Re: Redshift - shapeInstanceTime

2017-03-13 Thread Fabricio Chamon
ok thanks Tim. 2017-03-13 22:39 GMT+01:00 Tim Crowson : > It is still unsupported as far as I know. > On Mon, Mar 13, 2017 at 2:33 PM Fabricio Chamon > wrote: > >> Can anyone confirm Redshift still does not support shapeInstanceTime on >> pointclouds? I

Re: Redshift - shapeInstanceTime

2017-03-13 Thread Tim Crowson
It is still unsupported as far as I know. On Mon, Mar 13, 2017 at 2:33 PM Fabricio Chamon wrote: > Can anyone confirm Redshift still does not support shapeInstanceTime on > pointclouds? I couldn't find any info on the docs or forums. > > thanks. > -- > Softimage Mailing

Redshift - shapeInstanceTime

2017-03-13 Thread Fabricio Chamon
Can anyone confirm Redshift still does not support shapeInstanceTime on pointclouds? I couldn't find any info on the docs or forums. thanks. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to

RE: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Jonathan Moore
| Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? The automatically generated code is messier but should run at approximately the same speed. Any speed advantage will often come by achieving more with less nodes (less chance of other nodes slowing things down

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Olivier Jeannel
Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? 2017-03-13 19:44 GMT+01:00 Olivier Jeannel : > Vop is close to ICE. > VOP is the visual version of VEX which is code (coding vector). > In fact, when you build some Vop trees, you can see the

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Olivier Jeannel
Vop is close to ICE. VOP is the visual version of VEX which is code (coding vector). In fact, when you build some Vop trees, you can see the resulting Vex code. It's just me beeing more able to build and read Vop nodes rather Vex lines. 2017-03-13 15:55 GMT+01:00 Chris Marshall

RE: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Jonathan Moore
The alternative is VEX Wrangles. The advantages is that it’s less effort if you’re au fete with VEX and it will more than likely run faster, which doesn’t make any difference on a small scene but if you’re dealing with hundreds to thousands of transforms it soon counts a lot. The advantages

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Chris Marshall
And it's all VOP! ? As opposed to what? And what's the advantage / difference? On 9 March 2017 at 13:39, Olivier Jeannel wrote: > I made a little tutorial on how to get local rotation when working in > houdini. > https://vimeo.com/207626604 > > Build an orientation

Re: Houdini tutorial | Building the orientation matrix for local rotation

2017-03-13 Thread Fabricio Chamon
thanks for the tutorial Olivier, helps a lot! 2017-03-10 23:29 GMT+01:00 Olivier Jeannel : > No problem Jonathan ! > I'm rather happy :) > Still on 15.5, I'm waiting a bit before switching to 16. I barely use the > point SOP, but for the tut I was trying to do it the