Re: Hair material based on material per poly

2017-01-25 Thread Joe Bask
Hi Pierre, Yes, I remember now. The one that inherits the texture from underlying polygon without having to apply UV is the very old hair version that's applied after the rendering, that post-processing one. Thanks a lot for the reply. On Wed, Jan 25, 2017 at 3:28 AM, Pierre Schiller < activemot

Re: Hair material based on material per poly

2017-01-24 Thread Pierre Schiller
You need to apply uv´s first, since the property that HAIR inhereits (and needs) are UV coordinates. On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask wrote: > Hi all, > > I used to do this long time ago in the past, but I forgot since I haven't > been in touch with Softimage for long. > > Is there a w

Hair material based on material per poly

2017-01-24 Thread Joe Bask
Hi all, I used to do this long time ago in the past, but I forgot since I haven't been in touch with Softimage for long. Is there a way to transfer material per polygon to the hair material? Let's say I want to transfer checkerboard pattern I made by assigning every square on a grid black and wh