Whatever works for you. For example I never tried to key the global transform
in SI, always used constraint instead, because this clearly shows what's going
on. Also followed 'one object one transform' 'rule', that is, never more than
one constraint or expression per object - this makes it easie
On 09/15/17 5:15, Anto Matkovic wrote:
There's
neutral pose in SI. However, that ''hidden parenting''
could be a risky business, too.
I'm sure sometimes access to some under the belly
things in these "higher lev
Hi Jordi,
Quick question, is the new transition guide expecting a release soon?
Looking foreward to it.
On Fri, Sep 15, 2017 at 3:57 PM, Jordi Bares wrote:
> FYI all this is documented on my transition guides
> jb
>
> On 15 Sep 2017, at 14:56, Ognjen Vukovic wrote:
>
> 1. Create a new ROP
>
2.5 :), place objects in bundle.
Got a bit ahead of myself.
On Fri, Sep 15, 2017 at 3:56 PM, Ognjen Vukovic wrote:
> 1. Create a new ROP
> 2. Create a bundle
> 3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
> 4. Render new rop.
>
> On Wed, Sep 13, 2017 at 1:00 PM, Ge
FYI all this is documented on my transition guides
jb
> On 15 Sep 2017, at 14:56, Ognjen Vukovic wrote:
>
> 1. Create a new ROP
> 2. Create a bundle
> 3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
> 4. Render new rop.
>
> On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand N
1. Create a new ROP
2. Create a bundle
3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
4. Render new rop.
On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel wrote:
> Thanks.
> They seem a bit above my IQ grade, but will give them a go :)
> G
>
> On 2017/09/13 10:59 AM, ralp
There's neutral pose in SI. However, that ''hidden parenting'' could be a risky
business, too. For example, XSI built in biped rig creator has a nasty habit to
''zero out'' the rotation of COG (hips) controller. So, by moving and keying
that controller horizontally, in Animation Editor there's a
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