Cool thx Oleg
E-roja mobile office
El feb 27, 2013 8:00 a.m., "Oleg Bliznuk" escribió:
>
> The latest one ( beta ) is here:
https://groups.google.com/group/momentum-beta
> Just send a request
> regards,
> Oleg
The latest one ( beta ) is here:
https://groups.google.com/group/momentum-beta
Just send a request
regards,
Oleg
That looks nice! I will download then the latest version. Thanks a lot
Oleg!
2013/2/27 Oleg Bliznuk
> Hi Emilio,
> Your setup looks very strange, did you have any older ImplosiaFX version ?
> I see the deprecated compound on your ICEtree, and in addition it has a
> name which usually was aft
Can you send me a repro scene ?
And if you have further any questions, please join
https://groups.google.com/group/implosiafx_users :-)
regards,
Oleg
I am having some problems with Voronoi. I have the following error:
IFXACCESSOR:Point position data is absent or has been corrupted.
I started with a fresh mesh, transformed it and freeze the modeling stack
and transformations before applying the IFX Voronoi Fracture.
2013/2/26 Emilio Hernandez
Thanks for your support Oleg. Moving forward with the Gig!
2013/2/26 Oleg Bliznuk
> Yep, by default the updated Iterative\Voronoi uses true zero thickness to
> avoid any seams on render ( Continuous still has a minimal inset due to
> some restrictions of our boolean engine ).
>
--
Yep, by default the updated Iterative\Voronoi uses true zero thickness to
avoid any seams on render ( Continuous still has a minimal inset due to
some restrictions of our boolean engine ).
Yup I think it was interpenetration. I added a thickness of 0.001 to the
knife and it is working ok now! Now the wall falls down instead of
exploding.
Thanks a lot guys!
2013/2/26 Emilio Hernandez
> Hi Oleg. I am using the Iterative mode.
>
>
> 2013/2/26 Emilio Hernandez
>
>> Mmm. That is
Hi Oleg. I am using the Iterative mode.
2013/2/26 Emilio Hernandez
> Mmm. That is a good point. I will give the knife some thickness to
> shatter the object to avoid the interpenetration if there is some.
>
>
> 2013/2/26 Stefan Kubicek
>
>> I suspect the pieces from the shattered object are
Mmm. That is a good point. I will give the knife some thickness to
shatter the object to avoid the interpenetration if there is some.
2013/2/26 Stefan Kubicek
> I suspect the pieces from the shattered object are either interpenetrating
> right from start or have a collision offset greater tha
Hi Emilio,
What kind of fracturing and collision shapes you did use in both cases ?
By default, MOM RBD has a convex shape applied to each chunk, it works well
with the voronoi fracturing style, and does the explosion on any other
since shapes is not convex.
I suspect the pieces from the shattered object are either interpenetrating
right from start or have a collision offset greater than zero. Or you have
found a bug.
One thing I found is that I shattered a cube with Implosia and then applied
a Momentum DRB. When I start simulating it kind of ex
I think also that new tutorials with voice over will be very welcome!
2013/2/26 Emilio Hernandez
> One thing I found is that I shattered a cube with Implosia and then
> applied a Momentum DRB. When I start simulating it kind of explodes
> instead of just coming down. If I shatter the same cub
One thing I found is that I shattered a cube with Implosia and then applied
a Momentum DRB. When I start simulating it kind of explodes instead of
just coming down. If I shatter the same cube with the ICE shatter compound
and then I apply the MOM DRB it behaves different and it comes down as it
s
Hey Rob,
thanks for the heads up. The change list includes lots of issues I reported
some months ago,
I'm glad to see version 4 is taking shape since 3 did have some unnecessary
limitations
and oddities which are being addressed now as it seems. It's such a cool piece
of software
with so much
There seems to be a new version coming:
http://www.si-community.com/community/viewtopic.php?f=4&t=3427
Rob
\/-\/\/
On 26-2-2013 7:40, Leonard Koch wrote:
From my experience of working with Momentum/Implosia on a few jobs and
watching some of the videos by MirVadim
>From my experience of working with Momentum/Implosia on a few jobs and
watching some of the videos by MirVadim I would say, that RayFire is better
and a lot more intuitive for complex shattering.
The actual simulation speed and directability of the shattered pieces
however is many times better in
How far is Implosia with Momentum to achieve something like this?
http://www.youtube.com/watch?feature=player_embedded&v=mn3ifA1gcD8#!
I need to break a wall earthquake style with ceiling coming down, small
fragments, etc., and wondering if I can beat this Ray Fire stuff with
Implosia and Momentu
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