Hair material based on material per poly

2017-01-24 Thread Joe Bask
Hi all, I used to do this long time ago in the past, but I forgot since I haven't been in touch with Softimage for long. Is there a way to transfer material per polygon to the hair material? Let's say I want to transfer checkerboard pattern I made by assigning every square on a grid black and wh

No -seriously, why don´t we GUMROAD for Softimage?

2017-01-24 Thread Pierre Schiller
Gum"road" to: * Someone developing PBR viewport (an addon using Py, maybe with new Nvidia cuda .dlls?) * Someone developing custom libraries (so every time something Open Source comes up it can be implemented through). I know I would join a patreon or gumroad for that. Because, and excuse me, Op

Re: Hair material based on material per poly

2017-01-24 Thread Pierre Schiller
You need to apply uv´s first, since the property that HAIR inhereits (and needs) are UV coordinates. On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask wrote: > Hi all, > > I used to do this long time ago in the past, but I forgot since I haven't > been in touch with Softimage for long. > > Is there a w