bugger, I'll never work again

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From: cgc...@gmail.com
Date: Wed, 18 Mar 2015 17:55:19 +0000
Subject: Re: scalar state still working?
To: softimage@listproc.autodesk.com

sacrilege, the scene material has been compromised ;)
On 18 March 2015 at 17:53, Andi Farhall <hack...@outlook.com> wrote:



or like this
              

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http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
represent those of Hackney Effects Ltd.If you are not the intended recipient of 
this email, you must neither take any action based upon its contents, nor copy 
or show it to anyone.Please contact the sender if you believe you have received 
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Date: Wed, 18 Mar 2015 17:27:14 +0000
Subject: Re: scalar state still working?
From: adammsee...@gmail.com
To: softimage@listproc.autodesk.com

If you're Arnolding then you can use the utility shader's  ndoteye as incidence.
A.

On 18 March 2015 at 17:17, Orlando Esponda <orlando.espo...@gmail.com> wrote:
try an incidence node connected to the input of a gradient mixer.

On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel <nagv...@gmail.com> wrote:
Hey guys

I remember using the scalar state node, with a gradient, to create a gradient 
based on incidence... this doesn't work any more??

Am I being dumb, or is it broken?

G




                                          

                                          

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