don't know if you've made up your mind about life after soft, but if you
like this, you'll love houdini
On 2016/11/03 12:44 PM, Chris Marshall wrote:
Not strands as that's a problem with the two ends. It's a lot of
particles distributed between the two nulls, then turbulised twice,
once for the
If you are keen to staying in softimage Momentum + implosiaFX should pretty
much serve all your needs. As Simon stated it will be not as stable as
houdini, but I've done some pretty decent setups with it.. some
intermediate ice skills and an understanting of the whole workflow of
momentum is needed
Any screencaps allowed? 😃😃😃
On Nov 3, 2016 6:07 AM, "Chris Marshall" wrote:
> This was more a demo than the actual final delivered result.
>
>
> On 3 November 2016 at 11:03, Mirko Jankovic
> wrote:
>
>> I would just say that initial connecting of arc could be a bit faster
>> like to be snap za
Just out of curiosity, do you need the pieces to then fall or fly away?
Using the normal as inital vel?
Best,
Cris
On 3 November 2016 at 16:00, Orlando Esponda
wrote:
> Have you tried with Momentum? Your description sounds like the perfect
> job for it.
>
> El jue., nov. 3, 2016 9:55 AM, Mor
"If you dont want to have to use expressions all the time avoid Maya not
Houdini :)"
ROLF! Killer comment!
El jue., nov. 3, 2016 10:12 AM, Simon Reeves
escribió:
> I did lots of fracturing and deforming (rather than simulated) on a job a
> year or so ago in xsi with momentum ice etc. Though I
I did lots of fracturing and deforming (rather than simulated) on a job a
year or so ago in xsi with momentum ice etc. Though I was fairly happy with
the system I had (based on a vimeo video from eric mootz by the way! About
controlling pieces in ICE) really it was pretty buggy and slow, had to be
Have you tried with Momentum? Your description sounds like the perfect job
for it.
El jue., nov. 3, 2016 9:55 AM, Morten Bartholdy
escribió:
> It was long ago and I know Houdini has progressed immensely, but from what
> I hear you still have to use expressions a lot, and I am much more a
> conn
It was long ago and I know Houdini has progressed immensely, but from what I
hear you still have to use expressions a lot, and I am much more a connect
nodes and click buttons guy. It is awesome what can be done with Houdini, but
it is just not very userfriendly that you have to remember or keep
"To get anything working"
That's simply not true. Yes you can use some expressions here and there,
and some of it is the houdini way. Once you learn expression they make your
life easier. I personally use Evernote to write them down, eventually you
will learn them.
The setup you described can be
Well yes, I am sure Houdini is up to the task, and almost as sure I am not ;-)
I tried a bit of Houdini tutorial once and quickly got stuck because you have
to type in expressions here and there to get anything working, and I am just
not the syntax type.
I actually found that Gustavo Eggert Bo
This would be very straight forward in houdini, and possibly a good
exercise to get going ;)
On 3 November 2016 at 13:19, Morten Bartholdy wrote:
> I am trying to put together an effect where I need to explode prefractured
> chunks of geometry from a mesh.
>
> Ideally it should be controllable s
I am trying to put together an effect where I need to explode prefractured
chunks of geometry from a mesh.
Ideally it should be controllable so I can move a null o an object around and
start bits flying off away from the original unfractured objects surface along
the normals.
I Have fractured
Brill Cristobel.. will look them up.
Cheers,
A.
On 3 November 2016 at 11:35, Cristobal Infante wrote:
> This guys are one of the best around:
>
> http://fbfx.co.uk/
>
> On 3 November 2016 at 11:29, Adam Seeley wrote:
>
>> Hi Folks,
>>
>> Wondered if anyone could recommend a well good pukka 3d
Have used these guys before for some laser scans of trainers as that other
place is always busy or perhaps not as cost effective. ;) They clean up
mesh scans also
https://www.digits2widgets.com/
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This guys are one of the best around:
http://fbfx.co.uk/
On 3 November 2016 at 11:29, Adam Seeley wrote:
> Hi Folks,
>
> Wondered if anyone could recommend a well good pukka 3d scanning company?
>
>
> I may need a trainer scanned and would like the most useful data I can get
> out of it.
>
> Te
Hi Folks,
Wondered if anyone could recommend a well good pukka 3d scanning company?
I may need a trainer scanned and would like the most useful data I can get
out of it.
Textures/ normals/ displacement etc.
If they can provide post processing like clean-up / material separations it
woudl be g
This was more a demo than the actual final delivered result.
On 3 November 2016 at 11:03, Mirko Jankovic
wrote:
> I would just say that initial connecting of arc could be a bit faster
> like to be snap zap ;)
>
> --
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> To unsubscribe, send a mail to softimage-requ.
I would just say that initial connecting of arc could be a bit faster like
to be snap zap ;)
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Here's a revised version
https://vimeo.com/190072844
;-)
On 3 November 2016 at 10:44, Chris Marshall
wrote:
> Not strands as that's a problem with the two ends. It's a lot of particles
> distributed between the two nulls, then turbulised twice, once for the
> large scale effect and once for
Ah, I see. Thanks.
//MB
> Den 3. november 2016 klokken 11:44 skrev Chris Marshall
> :
>
>
> Not strands as that's a problem with the two ends. It's a lot of particles
> distributed between the two nulls, then turbulised twice, once for the
> large scale effect and once for the small jittery
Not strands as that's a problem with the two ends. It's a lot of particles
distributed between the two nulls, then turbulised twice, once for the
large scale effect and once for the small jittery effect.
On 3 November 2016 at 10:40, Morten Bartholdy wrote:
> Cool, thanks. Strands with noise I g
Cool, thanks. Strands with noise I guess - how do you get them to be
constrained in the other end?
//Morten
> Den 3. november 2016 klokken 11:34 skrev Chris Marshall
> :
>
>
> Here you go
>
> https://vimeo.com/190067829
>
>
>
> On 3 November 2016 at 08:33, Morten Bartholdy wrote:
>
>
Here you go
https://vimeo.com/190067829
On 3 November 2016 at 08:33, Morten Bartholdy wrote:
> Pictures or it didn't happen ;-)
>
> Morten
>
>
> > Den 2. november 2016 klokken 18:24 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
> >
> >
> > OK I managed to create the effect I needed. IC
Pictures or it didn't happen ;-)
Morten
> Den 2. november 2016 klokken 18:24 skrev Chris Marshall
> :
>
>
> OK I managed to create the effect I needed. ICE is sooo effin amazing.
> Cheers
>
>
> On 2 November 2016 at 11:47, Chris Marshall
> wrote:
>
> > OK Thanks.
> > The LKL controllers d
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