RE: terrain ascii xyz import

2013-04-19 Thread adrian wyer
@listproc.autodesk.com Subject: RE: terrain ascii xyz import Hi Adrian, Recently I had to import some xyz point cloud data as well (for a building though, rather than a terrain) and noticed the same thing. So I literally butchered his great script to import the colours as well (sorry Dan). I am

RE: terrain ascii xyz import

2013-04-18 Thread adrian wyer
-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: 24 January 2013 12:41 To: softimage@listproc.autodesk.com Subject: RE: terrain ascii xyz import cheers! in the end, we left the client to deal with their own lidar wrangling, using the lidar software to kick out rudimentary animation

RE: terrain ascii xyz import

2013-01-22 Thread adrian wyer
at vertices is the next step... a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 22 January 2013 15:14 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import OK in the end found

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put it down to Python being slow in the end... :/ DAN On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall

RE: terrain ascii xyz import

2013-01-09 Thread adrian wyer
Sent: 09 January 2013 09:34 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import Hey Chris, was that script of any use? Just curious! :) It's quite slow, as I'm sure you've noticed as you said it was a large file! Never could find a way to speed it up. I just put

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 09:34 *To:* **softimage@listproc.autodesk.com** *Subject:* Re: terrain ascii xyz import ** ** Hey Chris

RE: terrain ascii xyz import

2013-01-09 Thread adrian wyer
...@listproc.autodesk.com] On Behalf Of Dan Yargici Sent: 09 January 2013 10:30 To: softimage@listproc.autodesk.com Subject: Re: terrain ascii xyz import Hi Adrian. I used the data that Chris pasted into his mail to test with and that had no spaces... I use huge regular expression to parse the file

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 10:56 *To:* **softimage@listproc.autodesk.com** *Subject:* Re: terrain ascii xyz import ** ** Try

Re: terrain ascii xyz import

2013-01-09 Thread Dan Yargici
...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici *Sent:* 09 January 2013 10:56 *To:* **softimage@listproc.autodesk.com** *Subject:* Re: terrain ascii xyz import ** ** Try that. ** ** ** ** On Wed, Jan 9, 2013 at 12

Re: terrain ascii xyz import

2013-01-07 Thread Alan Fregtman
You want a pointcloud? Because that's just positions. It's not defining topology. You could probably make a grid of enough points and stick them to that pointcloud, but it could look shitty. On Mon, Jan 7, 2013 at 10:09 AM, Chris Marshall chrismarshal...@gmail.comwrote: Hi, Sorry for the

Re: terrain ascii xyz import

2013-01-07 Thread Dan Yargici
Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested though, it's just point data so it just makes a pointcloud. Hope it helps. DAN On Mon, Jan 7, 2013 at 5:09 PM,

Re: terrain ascii xyz import

2013-01-07 Thread Chris Marshall
OK Thanks, I'll take a look!! Cheers On 7 January 2013 16:22, Dan Yargici danyarg...@gmail.com wrote: Hey Chris, I quickly (read - some things may not work!) refactored my old .PLY importer for you. should work... Just rename as .py and run in the script editor. Like Alan suggested

Re: terrain ascii xyz import

2013-01-07 Thread Alan Fregtman
With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition -- Set Point Position (Who knows how the terrain is ordered though. It might look horrid.) On Mon, Jan 7, 2013 at 11:22 AM, Dan

Re: terrain ascii xyz import

2013-01-07 Thread Chris Marshall
That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote: With that, then you can use ICE on a grid of sufficient points and set up a tree like... Get

Re: terrain ascii xyz import

2013-01-07 Thread Dan Yargici
One good thing about my script is that you can ask it to take a small percentage of points if you want to have a quick preview. Also if you get bored and cancel during import you still get all the points processed up to that point. :) DAN On Mon, Jan 7, 2013 at 6:40 PM, Chris Marshall

Re: terrain ascii xyz import

2013-01-07 Thread Vladimir Jankijevic
oh, all right. If it's huge then this won't work that well I think :( On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.comwrote: That's what I was thinking. Once I get the file into soft, I'll know what I'm dealing with. It's a pretty huge file of points. On 7 January

Re: terrain ascii xyz import

2013-01-07 Thread Chris Marshall
ok thanks guys. I'll see how this goes. I can always break the file down into smaller pieces maybe. Or if Dan's script works well, take a percentage of the point instead. I'll report back! On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.chwrote: oh, all right. If it's

Re: terrain ascii xyz import

2012-12-16 Thread christian
maybe a bit late to the party (and maybe the plugin doesn't even work anymore) but have you looked at http://sukio.de/resources/Terrain_Import.htm? On Fri, Dec 14, 2012 at 8:12 PM, Matt Lind ml...@carbinestudios.com wrote: If it’s ASCII, an importer can probably be written fairly easily.

Re: terrain ascii xyz import

2012-12-14 Thread Chris Marshall
Thanks a lot Alan!! Just trying it out now. Will report back. Cheers Chris On 14 December 2012 14:57, Alan Fregtman alan.fregt...@gmail.com wrote: What does the format look like? Is it a pointcloud only or does it define topology also? Either way, you can import it into the opensource

RE: terrain ascii xyz import

2012-12-14 Thread Matt Lind
If it's ASCII, an importer can probably be written fairly easily. Do you have a sample file? Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Friday, December 14, 2012 5:19 AM To: