I wasn't necessarily speaking in terms of Fabric when thinking of -Ideal
DCC processes-
& maybe should have created an other thread named exactly that sorry.
Perhaps seeing how things like SI-ASCII format or other things can be
such long shots
even if by sentiment of a majority, led me to ex
Clarisse uses a renderer which is integrated with the editing. That's
different.
More efficient for certain things, much more limited in others.
Arnold is not our product. Neither is VRay or Pixar RenderMan. Our niche is
to work best with everybody. There's no point in focusing only on Arnold an
Didn't really mean anything, (speaking entirely hypothetically)
But yes you did get what I was saying,
I don't think it's necessary to translate only when hitting render buttons.
(progressively, on creation/change, and/or on idle? even if not
necessarily saved with the scene)
But would storing
> a dynamic ASS compilation as the scene is built saved in parallel with
the scene
Not sure to understand what you mean by "ASS compilation", but storing all
the geometry in an ass file would be very heavy. Flora can generate the
trees at render time in Arnold or in real time in
Softimage/Maya/Cre
Yes, and there's already far less translation time generally with Arnold
(only changes) which is already very good!
On 30/01/2013 8:16 PM, Steven Caron wrote:
the translation always has to happen, even when arnold is ran
interactively inside of softimage through sitoa. in the last video on
thi
the translation always has to happen, even when arnold is ran interactively
inside of softimage through sitoa. in the last video on this page...
http://fabricengine.com/creation/flora/
helge mentions the "standins will be improved throughout the beta",
regardless he could have drawn a render regi
Okay, maybe I was really dreaming there..
perhaps a dynamic ASS compilation as the scene is built saved in
parallel with the scene ? (speaking through my hat but)
But I was trying to think of something which could go on par with
Clarisse or PiVR on that (translationless) side, (while dreaming)
>From Helge's demo I gathered all they do for the trees is save a plain text
set of parameters to feed the L-sys and populator, that means presets
should be possible already, unless the final product diverged from that.
On Thu, Jan 31, 2013 at 11:25 AM, Andy Moorer wrote:
> Perhaps the best thin
just for clarification, what do you mean 'native arnold rendering'?
cause, a custom arnold procedural is about as native as a 3rd party can get.
On Wed, Jan 30, 2013 at 4:33 PM, Jason S wrote:
> With native Arnold rendering, without scene translation.
>
> Couldn't stop dreaming ;p
>
>
>
> On 3
With native Arnold rendering, without scene translation.
Couldn't stop dreaming ;p
On 30/01/2013 5:15 PM, Jason S wrote:
This while knowing it would be it's own thing (probably very
different.. with perhaps a better philosophy)
Okay stopping dreaming :)
On 30/01/2013 4:47 PM, Jason S wrote
Perhaps the best thing then would be simply user-created presets... One thing
the makers of the unity game engine do which is quite clever is they make their
site a repository of such things. It makes purchasing their engine compelling
because you immediately get a sense of an active community a
This while knowing it would be it's own thing (probably very different..
with perhaps a better philosophy)
Okay stopping dreaming :)
On 30/01/2013 4:47 PM, Jason S wrote:
Yet I dunno, something tells me it would be proportionately welcome :)
sk.com>] On Behalf Of Jason S
Sent: 30 January 2013 9:03 PM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
Subject: Re: Introducing Creation: Flora (and a business model shift)
On 30/01/2013 11:25 AM, Paul Doyle wrote:
> thanks for t
mage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
> Sent: 30 January 2013 9:03 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Introducing Creation: Flora (and a business model shift)
>
>
> On 30/01/2013 11:25 AM,
About the library question.
As I'm playing with Flora actually, it is really fun to design a tree just
playing with the fancy sliders. There is a great control (really), and
spending a couple of hours is enough to understand those parameters and get
a clear picture on all the possible combinations
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: 30 January 2013 9:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Introducing Creation: Flora (and a business model shift)
On 30/01/2013 11:25 AM, Paul Doyle wrote:
> thanks for the feedback. At this stage we
On 30/01/2013 11:25 AM, Paul Doyle wrote:
thanks for the feedback. At this stage we do not have plans to provide
plant libraries with Flora.
Perhaps not a full blown library, but maybe a few good elements to start
with/try out of the box I think might be good.
On 30/01/2013 2:41 PM, Paul D
nce of clients now, not just the coding-savvy.
>> Best wishes and much success!!
>> Eugen
>>
>>
>> Am 30.01.2013 11:07, schrieb Dan Yargici:
>>
>> Sounds great! Seems like a way more sensible way of doing things to me!
>>
>> DAN
>>
>>
>> O
gt;
>> Sounds great! Seems like a way more sensible way of doing things to me!
>>
>> DAN
>>
>>
>> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch
>> wrote:
>>
>>> That looks like a good model.
>>>
>>>
>>> On Wed, Ja
gt;> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch
>>> wrote:
>>>> That looks like a good model.
>>>>
>>>>
>>>> On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus wrote:
>>>>> Genius…
>>>>>
>>>>>
gt;
>> Am 30.01.2013 11:07, schrieb Dan Yargici:
>>
>> Sounds great! Seems like a way more sensible way of doing things to me!
>>
>> DAN
>>
>>
>> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch
>> wrote:
>>
>>> That looks
k.com>] *On
Behalf Of *Paul Doyle
*Sent:* Wednesday, 30 January 2013 4:09 AM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Introducing Creation: Flora (and a business
mo
gt;
>
> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch wrote:
>
>> That looks like a good model.
>>
>>
>> On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus wrote:
>>
>>> Genius…
>>>
>>>
>>>
>>> *From:* softimage-boun...@listpr
nuary 2013 4:09 AM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Introducing Creation: Flora (and a business model
shift)
Hi everyone - I'm pleased to share some news with you.
_Creation: Flora_
We'v
* **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
>> *Sent:* Wednesday, 30 January 2013 4:09 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Introducing Creation: Flora (and a bus
ry 2013 4:09 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Introducing Creation: Flora (and a business model shift)
>
> ** **
>
> Hi everyone - I'm pleased to share some news with you.
>
> ** **
>
> *Creation: Flora*
>
> We've been working
Genius...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Wednesday, 30 January 2013 4:09 AM
To: softimage@listproc.autodesk.com
Subject: Introducing Creation: Flora (and a business model shift)
Hi everyone - I
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