sacrilege, the scene material has been compromised ;) On 18 March 2015 at 17:53, Andi Farhall <hack...@outlook.com> wrote:
> or like this > > > > > > ........................................................................... > http://www.hackneyeffects.com/ > https://vimeo.com/user4174293 > http://www.linkedin.com/pub/andi-farhall/b/496/b21 > > > http://www.flickr.com/photos/lord_hackney/ > http://spylon.tumblr.com/ > > This email and any attachments to it may be confidential and are intended > solely for the use of the individual to whom it is addressed. Any views or > opinions expressed are solely those of the author and do not necessarily > represent those of Hackney Effects Ltd. > > If you are not the intended recipient of this email, you must neither take > any action based upon its contents, nor copy or show it to anyone. > > Please contact the sender if you believe you have received this email in > error. > ------------------------------------------------------------ > > > ------------------------------ > Date: Wed, 18 Mar 2015 17:27:14 +0000 > Subject: Re: scalar state still working? > From: adammsee...@gmail.com > To: softimage@listproc.autodesk.com > > > If you're Arnolding then you can use the utility shader's ndoteye as > incidence. > > A. > > > On 18 March 2015 at 17:17, Orlando Esponda <orlando.espo...@gmail.com> > wrote: > > try an incidence node connected to the input of a gradient mixer. > > On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel <nagv...@gmail.com> wrote: > > Hey guys > I remember using the scalar state node, with a gradient, to create a > gradient based on incidence... this doesn't work any more?? > Am I being dumb, or is it broken? > G > > > >