Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-16 Thread Julian Johnson
training; no concept of recompense for your failure; and no willingness to negotiate or ameliorate the terms of the EOL in any substantial way. Julian

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-17 Thread Julian Johnson
the cloned one (using the easier ID to Location stuff)? Julian

Re: Setting data on a particle based off data from another particle in the same cloud

2013-07-17 Thread Julian Johnson
On 17/07/2013 17:03, Grahame Fuller wrote: 3. Use Build Array from Set to put ParentID into an array. Find the parent's ParentID in the array. You should get an array with two indices, the one that isn't the parent is the cloned child (safe to say it will be the second one). That step is

Re: Ice Spring Constraint

2013-06-16 Thread Julian Johnson
(2013 SP1) here: https://dl.dropboxusercontent.com/u/69741069/jj_spring_null_euler.rar Julian

Re: ICE: stick to surface without overlapping particles

2013-04-22 Thread Julian
On 22/04/2013 10:40, David Saber wrote: Thanks Stephen, this seems very interesting. I partly managed to set up the thing by plugging a sphere in the Dart Throw node , then in add point then in the ice tree node. But the points do not have any shape, they're just black dots. I don't know what

Re: Place Highlight Tool

2013-01-14 Thread julian
when Shift LMB pushed gratefully received! New addon is here: http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html Julian

Re: Place Highlight Tool

2013-01-10 Thread julian
On 10/01/2013 09:42, Brent McPherson wrote: Julian, If I had to approach this in the tool SDK I would probably just store the relative mouse offset that was applied while shift-dragging and add this onto the input mouse position when not shift-dragging. That way the spotlight position

Re: Place Highlight Tool

2013-01-10 Thread julian
refined. I love the fact that you can create area lights too and adjust their shape. Stefan - agreed on the idea of creating a light with none selected and modifying and existing light if one is. Loved the video. Julian

Re: Place Highlight Tool

2013-01-09 Thread julian
of Piotrek Marczak's work (Meshpaint, Soft Transform) using the SDK. First usable stab linked below (addon and movie). http://julianjohnsonsblog.blogspot.co.uk/2013/01/place-specular-highlights.html Julian

Re: Place Highlight Tool

2013-01-09 Thread Julian
! Thanks again, Julian

Re: Place Highlight Tool

2013-01-09 Thread Julian
, it would be nice if the scroll wheel on the mouse could be used to control the light 'height'... Julian

Re: Place Highlight Tool

2012-12-04 Thread julian
experts had a crack at it! In the meantime, at least this gives some kind of quarter way house...although I haven't checked out Guy's tool so it might still be totally useless. Julian

Re: Softimage Creatives London - next event Nov 13th

2012-11-14 Thread julian
. Congratulations and thanks to everyone involved. Julian

Re: Merge Topo Array - getting the index

2012-10-03 Thread Julian Johnson
://www.exch.demon.co.uk/xsi/files/merge_topo.rar (Some funky stuff when trying to use the Mesh_IDs and Switching Context in the tree on the deformed object so had to use a workaround). Julian

Re: Merge Topo Array - getting the index

2012-10-03 Thread Julian Johnson
@ Ciaran, That's very nice! Yes, my ICE Attributes are just scripted in @ Vincent I had just been looking at your earlier example this lunchtime: https://groups.google.com/forum/#!msg/xsi_list/utMwDX74NSY/mbaghEem8VAJ for summing vector lengths to see if it was usable here. It obviously

Re: 2013 SP1 Compile Error in VS2010 SP1

2012-09-13 Thread Julian Johnson
On 12/09/2012 18:48, Alok wrote: We had this in VS2010 for 2012 but I am not sure about 2013. Basically what we did was to use our own MACROS or variable instead of the one from setenv.bat. All you need to do is take your project generated from the wizard , start visual studio normally with

Re: 2013 SP1 Compile Error in VS2010 SP1

2012-09-13 Thread Julian Johnson
On 13/09/2012 11:40, Chris Chia wrote: Troubleshoot: Try to create a custom plugin (VS2010) of your own and see whether it could be compiled... Hi Chris, It seems like just tweaking the .bat file solves the problem. I originally had the call to vcvarsall.bat in, but when I commented it

2013 SP1 Compile Error in VS2010 SP1

2012-09-12 Thread Julian Johnson
\amd64\CL.exe @C:\Users\Julian\AppData\Local\Temp\aa1a941ecf4d479fafe00df2f75cc872.rsp. The handle is invalid. Has anyone seen this or have a solution? Tried the workarounds here: http://connect.microsoft.com/VisualStudio/feedback/details/505682/x64-c-c-projects-cannot-compile But didn't seem

Crowd FX Help

2012-08-01 Thread Julian Johnson
. I think it seems worse with actors that have been unloaded and reloaded (using Get From Scene). The only solution I can think of is to script the building of the whole scene from scratch each time. Has anyone else experienced this or found any workarounds? Julian

Re: Crowd FX Help

2012-08-01 Thread Julian Johnson
On 01/08/2012 15:12, Guillaume Laforge wrote: Hello Julian, It sounds like a known bug reported by Steven Caron about extreme slowdown when adding new actor sources. It was fixed in 2013SP1 (several optimization in the scene graph validation and topology update were done). Hi Guillaume

Re: Crowd FX Help

2012-08-01 Thread Julian Johnson
On 01/08/2012 18:09, Steven Caron wrote: i dont recall this bug being addressed in 2013 SP1, but i may be wrong... @julian, i got to the point where i was adding all the characters i needed to an empty scene and updating this, then copy pasting graphs to rebuild the scene. but even