Re: Ray Fire, Momentum, Implosia

2013-02-27 Thread Emilio Hernandez
Cool thx Oleg E-roja mobile office El feb 27, 2013 8:00 a.m., "Oleg Bliznuk" escribió: > > The latest one ( beta ) is here: https://groups.google.com/group/momentum-beta > Just send a request > regards, > Oleg

Re: Ray Fire, Momentum, Implosia

2013-02-27 Thread Oleg Bliznuk
The latest one ( beta ) is here: https://groups.google.com/group/momentum-beta Just send a request regards, Oleg

Re: Ray Fire, Momentum, Implosia

2013-02-27 Thread Emilio Hernandez
That looks nice! I will download then the latest version. Thanks a lot Oleg! 2013/2/27 Oleg Bliznuk > Hi Emilio, > Your setup looks very strange, did you have any older ImplosiaFX version ? > I see the deprecated compound on your ICEtree, and in addition it has a > name which usually was aft

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Oleg Bliznuk
Can you send me a repro scene ? And if you have further any questions, please join https://groups.google.com/group/implosiafx_users :-) regards, Oleg

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
I am having some problems with Voronoi. I have the following error: IFXACCESSOR:Point position data is absent or has been corrupted. I started with a fresh mesh, transformed it and freeze the modeling stack and transformations before applying the IFX Voronoi Fracture. 2013/2/26 Emilio Hernandez

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
Thanks for your support Oleg. Moving forward with the Gig! 2013/2/26 Oleg Bliznuk > Yep, by default the updated Iterative\Voronoi uses true zero thickness to > avoid any seams on render ( Continuous still has a minimal inset due to > some restrictions of our boolean engine ). > --

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Oleg Bliznuk
Yep, by default the updated Iterative\Voronoi uses true zero thickness to avoid any seams on render ( Continuous still has a minimal inset due to some restrictions of our boolean engine ).

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
Yup I think it was interpenetration. I added a thickness of 0.001 to the knife and it is working ok now! Now the wall falls down instead of exploding. Thanks a lot guys! 2013/2/26 Emilio Hernandez > Hi Oleg. I am using the Iterative mode. > > > 2013/2/26 Emilio Hernandez > >> Mmm. That is

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
Hi Oleg. I am using the Iterative mode. 2013/2/26 Emilio Hernandez > Mmm. That is a good point. I will give the knife some thickness to > shatter the object to avoid the interpenetration if there is some. > > > 2013/2/26 Stefan Kubicek > >> I suspect the pieces from the shattered object are

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
Mmm. That is a good point. I will give the knife some thickness to shatter the object to avoid the interpenetration if there is some. 2013/2/26 Stefan Kubicek > I suspect the pieces from the shattered object are either interpenetrating > right from start or have a collision offset greater tha

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Oleg Bliznuk
Hi Emilio, What kind of fracturing and collision shapes you did use in both cases ? By default, MOM RBD has a convex shape applied to each chunk, it works well with the voronoi fracturing style, and does the explosion on any other since shapes is not convex.

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Stefan Kubicek
I suspect the pieces from the shattered object are either interpenetrating right from start or have a collision offset greater than zero. Or you have found a bug. One thing I found is that I shattered a cube with Implosia and then applied a Momentum DRB. When I start simulating it kind of ex

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
I think also that new tutorials with voice over will be very welcome! 2013/2/26 Emilio Hernandez > One thing I found is that I shattered a cube with Implosia and then > applied a Momentum DRB. When I start simulating it kind of explodes > instead of just coming down. If I shatter the same cub

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Emilio Hernandez
One thing I found is that I shattered a cube with Implosia and then applied a Momentum DRB. When I start simulating it kind of explodes instead of just coming down. If I shatter the same cube with the ICE shatter compound and then I apply the MOM DRB it behaves different and it comes down as it s

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Stefan Kubicek
Hey Rob, thanks for the heads up. The change list includes lots of issues I reported some months ago, I'm glad to see version 4 is taking shape since 3 did have some unnecessary limitations and oddities which are being addressed now as it seems. It's such a cool piece of software with so much

Re: Ray Fire, Momentum, Implosia

2013-02-26 Thread Rob Wuijster
There seems to be a new version coming: http://www.si-community.com/community/viewtopic.php?f=4&t=3427 Rob \/-\/\/ On 26-2-2013 7:40, Leonard Koch wrote: From my experience of working with Momentum/Implosia on a few jobs and watching some of the videos by MirVadim

Re: Ray Fire, Momentum, Implosia

2013-02-25 Thread Leonard Koch
>From my experience of working with Momentum/Implosia on a few jobs and watching some of the videos by MirVadim I would say, that RayFire is better and a lot more intuitive for complex shattering. The actual simulation speed and directability of the shattered pieces however is many times better in

Ray Fire, Momentum, Implosia

2013-02-25 Thread Emilio Hernandez
How far is Implosia with Momentum to achieve something like this? http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#! I need to break a wall earthquake style with ceiling coming down, small fragments, etc., and wondering if I can beat this Ray Fire stuff with Implosia and Momentu