Have to use 'node' stuff when it comes to vertex colours it seems, I don't
know much about that, though I managed to get texture map vertex colours
[image: Inline images 2]
Then I read again and thought that might only be 50% of the way there,
vertex colours may not be that helpful if you want
Sad times. Oh wait, I forgot...the future for Modo is bright!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jim Yeh
Sent: Thursday, May 21, 2015 9:53 PM
To: softimage@listproc.autodesk.com
Subject: Re: The shadow over The Foundry
Didn't go to Autodesk or Adobe though, some investment firm called
HGCapital. They were owned by the Carlyle group previously, who's focus is
also not effects, so it's too early to speculate on what changes will be
made.
On 21 May 2015 at 22:33, Sven Constable sixsi_l...@imagefront.de wrote:
Here is how you can move vertex to poly data as an array and then you can
average that array to get a solid color per face
http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/
On Thu, May 21, 2015 at 11:43 AM, Simon Reeves si...@simonreeves.com
wrote:
Have to use 'node' stuff
I finally had a chance to get back to my scene that was crashing every time I
saved.
I've tried save as and still get the same crash.
Today I went in and tried to figure out if one of the point clouds were the
problem. I managed to find one point cloud where, if I try to delete it,
Softimage
Thanks guys. I figured it out in houdini by some miracle, but I might come
back to soft, so this helps allot.
On Thu, May 21, 2015 at 11:55 AM, Oscar Juarez tridi.animei...@gmail.com
wrote:
Here is how you can move vertex to poly data as an array and then you can
average that array to get a
Hey guys
In soft we have a discontinuity angle slider under geometry approximation.
Where do I find this in houdini?
I have a low poly object that I need to render like a crystal, so i need
the facets to be super hard, no smoothing over edges
Thanks
G
Yep, good luck Graham. You’ve always had the back of all the Softimager’s over
the years. I hope that loyalty pays back in kind for you with your future
career, as it’s well deserved.
Andy
On 20 May 2015, at 11:58, Kris Rivel krisri...@gmail.com wrote:
Thanks Grahamall the best for
You can use the Normal SOP with it set to Vertex. You can set the angle there.
The Facet SOP does something similar, but it will actually disconnect the
points instead, rather than setting vertex normal attributes.
A
On 21 May 2015, at 20:04, Gerbrand Nel nagv...@gmail.com wrote:
Hey guys
Hey Raf..
I was curious,
Is there any word on how AL will handle the next Lego movies in Vancouver?
Keep it in Soft, port everything to Maya?
Are you going to be stationed up here in the near future?
Adam
sold!
On Thu, Apr 30, 2015 at 9:10 AM, Angus Davidson angus.david...@wits.ac.za
wrote:
We have cut our Adobe licences from over 100 to just 45. The
unfortunate thing which doesn't seem to be mentioned is that Adobe locks
you into a 3 year contract in education . ie I cant drop my licences
have you tried to merge the scene in a clean one?Also, you could try to
parent the ofending cloud to a null, and the try to branch delete that
null. Or the same procedure but with a model instead.
On Thu, May 21, 2015 at 10:02 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com
You can also try temporarily setting “Disable all geometry operators on load”
in your Data Management/Scene Debugging preferences. That might allow you to
delete the problematic point cloud and resave.
gray
From: softimage-boun...@listproc.autodesk.com
13 matches
Mail list logo