Here is how you can move vertex to poly data as an array and then you can average that array to get a solid color per face http://xsisupport.com/2013/11/28/copying-vertex-attributes-to-polygons/
On Thu, May 21, 2015 at 11:43 AM, Simon Reeves <si...@simonreeves.com> wrote: > Have to use 'node' stuff when it comes to vertex colours it seems, I don't > know much about that, though I managed to get texture map > vertex colours > > [image: Inline images 2] > > Then I read again and thought that might only be 50% of the way there, > vertex colours may not be that helpful if you want color per poly? How > would you do that... Bevel ;) kinda works.. > > [image: Inline images 1] > > > > > Simon Reeves > London, UK > *si...@simonreeves.com <si...@simonreeves.com>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > On 21 May 2015 at 04:59, Gerbrand Nel <nagv...@gmail.com> wrote: > >> Hey guys. >> I have to camera project footage onto a low poly object, and then average >> all the colors per polygon to set the color of each polygon. >> I thought of using particles colored by the emitters texturemap, but I >> cant figure out how to average the colors per polygon, and then set it to >> the vertex color. >> As always I need to solve this problem yesterday, so any help would be >> awesome. >> Thanks smart people! >> G >> > >