Thanks for all the input guys!
Got it working in the end with just a simple incidence.
On 18/03/2015 20:28, Matt Lind wrote:
Scalar state should be working just fine.
I assume you're trying to compute incidence using a dot product? Make
sure your input vectors are unit vectors and described in
Scalar state should be working just fine.
I assume you're trying to compute incidence using a dot product? Make sure
your input vectors are unit vectors and described in the same coordinate
space. Also make sure your vector orientations are described correctly as
well. Remember, the viewing
+
Subject: Re: scalar state still working?
To: softimage@listproc.autodesk.com
sacrilege, the scene material has been compromised ;)
On 18 March 2015 at 17:53, Andi Farhall wrote:
or like this
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> Date: Wed, 18 Mar 2015 17:27:14 +
> Subject: Re: scalar state still working?
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Date: Wed, 18 Mar 2015 17:27:14 +
Subject: Re: scalar state
If you're Arnolding then you can use the utility shader's ndoteye as
incidence.
A.
On 18 March 2015 at 17:17, Orlando Esponda
wrote:
> try an incidence node connected to the input of a gradient mixer.
>
> On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel wrote:
>
>> Hey guys
>> I remember using
try an incidence node connected to the input of a gradient mixer.
On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel wrote:
> Hey guys
> I remember using the scalar state node, with a gradient, to create a
> gradient based on incidence... this doesn't work any more??
> Am I being dumb, or is it brok
working here - ver 2015
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