Re: Fabric Engine - portable characters and manipulation

2013-08-26 Thread peter_b
character rigs portable between applications... isn’t that like the holy grail? this sounds like a HUGE step in freeing productions from a single DCC application. From: Paul Doyle Sent: Monday, August 26, 2013 6:23 PM To: softimage@listproc.autodesk.com Subject: Fabric Engine - portable charac

Re: Fabric Engine - portable characters and manipulation

2013-08-26 Thread Eric Turman
This is very very intriguing indeed. What components exactly do I need to start creating a generalized rigging system using this as a frameworks? On Mon, Aug 26, 2013 at 11:34 AM, wrote: > character rigs portable between applications... isn’t that like the > holy grail? > this sounds like a H

Re: Fabric Engine - portable characters and manipulation

2013-08-26 Thread Helge Mathee
Well - that's a good question really. You can script splice using python and jscript inside soft, using mel + python inside maya. So I'd say you'd use python (common nominator) inside the DCCs, with slight adaptations concerning the command for each one. Then you'd build your picking, synaptics,

Re: Fabric Engine - portable characters and manipulation

2013-08-26 Thread Stefan Kubicek
I've spent so much time trying to come up with a modular rigging system that comes close to the haptics of CAT and Character Studio in terms of limb creation and direct joint manipulation, but this is the only thing that comes close to it, and even surpasses it in terms of flexibility by miles.I c

Re: Fabric Engine - portable characters and manipulation

2013-08-26 Thread Helge Mathee
Hey Stefan, yes - you'd have to implement that. You could also use the python callbacks to create a temporary softimage object, connect it using expressions to the channels, let's say, snap it etc and then during the cleanup callback remove the object again. It's all about the workflow you def

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
We spent a bit of time working on a car asset to show the portability of the asset and rig controls - it's pretty cool to see the same rig in Softimage and Maya. it's also showing some interesting stuff around rigging that can't be tackled with the standard approaches. It also shows that Softimage

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
Nice, its exciting to see the same thing in both apps :) On Thu, Aug 29, 2013 at 5:23 PM, Paul Doyle wrote: > We spent a bit of time working on a car asset to show the portability of > the asset and rig controls - it's pretty cool to see the same rig in > Softimage and Maya. it's also showing s

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
Great stuff guys! Can't wait to get my hands on it. :) Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle wrote: > We spent a bit of time working on a car asset to show the portability of > the asset and rig control

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
We have decided not to distribute it to people with beards that live in Quebec. Sorry. On 29 August 2013 19:37, Eric Thivierge wrote: > Great stuff guys! Can't wait to get my hands on it. :) > > > Eric Thivierge > http://www.ethivierge.com > > > On T

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
Your winter sales are going to suck sir... Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 7:39 PM, Paul Doyle wrote: > We have decided not to distribute it to people with beards that live in > Quebec. Sorry. > > > On 29 August 2013

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Miquel Campos
Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald than Eric. That should compensate the equation :D Miquel Campos www.miquelTD.com 2013/8/29 Paul Doyle > We have decided not to distribute it to people with beards t

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
There's an exemption if your name is not Eric. On 29 August 2013 19:47, Miquel Campos wrote: > Oh S***t !!! I also have beard and live in Quebec. : ( But I am more bald > than Eric. That should compensate the equation :D > > > > > Miquel Camp

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Sylvain Lebeau
pouhahahahahahahahaha Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM On 2013-08-29, at 7:39 PM, Paul Doyle wrote: > We have decided not to distribute it to people

RE: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Matt Lind
His name isn't 'not Eric' . ;) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle Sent: Thursday, August 29, 2013 4:49 PM To: softimage@listproc.autodesk.com Subject: Re: Fabric Engine - portable

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
Good thing I don't live in Quebec then ;) On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau wrote: > pouhahahahahahahahaha > > > *Sylvain Lebeau // SHED** > *V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
You're missing out on the wonderful February weather and pleasant summer evenings. On 29 August 2013 19:50, Eric Turman wrote: > Good thing I don't live in Quebec then ;) > > > On Thu, Aug 29, 2013 at 6:49 PM, Sylvain Lebeau wrote: > >> pouhahahahahahahahaha >> >> >> *Sylvain Lebeau // SHED**

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Turman
True...it is hotter than hades right now down here in Texas :P ...not as bad as prior years though On Thu, Aug 29, 2013 at 6:56 PM, Paul Doyle wrote: > You're missing out on the wonderful February weather and pleasant summer > evenings. > > > > On 29 August 2013 19:50, Eric Turman wrote: > >>

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
I'm a delicate English flower. 6 years into Quebec life and I still go into shock in winter and summer :) On 29 August 2013 19:59, Eric Turman wrote: > True...it is hotter than hades right now down here in Texas :P ...not as > bad as prior years though > > > On Thu, Aug 29, 2013 at 6:56 PM, Pau

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
I hate you all... Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 7:48 PM, Paul Doyle wrote: > There's an exemption if your name is not Eric. > > > On 29 August 2013 19:47, Miquel Campos wrote: > >> Oh S***t !!! I also have beard a

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Paul Doyle
Come on everyone, stop making jokes at Eric's expense. I appear to have derailed my own thread. On 29 August 2013 20:07, Eric Thivierge wrote: > I hate you all... > > > Eric Thivierge > http://www.ethivierge.com > > > On Thu, Aug 29, 2013 at 7:48 PM

Re: Fabric Engine - portable characters and manipulation

2013-08-29 Thread Eric Thivierge
Delicate is an understatement... Eric Thivierge http://www.ethivierge.com On Thu, Aug 29, 2013 at 8:07 PM, Paul Doyle wrote: > I'm a delicate English flower. 6 years into Quebec life and I still go > into shock in winter and summer :) > > > On 29 Au