sacrilege, the scene material has been compromised ;)

On 18 March 2015 at 17:53, Andi Farhall <hack...@outlook.com> wrote:

> or like this
>
>
>
>
>
> ...........................................................................
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
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> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
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> ------------------------------
> Date: Wed, 18 Mar 2015 17:27:14 +0000
> Subject: Re: scalar state still working?
> From: adammsee...@gmail.com
> To: softimage@listproc.autodesk.com
>
>
> If you're Arnolding then you can use the utility shader's  ndoteye as
> incidence.
>
> A.
>
>
> On 18 March 2015 at 17:17, Orlando Esponda <orlando.espo...@gmail.com>
> wrote:
>
> try an incidence node connected to the input of a gradient mixer.
>
> On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
>
> Hey guys
> I remember using the scalar state node, with a gradient, to create a
> gradient based on incidence... this doesn't work any more??
> Am I being dumb, or is it broken?
> G
>
>
>
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