,
Back in the days with a Tek2Shoot shader it was possible to achieve a
CD-like or brushed metal (with rounds) shader.
How would I do that nowaday ?
Is it just me, or does it ring a bell for anyone else?
Procedural River System Part 1
Procedural River System Part 1
View on www.youtube.com Preview by Yahoo
This one caught my eye:
Modo rigging quick look for SI users
Modo rigging quick look for SI
mr Jankin to the rescue again..?
http://xsi.jankin.com/anisotropic_patterns/
On 15 October 2014 18:28, olivier jeannel olivier.jean...@noos.fr wrote:
Hi guys,
Back in the days with a Tek2Shoot shader it was possible to achieve a
CD-like or brushed metal (with rounds) shader.
How would I
oh my, that's old :) a lot of memories streaming in :)
On Wed, Oct 15, 2014 at 2:03 PM, Rob Chapman tekano@gmail.com wrote:
mr Jankin to the rescue again..?
http://xsi.jankin.com/anisotropic_patterns/
On 15 October 2014 18:28, olivier jeannel olivier.jean...@noos.fr wrote:
Hi guys,
XSI passes are also very old but.. :)
I think it's also RRay but see attachment.
On 10/15/14 14:17, Vladimir Jankijevic wrote:
oh my, that's old :) a lot of memories streaming in
:)
On Wed, Oct 15, 2014 at 2:03 PM, Rob
ok cool, no worries!
On Wed, Oct 15, 2014 at 4:35 PM, Will Sharkey willjshar...@gmail.com
wrote:
yeah, thats pretty much what I did. I didn't have much strand experience
prior so I was just over complicating things.
thanks for the help.
On Wed, Oct 15, 2014 at 11:18 AM, Florian Juri
you also have an example within the Arnold documentation ::
https://support.solidangle.com/display/AFMUG/Specular#Specular-Anisotropy
On Wed, Oct 15, 2014 at 4:19 PM, Jason S jasonsta...@gmail.com wrote:
XSI passes are also very old but.. :)
I think it's also RRay but see attachment.
On
My reseller told me about a subscription benefit where you can use a license at
home, does anyone have any experience with that. I am wondering how that works.
Hello! We are planning on offering a linux version of AnimSchool Picker
for Maya.
www.animschool.com/pickerInfo.aspx
We don't have any linux licenses of Maya, and they don't offer them
through Autodesk's educational program, so we're not sure how to proceed.
We just need to know if we can
speaking of the Picker...is there going to be a 2015 release for Softimage?
The one that we have for an earlier version does not work in 2015.
cheers,
-=Eric T
On Wed, Oct 15, 2014 at 6:14 PM, David Gallagher
davegsoftimagel...@gmail.com wrote:
Hello! We are planning on offering a linux
Sure, we'll get that done (I thought it already was working). Thanks,
Dave
On 10/15/2014 5:32 PM, Eric Turman wrote:
speaking of the Picker...is there going to be a 2015 release for
Softimage? The one that we have for an earlier version does not work
in 2015.
cheers,
-=Eric T
On Wed, Oct
Been a while since I had to do in MR, but I seem to remember that the T2S
approach works with the mia_arch shader or Felix Geremus's mia_advanced
shader if you jump through a couple hoops of vector coordinate conversion.
Maybe -- get intersection point, convert from camera to world, then world
to
google autodesk home use license
If you have a valid (in support/subscription for sure, maybe also if it's a
perpetual?) license, you can simply fill out an online form requesting a
home use license. AD will then send you a serial # that you can use in
standalone mode which I believe expires in
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