Re: Introducing Creation: Flora (and a business model shift)

2013-01-31 Thread Jason S
I wasn't necessarily speaking in terms of Fabric when thinking of -Ideal DCC processes- & maybe should have created an other thread named exactly that sorry. Perhaps seeing how things like SI-ASCII format or other things can be such long shots even if by sentiment of a majority, led me to ex

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Helge Mathee
Clarisse uses a renderer which is integrated with the editing. That's different. More efficient for certain things, much more limited in others. Arnold is not our product. Neither is VRay or Pixar RenderMan. Our niche is to work best with everybody. There's no point in focusing only on Arnold an

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
Didn't really mean anything, (speaking entirely hypothetically) But yes you did get what I was saying, I don't think it's necessary to translate only when hitting render buttons. (progressively, on creation/change, and/or on idle? even if not necessarily saved with the scene) But would storing

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Guillaume Laforge
> a dynamic ASS compilation as the scene is built saved in parallel with the scene Not sure to understand what you mean by "ASS compilation", but storing all the geometry in an ass file would be very heavy. Flora can generate the trees at render time in Arnold or in real time in Softimage/Maya/Cre

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
Yes, and there's already far less translation time generally with Arnold (only changes) which is already very good! On 30/01/2013 8:16 PM, Steven Caron wrote: the translation always has to happen, even when arnold is ran interactively inside of softimage through sitoa. in the last video on thi

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Steven Caron
the translation always has to happen, even when arnold is ran interactively inside of softimage through sitoa. in the last video on this page... http://fabricengine.com/creation/flora/ helge mentions the "standins will be improved throughout the beta", regardless he could have drawn a render regi

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
Okay, maybe I was really dreaming there.. perhaps a dynamic ASS compilation as the scene is built saved in parallel with the scene ? (speaking through my hat but) But I was trying to think of something which could go on par with Clarisse or PiVR on that (translationless) side, (while dreaming)

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Raffaele Fragapane
>From Helge's demo I gathered all they do for the trees is save a plain text set of parameters to feed the L-sys and populator, that means presets should be possible already, unless the final product diverged from that. On Thu, Jan 31, 2013 at 11:25 AM, Andy Moorer wrote: > Perhaps the best thin

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Steven Caron
just for clarification, what do you mean 'native arnold rendering'? cause, a custom arnold procedural is about as native as a 3rd party can get. On Wed, Jan 30, 2013 at 4:33 PM, Jason S wrote: > With native Arnold rendering, without scene translation. > > Couldn't stop dreaming ;p > > > > On 3

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
With native Arnold rendering, without scene translation. Couldn't stop dreaming ;p On 30/01/2013 5:15 PM, Jason S wrote: This while knowing it would be it's own thing (probably very different.. with perhaps a better philosophy) Okay stopping dreaming :) On 30/01/2013 4:47 PM, Jason S wrote

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Andy Moorer
Perhaps the best thing then would be simply user-created presets... One thing the makers of the unity game engine do which is quite clever is they make their site a repository of such things. It makes purchasing their engine compelling because you immediately get a sense of an active community a

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
This while knowing it would be it's own thing (probably very different.. with perhaps a better philosophy) Okay stopping dreaming :) On 30/01/2013 4:47 PM, Jason S wrote: Yet I dunno, something tells me it would be proportionately welcome :)

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
sk.com>] On Behalf Of Jason S Sent: 30 January 2013 9:03 PM To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> Subject: Re: Introducing Creation: Flora (and a business model shift) On 30/01/2013 11:25 AM, Paul Doyle wrote: > thanks for t

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Paul Doyle
mage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S > Sent: 30 January 2013 9:03 PM > To: softimage@listproc.autodesk.com > Subject: Re: Introducing Creation: Flora (and a business model shift) > > > On 30/01/2013 11:25 AM,

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Guillaume Laforge
About the library question. As I'm playing with Flora actually, it is really fun to design a tree just playing with the fancy sliders. There is a great control (really), and spending a couple of hours is enough to understand those parameters and get a clear picture on all the possible combinations

RE: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Brent McPherson
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S Sent: 30 January 2013 9:03 PM To: softimage@listproc.autodesk.com Subject: Re: Introducing Creation: Flora (and a business model shift) On 30/01/2013 11:25 AM, Paul Doyle wrote: > thanks for the feedback. At this stage we

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Jason S
On 30/01/2013 11:25 AM, Paul Doyle wrote: thanks for the feedback. At this stage we do not have plans to provide plant libraries with Flora. Perhaps not a full blown library, but maybe a few good elements to start with/try out of the box I think might be good. On 30/01/2013 2:41 PM, Paul D

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Paul Doyle
nce of clients now, not just the coding-savvy. >> Best wishes and much success!! >> Eugen >> >> >> Am 30.01.2013 11:07, schrieb Dan Yargici: >> >> Sounds great! Seems like a way more sensible way of doing things to me! >> >> DAN >> >> >> O

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Paul Doyle
gt; >> Sounds great! Seems like a way more sensible way of doing things to me! >> >> DAN >> >> >> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch >> wrote: >> >>> That looks like a good model. >>> >>> >>> On Wed, Ja

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Andy Moorer
gt;> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch >>> wrote: >>>> That looks like a good model. >>>> >>>> >>>> On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus wrote: >>>>> Genius… >>>>> >>>>>

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Guillaume Laforge
gt; >> Am 30.01.2013 11:07, schrieb Dan Yargici: >> >> Sounds great! Seems like a way more sensible way of doing things to me! >> >> DAN >> >> >> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch >> wrote: >> >>> That looks

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Eugen Sares
k.com>] *On Behalf Of *Paul Doyle *Sent:* Wednesday, 30 January 2013 4:09 AM *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Introducing Creation: Flora (and a business mo

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Paul Doyle
gt; > > On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch wrote: > >> That looks like a good model. >> >> >> On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus wrote: >> >>> Genius… >>> >>> >>> >>> *From:* softimage-boun...@listpr

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Eugen Sares
nuary 2013 4:09 AM *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Introducing Creation: Flora (and a business model shift) Hi everyone - I'm pleased to share some news with you. _Creation: Flora_ We'v

Re: Introducing Creation: Flora (and a business model shift)

2013-01-30 Thread Dan Yargici
* ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle >> *Sent:* Wednesday, 30 January 2013 4:09 AM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Introducing Creation: Flora (and a bus

Re: Introducing Creation: Flora (and a business model shift)

2013-01-29 Thread Leonard Koch
ry 2013 4:09 AM > *To:* softimage@listproc.autodesk.com > *Subject:* Introducing Creation: Flora (and a business model shift) > > ** ** > > Hi everyone - I'm pleased to share some news with you. > > ** ** > > *Creation: Flora* > > We've been working

RE: Introducing Creation: Flora (and a business model shift)

2013-01-29 Thread Nick Angus
Genius... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Wednesday, 30 January 2013 4:09 AM To: softimage@listproc.autodesk.com Subject: Introducing Creation: Flora (and a business model shift) Hi everyone - I&#