Re: average a texture map to vertex map

2015-05-21 Thread Simon Reeves
Have to use 'node' stuff when it comes to vertex colours it seems, I don't know much about that, though I managed to get texture map vertex colours [image: Inline images 2] Then I read again and thought that might only be 50% of the way there, vertex colours may not be that helpful if you want

RE: The shadow over The Foundry

2015-05-21 Thread Sven Constable
Sad times. Oh wait, I forgot...the future for Modo is bright! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jim Yeh Sent: Thursday, May 21, 2015 9:53 PM To: softimage@listproc.autodesk.com Subject: Re: The shadow over The Foundry

Re: The shadow over The Foundry

2015-05-21 Thread Tom Kleinenberg
Didn't go to Autodesk or Adobe though, some investment firm called HGCapital. They were owned by the Carlyle group previously, who's focus is also not effects, so it's too early to speculate on what changes will be made. On 21 May 2015 at 22:33, Sven Constable sixsi_l...@imagefront.de wrote:

Re: average a texture map to vertex map

2015-05-21 Thread Oscar Juarez
Here is how you can move vertex to poly data as an array and then you can average that array to get a solid color per face http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/ On Thu, May 21, 2015 at 11:43 AM, Simon Reeves si...@simonreeves.com wrote: Have to use 'node' stuff

Re: particles save - crash

2015-05-21 Thread Paul Griswold
I finally had a chance to get back to my scene that was crashing every time I saved. I've tried save as and still get the same crash. Today I went in and tried to figure out if one of the point clouds were the problem.  I managed to find one point cloud where, if I try to delete it, Softimage

Re: average a texture map to vertex map

2015-05-21 Thread Gerbrand Nel
Thanks guys. I figured it out in houdini by some miracle, but I might come back to soft, so this helps allot. On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez tridi.animei...@gmail.com wrote: Here is how you can move vertex to poly data as an array and then you can average that array to get a

OT: Geometry approximation in houdini

2015-05-21 Thread Gerbrand Nel
Hey guys In soft we have a discontinuity angle slider under geometry approximation. Where do I find this in houdini? I have a low poly object that I need to render like a crystal, so i need the facets to be super hard, no smoothing over edges Thanks G

Re: End of the ride

2015-05-21 Thread Andy Nicholas
Yep, good luck Graham. You’ve always had the back of all the Softimager’s over the years. I hope that loyalty pays back in kind for you with your future career, as it’s well deserved. Andy On 20 May 2015, at 11:58, Kris Rivel krisri...@gmail.com wrote: Thanks Grahamall the best for

Re: OT: Geometry approximation in houdini

2015-05-21 Thread Andy Nicholas
You can use the Normal SOP with it set to Vertex. You can set the angle there. The Facet SOP does something similar, but it will actually disconnect the points instead, rather than setting vertex normal attributes. A On 21 May 2015, at 20:04, Gerbrand Nel nagv...@gmail.com wrote: Hey guys

The next Lego movie and Soft..

2015-05-21 Thread Adam Sale
Hey Raf.. I was curious, Is there any word on how AL will handle the next Lego movies in Vancouver? Keep it in Soft, port everything to Maya? Are you going to be stationed up here in the near future? Adam

Re: The shadow over The Foundry

2015-05-21 Thread Jim Yeh
sold! On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za wrote: We have cut our Adobe licences from over 100 to just 45. The unfortunate thing which doesn't seem to be mentioned is that Adobe locks you into a 3 year contract in education . ie I cant drop my licences

Re: particles save - crash

2015-05-21 Thread Orlando Esponda
have you tried to merge the scene in a clean one?Also, you could try to parent the ofending cloud to a null, and the try to branch delete that null. Or the same procedure but with a model instead. On Thu, May 21, 2015 at 10:02 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com

RE: particles save - crash

2015-05-21 Thread Grahame Fuller
You can also try temporarily setting “Disable all geometry operators on load” in your Data Management/Scene Debugging preferences. That might allow you to delete the problematic point cloud and resave. gray From: softimage-boun...@listproc.autodesk.com