Hi all,
I used to do this long time ago in the past, but I forgot since I haven't
been in touch with Softimage for long.
Is there a way to transfer material per polygon to the hair material?
Let's say I want to transfer checkerboard pattern I made by assigning every
square on a grid black and wh
Gum"road" to:
* Someone developing PBR viewport (an addon using Py, maybe with new Nvidia
cuda .dlls?)
* Someone developing custom libraries (so every time something Open Source
comes up
it can be implemented through).
I know I would join a patreon or gumroad for that.
Because, and excuse me, Op
You need to apply uv´s first, since the property that HAIR inhereits (and
needs) are UV coordinates.
On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask wrote:
> Hi all,
>
> I used to do this long time ago in the past, but I forgot since I haven't
> been in touch with Softimage for long.
>
> Is there a w
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