Here is how you can move vertex to poly data as an array and then you can
average that array to get a solid color per face
http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/

On Thu, May 21, 2015 at 11:43 AM, Simon Reeves <si...@simonreeves.com>
wrote:

> Have to use 'node' stuff when it comes to vertex colours it seems, I don't
> know much about that, though I managed to get texture map > vertex colours
>
> [image: Inline images 2]
>
> Then I read again and thought that might only be 50% of the way there,
> vertex colours may not be that helpful if you want color per poly? How
> would you do that... Bevel ;) kinda works..
>
> [image: Inline images 1]
>
>
>
>
> Simon Reeves
> London, UK
> *si...@simonreeves.com <si...@simonreeves.com>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
> On 21 May 2015 at 04:59, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>> Hey guys.
>> I have to camera project footage onto a low poly object, and then average
>> all the colors per polygon to set the color of each polygon.
>> I thought of using particles colored by the emitters texturemap, but I
>> cant figure out how to average the colors per polygon, and then set it to
>> the vertex color.
>> As always I need to solve this problem yesterday, so any help would be
>> awesome.
>> Thanks smart people!
>> G
>>
>
>

Reply via email to