Lind
> Sent: 15 November 2016 08:31
> To: softimage@listproc.autodesk.com
> Subject: RE: SI|3D Flashback
>
> I believe the developer's name is Francois Painchaud.
>
> Matt
>
>
> Date: Mon, 14 Nov 2016 08:47:09 +
> From: Brent McPherson <brent.mcpher...@autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: 15 November 2016 08:31
To: softimage@listproc.autodesk.com
Subject: RE: SI|3D Flashback
I believe the developer's name is Francois Painchaud.
Matt
Date: Mon, 14 Nov 2016 08:47:09 +
From: Brent McPherson
I believe the developer's name is Francois Painchaud.
Matt
Date: Mon, 14 Nov 2016 08:47:09 +
From: Brent McPherson <brent.mcpher...@autodesk.com>
Subject: RE: SI|3D Flashback
To: "softimage@listproc.autodesk.com"
The volume deform was inspired by Grabber and the guy beh
...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: 11 November 2016 20:52
To: softimage@listproc.autodesk.com
Subject: RE: SI|3D Flashback
The company name was spelled Konshus IIRC. The design of XSI’s Volume Deformer
was indeed based on their Grabber plugin for SI|3D. Konshus also made a
sculpting
One of my favourite underrated but powerful tools back in the day was
+Replace. It was one of the Pison tools I think. It just let you swap out
objects' geometry but keep all their parameters. It felt like magic when I
discovered it. Stupid really looking back. Wasn't Halfdan originally one of
...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Friday, November 11, 2016 3:46 PM
To: softimage@listproc.autodesk.com
Subject: RE: SI|3D Flashback
I think MetaMesh was from PhoenixTools.
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.
I think MetaMesh was from PhoenixTools.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord
Sent: Friday, November 11, 2016 9:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: SI|3D Flashback
Ah yes the Grabber
Ah yes the Grabber! It became the Volume Deform in XSI. I thought it
worked better as a modeling tool in soft, but was a better deform tool
in XSI.
Conscious also made the MetaMesh plugin if my memory serves me well. It
was an implementation of subd in Soft|3D.
On 11/11/2016 01:31 PM, Sven
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