There was a thread about a problem that sounded very similar some days ago
(XSI hair and Random Generation). Reading up on it I'm not sure if a
solution was ultimately found, but there are still some hints in there you
might want to try, lile rendering each segment from the same scene, and
It was 'XSI hair and Random Generation' (Jul
14th)
On 07/25/14 16:53, Stefan Kubicek wrote:
There was a thread about a problem that sounded very similar
some days ago (XSI hair and Random Generation). Reading up on it
I
Cache out the strands and it should work.
Sent from my iPad
> On 25 Jul 2014, at 15:53, Ivan Vasiljevic wrote:
>
> Hello list,
>
> Did anyone had problems rendering Fuzz on the farm in terms of flickering
> strands?
> Rendering in local goes fine.
>
> Cheers.
> Ivan
>
> --
> Ivan Vasiljevi
Yeah caching will definitely help, and is a proper way to go, it's just
that it goes real slow with 4mil strands and I am not sure if caching on
multiple machines would 'cause flicker, I'll go through that process on
Monday, and keep updates here.
Thanks for suggestions everyone.
Ivan
On Sat, Ju
I've cached the stuff. 100 frames took 8h to cache. ~800Mb file size per
frame. Still flickering!!!
I'll investigate further... With smaller strand count but the problem seems
not to be consistent with smaller strand count if I remember correctly.
Ivan
On Sun, Jul 27, 2014 at 12:32 PM, Ivan Vasi
So after testing various options I can say that my Fuzz setup always
flickers inside view-port too, so nothing to do with rendering stuff.
I've seen tests on vimeo with fuzz animation(https://vimeo.com/91257776).
Did anyone had luck setting it up for animation without any flicker here?
Thanks.
Iva
etc...
Cheers, Nick
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic
[klebed...@gmail.com]
Sent: 30 July 2014 01:52
To: softimage@listproc.autodesk.com
Subject: Re: Rendering Fuzz on farm flicker problem
So after testi
stproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic [
> klebed...@gmail.com]
> *Sent:* 30 July 2014 01:52
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Rendering Fuzz on farm flicker problem
>
> So after testing various optio
Let me know if you need a scene file or a diagram etc...
>>
>> Cheers, Nick
>> From: softimage-boun...@listproc.autodesk.com
>> [softimage-boun...@listproc.autodesk.com] on behalf of Ivan Vasiljevic
>> [klebed...@gmail.com]
>> Sent: 30 July 2014 01:52
>> To: softimage@li
@listproc.autodesk.com
Subject: Re: Rendering Fuzz on farm flicker problem
If you cache, (strandsize, strand position, strand colour) then apply the cache
before the cage, getting rid of the fuzz compound entirely as you won't need it
once styling is done, Then it will won't flicker and
From:
Busty kelp [p...@bustykelp.com]
Subject: Re: Rendering Fuzz on farm flicker
problem
If you cache, (strandsize, strand position
at!
>
> Thanks Paul
>
> --
> *From:* Busty kelp [p...@bustykelp.com]
>
> *Subject:* Re: Rendering Fuzz on farm flicker problem
>
> If you cache, (strandsize, strand position, strand colour) then apply
> the cache before the cage, getting rid
21:58, Nick Angus wrote:
>> - hide quoted text -
>>
>> Yes that is exactly the advice I followed and it worked every time after
>> that!
>>
>> Thanks Paul
>>
>> ----------
>> *From:* Busty kelp [p...@bustykelp.com]
>>
&g
ly the advice I followed and it worked every time after
>>>> that!
>>>>
>>>> Thanks Paul
>>>>
>>>> From: Busty kelp [p...@bustykelp.com]
>>>>
>>>> Subject: Re: Rendering Fuzz on farm flicker problem
>>>
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