Re: Using Agile Scrum in vfx production

2017-01-05 Thread Matt Lind
As mentioned in earlier posts, you need to experiment for a while before you find the right mix. While at Carbine developing Wildstar, towards the latter part of my tenure the studio switched to agile/scrum methods to hold people more accountable as there was a communications problem studio wid

Re: Using Agile Scrum in vfx production

2017-01-05 Thread Alok Gandhi
> > Alok could you share some insight what a typical scrum looks like (how > long does it take, is it at the start or the end of the day, etc). Our scrums were through emails rather than in person meeting, although this offered the same functionality. At the end of each day, each team member had t

Re: Setting two weightmaps with Set Weightmap by Volume?

2017-01-05 Thread Morten Bartholdy
Thanks a lot Rob - that works as advertised and does the trick. So I am guessing the trick is to write to two separate data sets and write that to the respective weightmaps. After tinkering more with the Set Weights by Volume compound I can see it writes some custom data, and if that is the same

RE: Using Agile Scrum in vfx production

2017-01-05 Thread Maurice Patel
It is hard to say - it is whatever tools work best for you and your team to understand the scope of the backlog. It could well be a whiteboard that you update every meeting to start. I'd at least start there for a few tests. Once you get an understanding for it and feel it works you can formaliz

Re: Using Agile Scrum in vfx production

2017-01-05 Thread javier gonzalez
About the implementation, its better a simple white board for the kanban board or use some agile tools for this and to calculate a burndown chart etc? Thank for the link maurice, i think i will ask to some software development friends. 2017-01-05 11:42 GMT-05:00, Maurice Patel : > It is an intere

RE: Using Agile Scrum in vfx production

2017-01-05 Thread Maurice Patel
It is an interesting article and as pointed out VFX shares a lot of commonality with the problems faced in software development where iterations, ‘feature creep,’ the subjective nature of product quality and disparate stakeholders create complexity and a high potential for budget and scheduling

Re: Using Agile Scrum in vfx production

2017-01-05 Thread Thomas Volkmann
Very interesting read! Being new to that topic, Alok could you share some insight what a typical scrum looks like (how long does it take, is it at the start or the end of the day, etc). /Thomas > Alok Gandhi hat am 5. Januar 2017 um 07:43 > geschrieben: > > The article explains it all! Extr