Have to use 'node' stuff when it comes to vertex colours it seems, I don't know much about that, though I managed to get texture map > vertex colours
[image: Inline images 2] Then I read again and thought that might only be 50% of the way there, vertex colours may not be that helpful if you want color per poly? How would you do that... Bevel ;) kinda works.. [image: Inline images 1] Simon Reeves London, UK *si...@simonreeves.com <si...@simonreeves.com>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 21 May 2015 at 04:59, Gerbrand Nel <nagv...@gmail.com> wrote: > Hey guys. > I have to camera project footage onto a low poly object, and then average > all the colors per polygon to set the color of each polygon. > I thought of using particles colored by the emitters texturemap, but I > cant figure out how to average the colors per polygon, and then set it to > the vertex color. > As always I need to solve this problem yesterday, so any help would be > awesome. > Thanks smart people! > G >