Hi Perry,
In fact I have, yes, and there even is already a Mootzoid plugin
available for C4D: emReader.
Their SDK is quite good: it is well documented with good example code
and it took me less than a week to port emReader.
Best,
Eric
Am 17.05.2014 13:06, schrieb Perryharovas:
How about Cin
How about Cinema 4D Eric?
Have you had a look at their SDK?
> On May 17, 2014, at 2:14 AM, Eric Mootz wrote:
>
> Thanks for your feedback, Tim!
>
> Personally I would just love to port emTopolizer and emPolygonizer to Modo.
> The only thing that is missing in the Modo SDK is not functionalit
Thanks for your feedback, Tim!
Personally I would just love to port emTopolizer and emPolygonizer to
Modo. The only thing that is missing in the Modo SDK is not
functionality but documentation and examples. Note that I have not taken
a look at Modo 801 yet.
I will get back to them as soon as
Eric your post on their forum a while back about lacking documentation
was very helpful for them realizing the effects of poor SDK
documentation. Others have reported the same thing, and I think they've
realized what they're missing out on (3rd party awesomeness = more Modo
seats). I'm optimist
Yes, I know. That's why I mentioned I'm not a (C++) developer :-). I wish I
could comment on the SDK, but I can't. I just thought that if the Python API
has been seeing some improvements, maybe the SDK has too. In any case, there's
quite a few users that seem to know it well in the Modo forums.
Hey Sergio,
Good to hear. However I am more interested in the C++ API. Hopefully
they improved things there, too!
Cheers,
Eric
Am 16.05.2014 16:44, schrieb Sergio Mucino:
Eric. I'm not a developer, and I've only been using Modo for less than a year,
but it seems there has been some progres
Eric. I'm not a developer, and I've only been using Modo for less than a year,
but it seems there has been some progress on that front. I'd check it out for
sure. At least on the Python side of things, things are getting a lot nicer.
801 introduced some new user classes that make it easier to wo
What kind of plugin do you have in mind?
Since version 601 (I think) Modo has an SDK, but it is still lacking
documentation and examples, which makes it very difficult to make
plugins. I will have a look at the 801 SDK soon to see if it is better now.
Am 16.05.2014 14:36, schrieb Sebastien S
Think you might be able to author a plugin for Modo Eric ? or is there
platform just not there yet ?
On 16 May 2014 12:40, Eric Mootz wrote:
> Thanks, rob, that would be great if you could contact them. I will write
> them an email as well.
>
>
> *>> have been in Maya Jail to pay the rent sinc
Thanks, rob, that would be great if you could contact them. I will write
them an email as well.
/>> have been in Maya Jail to pay the rent since then/
aw, man
Am 16.05.2014 13:33, schrieb Rob Chapman:
am sure it will be OK but I can fire them an email to double check its
cool.
emreader was
am sure it will be OK but I can fire them an email to double check its cool.
emreader was used in Modo to transfer and render everything else except
smoke / volume effects yes :)
and nothing more recent sadly. have been in Maya Jail to pay the rent since
then :(
On 16 May 2014 12:13, Eric Mootz
Hi Rob,
Ha, ha, I had completely forgotten about that, shame on me :)
emReader was used as well, wasn't it?
Any way, will have to put it on my website right away!
Do you think it is okay if I embed it on mootzoid.com or should I get
back to Walk the Dog just to be sure?
Best,
Eric
Am 16.0
:-)
Am 16.05.2014 13:00, schrieb Jens Lindgren:
Yeah it was fun and fast to work with it as well. Only hassle was to
get the Velocity through, from RealFlow ICE reader -> emTopolizer ->
emReader without ICE deciding Velocity isn't needed ;)
But that should be sorted now with Always Evaluate in
Yeah it was fun and fast to work with it as well. Only hassle was to get
the Velocity through, from RealFlow ICE reader -> emTopolizer -> emReader
without ICE deciding Velocity isn't needed ;)
But that should be sorted now with Always Evaluate in Softimage 2015.
/Jens
On Fri, May 16, 2014 at 11:
Hey Eric, did you ever get any credits for this?
https://www.youtube.com/watch?v=SovsR4t4_Gg
pretty much every smoke effect is emfluid , also emtopolizer was used
heavily in the freezing city sequences
On 15 May 2014 15:57, Jens Lindgren wrote:
> Well, nothing fancy :)
> RealFlow splashes me
Thanks, Jens, looks nice, and I very much like the combination RealFlow
-> emTopolizer -> emReader -> Arnold!
Am 15.05.2014 16:57, schrieb Jens Lindgren:
Well, nothing fancy :)
RealFlow splashes meshed with emTopolizer and caches using emReader,
rendered in Arnold.
http://www.magoo3dstudios.c
Well, nothing fancy :)
RealFlow splashes meshed with emTopolizer and caches using emReader,
rendered in Arnold.
http://www.magoo3dstudios.com/work/valio/#92132882
/Jens
On Thu, May 15, 2014 at 1:03 PM, Eric Mootz wrote:
> Hey list,
>
> just wanted to ask you guys if, by any chance, somebody ma
Hey list,
just wanted to ask you guys if, by any chance, somebody made some cool
stuff recently using one (or more) of the Mootzoid plugins.
I'd like to add some new customer works to my website ;)
Thanks!
Eric
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