It is an interesting article and as pointed out VFX shares a lot of commonality with the problems faced in software development where iterations, ‘feature creep,’ the subjective nature of product quality and disparate stakeholders create complexity and a high potential for budget and scheduling overruns. If you are interested in Agile methods such as Scrum and Sprints you can also find out more on websites like this one: https://www.versionone.com/agile-101/agile-methodologies/ This is just one of many companies that provides services in implementing Agile methods but they provide some background material into Agile methods on their website. Googling a bit will unearth more. The principles of Agile are reasonably simple – the trick is getting them to work for you. Ideally the system you develop will be adapted to your needs and it is not really a standard formula that can be applied generically. The usual advice is pick one or two projects and try to implement agile methods on them first – projects with low risk and a high chance of success. Learning from that process should then enable you to deploy more broadly. Finding the right tools that work the best in your company is a discovery process. You can teach yourself (takes longer and has the potential for a lot of hiccups but definitely doable) or find someone with some experience in implementing agile methods and a good knowledge of how you work to help. A scrum meeting is typically held daily, often at the start of the day, with all key stakeholders and its main goal is prioritize and align on the backlog (generic term for what needs to get done). However for the meeting to work the tools used to document and measure the state of the backlog need to be accurate and appropriate – and that is the real challenge of the implementation – which is why the FXGuide article focuses quite heavily on that aspect
Maurice Patel Tél: 514 954-7134 Cell: 514 242-6549 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann Sent: Thursday, January 05, 2017 9:30 AM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com> Subject: Re: Using Agile Scrum in vfx production Very interesting read! Being new to that topic, Alok could you share some insight what a typical scrum looks like (how long does it take, is it at the start or the end of the day, etc). /Thomas Alok Gandhi <alok.gandhi2...@gmail.com<mailto:alok.gandhi2...@gmail.com>> hat am 5. Januar 2017 um 07:43 geschrieben: The article explains it all! Extremely well-written. Having been a member of the agile team, I can say that this is sounds very interesting for VFX Project Management. We use agile (though for software development for animation), our typical sprints are 7 days or 14 days. Scrums are every day. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm.
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