GTX 660 and Softimage 2012/ 2014
Hi everyone. Yesterday I was talking to a coleague and he mentioned that a
gamming card inside
my cpu will render no difference against the GTX 660 I already have installed
for softimage 2012,
since CUDA wasn´t fully supported in that version of mental ray.
So I
*To:* softimage@listproc.autodesk.com
*Subject:* Nvidia GTX 660 and Softimage 2012/ 2014
Hi everyone. Yesterday I was talking to a coleague and he mentioned that a
gamming card inside
my cpu will render no difference against the GTX 660 I already have
installed for softimage 2012,
since CUDA
Hi everyone. Yesterday I was talking to a coleague and he mentioned that a
gamming card inside
my cpu will render no difference against the GTX 660 I already have installed
for softimage 2012,
since CUDA wasn´t fully supported in that version of mental ray.
So I wonder if I get the chance to
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Friday, January 31, 2014 3:57 PM
To: softimage@listproc.autodesk.com
Subject: Nvidia GTX 660 and Softimage 2012/ 2014
Hi everyone. Yesterday I was talking to a coleague and he mentioned that a
gamming card
card you get.
Cheers
Ola
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera
*Sent:* Friday, January 31, 2014 3:57 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Nvidia GTX 660 and Softimage 2012/ 2014
Hi
Afaik Gelato was written by Larry Gritz after he left Pixar and was based on
his former work on PRMan and BMRT.
The product did not do very well (it was a revolutionary concept at that time
but slow as hell), and was eventuall bought out by Nvidia and successively
rewritten to use the GPU,
Where *is* Daniel Rind? It's one of those mysteries of Softimage land...
On Fri, Jan 31, 2014 at 6:06 PM, Stefan Kubicek s...@tidbit-images.comwrote:
Afaik Gelato was written by Larry Gritz after he left Pixar and was based
on his former work on PRMan and BMRT.
The product did not do very
I was just about to ask the exact same question :D
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Fri, Jan 31, 2014 at 5:26 PM, Dan Yargici danyarg...@gmail.com wrote:
Where *is* Daniel Rind? It's one
Agreed. Redshift is really shaping up nicely. It avoids the problem a lot
of the GPU renderers have with forcing you to load everything into the
graphics card's memory to render.
-Paul
ᐧ
On Fri, Jan 31, 2014 at 11:54 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
In any case if youvare
In any case if youvare looking for gpu rendering solution dont look any
further as redshift is the gpurenderer to go too right now
On Jan 31, 2014 5:38 PM, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
I was just about to ask the exact same question :D
-M
--
I was asking myself the same question for years until early 2010 when he
suddenly stood next to my desk at the company I was working a few years ago -
Sproing Interactive in Vienna. They didn't even know whom they had hired, and
it was not for Softimage programming or support either, but for
You may want to check out Reshift3D.com
GPU rendering for Softimage, in Beta, supports most standard shaders with a
few specialty shaders
On Fri, Jan 31, 2014 at 9:57 AM, David Rivera
activemotionpictu...@yahoo.com wrote:
Hi everyone. Yesterday I was talking to a coleague and he mentioned
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