@listproc.autodesk.com
Subject: RE: terrain ascii xyz import
Hi Adrian,
Recently I had to import some xyz point cloud data as well (for a building
though, rather than a terrain) and noticed the same thing. So I literally
butchered his great script to import the colours as well (sorry Dan). I am
-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 24 January 2013 12:41
To: softimage@listproc.autodesk.com
Subject: RE: terrain ascii xyz import
cheers! in the end, we left the client to deal with their own lidar
wrangling, using the lidar software to kick out rudimentary animation
at vertices is the next step...
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 22 January 2013 15:14
To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import
OK in the end found
Hey Chris, was that script of any use? Just curious! :)
It's quite slow, as I'm sure you've noticed as you said it was a large file!
Never could find a way to speed it up. I just put it down to Python being
slow in the end... :/
DAN
On Mon, Jan 7, 2013 at 6:54 PM, Chris Marshall
Sent: 09 January 2013 09:34
To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import
Hey Chris, was that script of any use? Just curious! :)
It's quite slow, as I'm sure you've noticed as you said it was a large file!
Never could find a way to speed it up. I just put
** **
--
*From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
*Sent:* 09 January 2013 09:34
*To:* **softimage@listproc.autodesk.com**
*Subject:* Re: terrain ascii xyz import
** **
Hey Chris
...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 09 January 2013 10:30
To: softimage@listproc.autodesk.com
Subject: Re: terrain ascii xyz import
Hi Adrian.
I used the data that Chris pasted into his mail to test with and that had no
spaces...
I use huge regular expression to parse the file
** **
--
*From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
*Sent:* 09 January 2013 10:56
*To:* **softimage@listproc.autodesk.com**
*Subject:* Re: terrain ascii xyz import
** **
Try
...@listproc.autodesk.com** [mailto:**
softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Dan Yargici
*Sent:* 09 January 2013 10:56
*To:* **softimage@listproc.autodesk.com**
*Subject:* Re: terrain ascii xyz import
** **
Try that.
** **
** **
On Wed, Jan 9, 2013 at 12
You want a pointcloud? Because that's just positions. It's not defining
topology.
You could probably make a grid of enough points and stick them to that
pointcloud, but it could look shitty.
On Mon, Jan 7, 2013 at 10:09 AM, Chris Marshall
chrismarshal...@gmail.comwrote:
Hi,
Sorry for the
Hey Chris, I quickly (read - some things may not work!) refactored my old
.PLY importer for you. should work...
Just rename as .py and run in the script editor.
Like Alan suggested though, it's just point data so it just makes a
pointcloud.
Hope it helps.
DAN
On Mon, Jan 7, 2013 at 5:09 PM,
OK Thanks, I'll take a look!! Cheers
On 7 January 2013 16:22, Dan Yargici danyarg...@gmail.com wrote:
Hey Chris, I quickly (read - some things may not work!) refactored my old
.PLY importer for you. should work...
Just rename as .py and run in the script editor.
Like Alan suggested
With that, then you can use ICE on a grid of sufficient points and set up a
tree like...
Get Point ID and pointcloud getdata -- ID To Location -- .PointPosition
-- Set Point Position
(Who knows how the terrain is ordered though. It might look horrid.)
On Mon, Jan 7, 2013 at 11:22 AM, Dan
That's what I was thinking. Once I get the file into soft, I'll know what
I'm dealing with. It's a pretty huge file of points.
On 7 January 2013 16:34, Alan Fregtman alan.fregt...@gmail.com wrote:
With that, then you can use ICE on a grid of sufficient points and set up
a tree like...
Get
One good thing about my script is that you can ask it to take a small
percentage of points if you want to have a quick preview.
Also if you get bored and cancel during import you still get all the points
processed up to that point. :)
DAN
On Mon, Jan 7, 2013 at 6:40 PM, Chris Marshall
oh, all right. If it's huge then this won't work that well I think :(
On Mon, Jan 7, 2013 at 5:40 PM, Chris Marshall chrismarshal...@gmail.comwrote:
That's what I was thinking. Once I get the file into soft, I'll know what
I'm dealing with. It's a pretty huge file of points.
On 7 January
ok thanks guys. I'll see how this goes. I can always break the file down
into smaller pieces maybe. Or if Dan's script works well, take a percentage
of the point instead.
I'll report back!
On 7 January 2013 16:51, Vladimir Jankijevic vladi...@elefantstudios.chwrote:
oh, all right. If it's
maybe a bit late to the party (and maybe the plugin doesn't even work
anymore) but have you looked at http://sukio.de/resources/Terrain_Import.htm?
On Fri, Dec 14, 2012 at 8:12 PM, Matt Lind ml...@carbinestudios.com wrote:
If it’s ASCII, an importer can probably be written fairly easily.
Thanks a lot Alan!!
Just trying it out now.
Will report back.
Cheers
Chris
On 14 December 2012 14:57, Alan Fregtman alan.fregt...@gmail.com wrote:
What does the format look like? Is it a pointcloud only or does it define
topology also?
Either way, you can import it into the opensource
If it's ASCII, an importer can probably be written fairly easily.
Do you have a sample file?
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, December 14, 2012 5:19 AM
To:
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