Joe Alter used to sell a plug-in like this.

https://www.youtube.com/watch?v=yuiB1Rv75O8

Not that i want to give Joe Alter the business not after what he did to
Yeti.

On 15 December 2015 at 20:06, Eugene Flormata <eug...@flormata.com> wrote:

> https://www.youtube.com/watch?v=HLqYZcAfYfE
>
> I used this on a animation match move
> maya 2016  shape editor, works great with the new sculpt brushes.
> the trick is you have to move the slider till it's above 0, otherwise when
> you move the animation slider the edit button will stay greyed out. making
> me think it was disabled. I lost 2 days of work due to that UI "maya
> feature". wanted to hang myself.
>
> the sculpt brushes are good though. and the editor is kinda like xsi's
> shape manager. it;s even on the frame you create it, so it's not like a
> weird tangent based off the bind pose.
>
>
>
> On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> No problem, I was also struggling with correctives and rely on scripts
>> most of the time.
>>
>> Too bad that that tool is basically hidden inside an addon to the
>> software itself...perfectly logical
>>
>> 2015-12-15 16:20 GMT+01:00 Chris Johnson <ch...@someonescousin.com>:
>>
>>> Sweet...figured there had to be a way!
>>>
>>> Thanks Nicolas.
>>>
>>> On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com>
>>> wrote:
>>>
>>>> I usually use the builtin function from the bonus tools for correctives.
>>>> There is also a free plugin ( called Shapes if I remember correclty )
>>>> to create them.
>>>>
>>>> Pose BlendShape Editor <https://www.youtube.com/watch?v=egoYATyNAaA>
>>>>
>>>> 2015-12-15 15:47 GMT+01:00 Chris Johnson <ch...@someonescousin.com>:
>>>>
>>>>> Just getting on the Maya band wagon now. Bah.
>>>>>
>>>>> So I'm animating something as I typically would in Softimage.
>>>>> Sometimes I might need a shape to fix something...a pose or a joint. Grab
>>>>> the Geo save a few shape keys in secondary modeling and done.
>>>>>
>>>>> Even in Max on a rigged character. Add an Edit poly and away you go.
>>>>>
>>>>> This Maya rigger I'm working with gave me this convoluted process to
>>>>> make shapes on the fly...hardly on the fly....I had to take notes! Is 
>>>>> there
>>>>> not another way...even if there's a script or plugin? Excuse me but I'm 
>>>>> new
>>>>> to the Maya madness.
>>>>>
>>>>> --
>>>>>
>>>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>>>
>>>>>          <https://www.facebook.com/someonescousin/>
>>>>> <https://instagram.com/someonescousinofficial/>
>>>>> <https://twitter.com/someonescousin>
>>>>> <http://vimeo.com/someonescousin>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
>>>          <https://www.facebook.com/someonescousin/>
>>> <https://instagram.com/someonescousinofficial/>
>>> <https://twitter.com/someonescousin>
>>> <http://vimeo.com/someonescousin>
>>>
>>>
>>>
>>
>

Reply via email to