Re: maya and blendshapes?

2015-12-15 Thread Chris Johnson
dittonot even gonna watch the video. ; ) On Tue, Dec 15, 2015 at 9:02 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Joe Alter used to sell a plug-in like this. > > https://www.youtube.com/watch?v=yuiB1Rv75O8 > > Not that i want to give Joe Alter the business not after what h

Re: maya and blendshapes?

2015-12-15 Thread Sebastien Sterling
Joe Alter used to sell a plug-in like this. https://www.youtube.com/watch?v=yuiB1Rv75O8 Not that i want to give Joe Alter the business not after what he did to Yeti. On 15 December 2015 at 20:06, Eugene Flormata wrote: > https://www.youtube.com/watch?v=HLqYZcAfYfE > > I used this on a animatio

Re: Friday Flashback #252

2015-12-15 Thread Matt Lind
Just testing to see if you were paying attention. Be aware I may test you again without warning. I was commenting on child compensation feature apparently. Matt Date: Mon, 14 Dec 2015 17:29:35 -0600 From: Greg Punchatz Subject: Re: Friday Flashback #252 To: "softimage@listproc.autodesk.c

Re: maya and blendshapes?

2015-12-15 Thread Eugene Flormata
https://www.youtube.com/watch?v=HLqYZcAfYfE I used this on a animation match move maya 2016 shape editor, works great with the new sculpt brushes. the trick is you have to move the slider till it's above 0, otherwise when you move the animation slider the edit button will stay greyed out. making

Re: maya and blendshapes?

2015-12-15 Thread Chris Johnson
Sweet...figured there had to be a way! Thanks Nicolas. On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > I usually use the builtin function from the bonus tools for correctives. > There is also a free plugin ( called Shapes if I remember correclty ) to > create them.

Re: maya and blendshapes?

2015-12-15 Thread Nicolas Esposito
No problem, I was also struggling with correctives and rely on scripts most of the time. Too bad that that tool is basically hidden inside an addon to the software itself...perfectly logical 2015-12-15 16:20 GMT+01:00 Chris Johnson : > Sweet...figured there had to be a way! > > Thanks Nicolas. >

Re: maya and blendshapes?

2015-12-15 Thread Nicolas Esposito
I usually use the builtin function from the bonus tools for correctives. There is also a free plugin ( called Shapes if I remember correclty ) to create them. Pose BlendShape Editor 2015-12-15 15:47 GMT+01:00 Chris Johnson : > Just getting on the May

maya and blendshapes?

2015-12-15 Thread Chris Johnson
Just getting on the Maya band wagon now. Bah. So I'm animating something as I typically would in Softimage. Sometimes I might need a shape to fix something...a pose or a joint. Grab the Geo save a few shape keys in secondary modeling and done. Even in Max on a rigged character. Add an Edit poly a

RE: Friday Flashback #252

2015-12-15 Thread Marc-Andre Carbonneau
Yup, what Greg said. It was to model without creating a modeling stack because at the time, it was slowing down a bit. ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: December-14-15 6:30 PM To: softimage@listproc.