Hi Pierre,
Yes, I remember now.
The one that inherits the texture from underlying polygon without having to
apply UV is the very old hair version that's applied after the rendering,
that post-processing one.
Thanks a lot for the reply.
On Wed, Jan 25, 2017 at 3:28 AM, Pierre Schiller <
activemot
You need to apply uv´s first, since the property that HAIR inhereits (and
needs) are UV coordinates.
On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask wrote:
> Hi all,
>
> I used to do this long time ago in the past, but I forgot since I haven't
> been in touch with Softimage for long.
>
> Is there a w
Hi all,
I used to do this long time ago in the past, but I forgot since I haven't
been in touch with Softimage for long.
Is there a way to transfer material per polygon to the hair material?
Let's say I want to transfer checkerboard pattern I made by assigning every
square on a grid black and wh
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