Hey,
I thought I'd solved my problem with images distorting in spherical mapping,
by...what? Reading the manual. But, no
Apparently, creating a 'purely implicit' texture projection is supposed to
solve this issue of image distortion at the poles. They even have pictures
proving it. However
If you set "implicit projection", it will be visible only in render.
Anyway you can't freeze it or it will lose the implicit property.
2013/7/28 Nancy Jacobs
> Hey,
>
> I thought I'd solved my problem with images distorting in spherical
> mapping, by...what? Reading the manual. But, no
>
>
Uh... interesting bug, I've just discovered. I remembered freezing an
implicit object was losing the Implicit property. But it seems is not like
that anymore.
To prevent this problem Softimage simply doesn't let you freeze the object.
The bug is (if it is a bug as I think it is) after trying to fre
Luca, I didn't freeze the object, but the image texture doesn't render either.
I'm using 2014 also.
On Jul 27, 2013, at 11:06 PM, "Luca" wrote:
> Uh... interesting bug, I've just discovered. I remembered freezing an
> implicit object was losing the Implicit property. But it seems is not li
Strange.
What you need to do is :
1 - Create Sphere
2 - set Sphere or UV projection.
3 - in the same ppg EDIT the Uv Projection and choose "Implicit"
4 - Render. It should work.
2013/7/28 Nancy Jacobs
> Luca, I didn't freeze the object, but the image texture doesn't render
> either. I'm using
You cannot implicit texture a reflection map, as the texture is applied to
the environment,
not the sphere's surface.
On Sun, Jul 28, 2013 at 9:27 AM, Luca wrote:
> Strange.
> What you need to do is :
>
> 1 - Create Sphere
> 2 - set Sphere or UV projection.
> 3 - in the same ppg EDIT the Uv
Thanks Luca, for letting me know it doesnt show in ogl. it does render -- it
seems I had my HDRI disabled so I wasn't getting any light.
On Jul 28, 2013, at 9:27 AM, "Luca" wrote:
> Strange.
> What you need to do is :
>
> 1 - Create Sphere
> 2 - set Sphere or UV projection.
> 3 - in the s
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