RE: volumetric particle render - with motion blur

2015-04-27 Thread Andi Farhall
the cached out, including the volume cloud attribute and the primary ray > raytrace one was my starting point... still gives me nada. Seems this one really is a fix it in post situation! ver2015 btw cheers everyone, A> ...

Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
I have load of objects to which I need to make the geoapproximation local and set it at various values, so I am trying to script it. However if I do one object manually and try running this: MakeLocal "model*.polyblabla*.geomapprox", siDefaultPropagation - the geoapproximation appears to stay glo

"The shadow over The Foundry"

2015-04-27 Thread Nicolas Esposito
Looks like Adobe is trying to get a piece of the VFX industries Link of the article Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?

Re: "The shadow over The Foundry"

2015-04-27 Thread Jordi Bares Dominguez
This could be quite a blessing. jb > On 27 Apr 2015, at 11:11, Nicolas Esposito <3dv...@gmail.com> wrote: > > Looks like Adobe is trying to get a piece of the VFX industries > > Link of the article >

Re: Scripting making geoapproximation local?

2015-04-27 Thread Cesar Saez
You can add a brand new geo approximation property and it will replace the shared one making it unique. I don't have softimage on front of me, but it should be something like: for each in Application.Selection: each.AddProperty('geomapprox') Cheers

Re: Scripting making geoapproximation local?

2015-04-27 Thread Andreas Bystrom
if you select the objects, and press + and then - to increase and then decrease the subd level, it will make the geoApprox propery local on each of the selected objects. not sure if that works in the setup you have, but could be worth a shot. On Mon, Apr 27, 2015 at 10:38 PM, Cesar Saez wrote: >

Re: Scripting making geoapproximation local?

2015-04-27 Thread Simon Reeves
As I do have xsi in front of me here is some dodgy code for o in Application.Selection: Application.MakeLocal( str(o) + ".geomapprox", "siDefaultPropagation") Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk

Re: Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
I get this error: ' ERROR : Expected identifier - [line 1] I guess a simple syntax thing... MB Den 27. april 2015 kl. 12:38 skrev Cesar Saez : > > You can add a brand new geo approximation property and it will replace the > shared one making it unique. > > I don't have softimage on front

Re: Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
I get this error: ' ERROR : Expected '=' - [line 1] Likely simple syntax stuff. I tried inserting the = a couple of places that seemed plausible, but no luck. MB Den 27. april 2015 kl. 12:53 skrev Simon Reeves : > As I do have xsi in front of me here is some dodgy code > > for o in Applicat

Re: Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
Simple and it works - thanks guys. Morten Den 27. april 2015 kl. 12:47 skrev Andreas Bystrom : > if you select the objects, and press + and then - to increase and then > decrease the subd level, it will make the geoApprox propery local on each > of the selected objects. > not sure if that work

Re: Scripting making geoapproximation local?

2015-04-27 Thread Simon Reeves
Did you run it with something other than Python selected in the script editor? Sounds like it. (I failed to mention that it was python) Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk * On

Re: Scripting making geoapproximation local?

2015-04-27 Thread Morten Bartholdy
My bad - i should have tried Python, it was on VB. It needs indentation in the 2nd line but works perfectly, thanks! :) Morten Den 27. april 2015 kl. 13:20 skrev Simon Reeves : > Did you run it with something other than Python selected in the script > editor? Sounds like it. (I failed to m

Transfer UV via Ice

2015-04-27 Thread Adam Seeley
Hi Folks, I'm sure I've done this before but... I just want to find the closest location of a surface and transfer the UV values to my geometry's UV set. It works fine with Weightmaps. ie. Get Grid -> Get_Closest_Location_On_Geo -> location -> Get Weights -> Set Data Self.Weights but I get a

RE: "The shadow over The Foundry"

2015-04-27 Thread Marc-Andre Carbonneau
Ready the popcorn for some clash of the titans then! ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Esposito Sent: April-27-15 6:12 AM To: softimage@listproc.autodesk.com Subject: "The shadow over The Foundry" Looks like Ado

Re: Transfer UV via Ice

2015-04-27 Thread David Barosin
Use Node Position instead of point position when using closest location On Monday, April 27, 2015, Adam Seeley wrote: > Hi Folks, > > I'm sure I've done this before but... > > I just want to find the closest location of a surface and transfer the UV > values to my geometry's UV set. > > It wor

Re: Transfer UV via Ice

2015-04-27 Thread Adam Seeley
Hi David, Nail -> Hit On -> Head Cheers, On 27 April 2015 at 13:39, David Barosin wrote: > Use Node Position instead of point position when using closest location > > > > On Monday, April 27, 2015, Adam Seeley wrote: > >> Hi Folks, >> >> I'm sure I've done this before but... >> >> I just wan

Re: "The shadow over The Foundry"

2015-04-27 Thread Toonafish
Can't take it too seriously when I read this snippet about Modo: "The company* has recently launched a concept design software product

Re: "The shadow over The Foundry"

2015-04-27 Thread Mario Reitbauer
Well in the end Adobe probably doesn't care too much about Modo. But Mari and Nuke fore sure is interesting for them. I guess if Autodesk could, they would buy them just because of Nuke ;) 2015-04-27 15:06 GMT+02:00 Toonafish : > Can't take it too seriously when I read this snippet about Modo: >

Re: "The shadow over The Foundry"

2015-04-27 Thread Eric Turman
Too bad that adobe didn't try and get a piece of the industry back in 2008. On Mon, Apr 27, 2015 at 8:06 AM, Toonafish wrote: > Can't take it too seriously when I read this snippet about Modo: > > "The company* has recently launched a concept design software product >

Re: "The shadow over The Foundry"

2015-04-27 Thread Simon Reeves
great quote Simon Reeves London, UK *si...@simonreeves.com * *www.simonreeves.com * *www.analogstudio.co.uk * On 27 April 2015 at 14:06, Toonafish wrote: > Can't take it too seriously when I read this snippet about Modo: > > "The comp

RE: "The shadow over The Foundry"

2015-04-27 Thread Angus Davidson
On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) From: Simon Reeves [si...@simonreeves.com] Sent: 27 April 2015 03:36 PM To: softimage@list

Re: "The shadow over The Foundry"

2015-04-27 Thread Mario Reitbauer
Well except of Autodesk there couldnt be anything worse then the Carlyle group. So I wouldn't think that this would be too bad. 2015-04-27 15:52 GMT+02:00 Angus Davidson : > On the plus side. If our University finally gets an adobe site licence > it would mean no separate licences for Modo. > >

RE: volumetric particle render - with motion blur

2015-04-27 Thread Schoenberger
Hi Motion Blur on particles movement does not work, Motion vector for Camera movement should/could work. You have three choices: 1) Open the volume shader and put and save the motion vectors into a framebuffer. Then blur them in comp. 2) Let the shader blur the particle texture. You can ena

Re: volumetric particle render - with motion blur

2015-04-27 Thread Stephen Davidson
I believe the solution to this is Deform>create>Subframe Deformation applied to the point cloud. This will give accurate and adjustable motion blur to your pointcloud. On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall wrote: > Hi chaps, > > it's been ages (years) since I've used mental ray, but I cl

RE: volumetric particle render - with motion blur

2015-04-27 Thread Andi Farhall
>From the horses mouth as they say... Thanks very much Holger, a few options to try there. cheers, A> ... http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21 http://

"The shadow over The Foundry"

2015-04-27 Thread Cristobal Infante
Well we've known for a while The foundry is up for sale. This article is clearly a strategic PR move possibly from the foundry to speed things up. It's basically a massive ad that says "The foundry is for sale, and there is an offer on the table. Anyone else interested? Autodesk maybe?" On 27

Re: "The shadow over The Foundry"

2015-04-27 Thread Mario Reitbauer
You are right. 2015-04-27 22:32 GMT+02:00 Cristobal Infante : > Well we've known for a while The foundry is up for sale. This article is > clearly a strategic PR move possibly from the foundry to speed things up. > > It's basically a massive ad that says "The foundry is for sale, and there > is a

Softimage Icon Removed from Mudbox?

2015-04-27 Thread Tenshi S.
I was wondering if they can maintain integration with the last Softimage 2015SP2 version? ...or they will release Softimage 2016 as the last version? That's the least thing they can do. ​ ​

Re: "The shadow over The Foundry"

2015-04-27 Thread Tenshi S.
Better Adobe than Autode$k. Is the less bad co. between both. On Mon, Apr 27, 2015 at 6:55 PM, Mario Reitbauer wrote: > You are right. > > 2015-04-27 22:32 GMT+02:00 Cristobal Infante : > >> Well we've known for a while The foundry is up for sale. This article is >> clearly a strategic PR move p

Re: "The shadow over The Foundry"

2015-04-27 Thread Raffaele Fragapane
There must be another company named Adobe I'm not aware of... Adobe has had nothing but contempt for VFX for years, and people would actually get on board with this? If there is any truth to these incompetently written piece of news whatsoever, and that's pretty much 50/50 at best, be ready to re

Re: "The shadow over The Foundry"

2015-04-27 Thread Nicolas Esposito
If I remember correcty Autodesk, before the big buyout in recent yearsm had only Autocad and 3ds to carry on and make good money...when they start acquiring Alias and all the others they establish themself as the "company to go", simply because they were the owners. For me Adobe could possibly be

Re: "The shadow over The Foundry"

2015-04-27 Thread Raffaele Fragapane
AD owned and produced a lot of stuff over the years. The various acquisitions you are thinking of in the M&E group are a drop in the ocean that is their arch, viz, CAM/CAE budgets. Alias was bought for studio and the inlet in industrial CAM they missed at the time. Maya in and of itself is probably

Re: "The shadow over The Foundry"

2015-04-27 Thread pedro santos
Raffaele, the thing is nothing like Photoshop has risen yet, right? Little competition there unlike say, MAX. They certainly cemented their position with applications integration and the acquisition of Macromedia, which had some overlap with Fireworks and Freehand, even being web-oriented, in tune