Good job bro!
On 2017-03-09 14:39, Olivier Jeannel wrote:
I made a little tutorial on how to get local rotation when working in
houdini.
https://vimeo.com/207626604
Build an orientation matrix
Rotate using the orient attribute before the copy sop
Rotate objects after the copy sop.
And it's a
istproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Olivier Jeannel
> *Sent:* 13 March 2017 18:47
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Houdini tutorial | Building the ori
2017 18:47
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Houdini tutorial | Building the orientation matrix for local
rotation
Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ?
2017-03-13 19:44 GMT+01:00
Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ?
2017-03-13 19:44 GMT+01:00 Olivier Jeannel :
> Vop is close to ICE.
> VOP is the visual version of VEX which is code (coding vector).
> In fact, when you build some Vop trees, you can see the resulting Vex code.
>
> It's ju
Vop is close to ICE.
VOP is the visual version of VEX which is code (coding vector).
In fact, when you build some Vop trees, you can see the resulting Vex code.
It's just me beeing more able to build and read Vop nodes rather Vex lines.
2017-03-13 15:55 GMT+01:00 Chris Marshall :
> And it's all
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 13 March 2017 14:55
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Houdini tutorial | Building the orientation
And it's all VOP! ? As opposed to what? And what's the advantage /
difference?
On 9 March 2017 at 13:39, Olivier Jeannel wrote:
> I made a little tutorial on how to get local rotation when working in
> houdini.
> https://vimeo.com/207626604
>
> Build an orientation matrix
> Rotate using the ori
-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Schiffer
>> *Sent:* 10 March 2017 19:35
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list <
>> softimage@listproc.autod
using two separate nodes.
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Ed Schiffer
> *Sent:* 10 March 2017 19:35
> *To:* Official Softimage Users Mailing List. https://groups.googl
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Schiffer
Sent: 10 March 2017 19:35
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Houdini tutorial | Building the orientation matrix for local
rotation
really good tutorial
really good tutorial, Oliver.
thanks
On 10 March 2017 at 08:42, Tim Bolland wrote:
> Thank you Olivier!
>
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel <
> facialdel...@gmail.com>
> *S
Thank you Olivier!
From: softimage-boun...@listproc.autodesk.com
on behalf of Olivier Jeannel
Sent: 09 March 2017 13:39
To: softimage@listproc.autodesk.com
Subject: Houdini tutorial | Building the orientation matrix for local rotation
I made a little tutorial
Just a thought with regards to the creation of the ‘up vector’ via the Point
SOP. This has been deprecated in H16 and in its place you would use the
Attribute Expression SOP (you can still call it on the tab menu via Point…) as
this is multithreaded. The workflows a little different but just a s
Nice clear explanation Oliver.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: 09 March 2017 13:40
To: softimage@listproc.autodesk.com
Subject: Houdini tutorial | Building the orientation matrix for local rotatio
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