I haven't used UV Remap very much so I gave it a try and I think I had the
same results that Christopher had.
When I use remap to change the UV position outside the 0,1 coordinates, the
tiling part of the texture doesn't render.
It's black, just like when you have Wrap UV disabled and the UV
I've spend more then :20 minutes on this. I changed the Remap X Y
(Min and Max) from negative values to positive values, when my values
are extreme negative the texture image is not visible on the object,
when I keep it at (4) for (Min Max) it's visible on the object but
only a small part
Just for the record Christopher, if you don't want any image distortion,
but want to offset how the texture is placed on the UV, you need to keep a
distance of 1 between Min and Max values. How many pixels are you
offsetting the uv will depend on the resolution of the image. so if your
image is
Minor mess up on my part, it's cleared up now, thanks :)
::Christopher
Christian Keller wrote:
maybe you should try it with anothe piece of software like maya or max !
--
christian keller
visual effects|direction
+49 179 69 36 248
chris3...@me.com
http://vimeo.com/channels/96149
Am
How can I reposition a texture map without moving the UV island to
position it. Looking for a node and I know it has to exist :)
::Christopher
You don't need any extra node: Image Advanced Tab UV Remap
On Wed, May 22, 2013 at 2:23 PM, Christopher
christop...@thecreativesheep.ca wrote:
How can I reposition a texture map without moving the UV island to
position it. Looking for a node and I know it has to exist :)
::Christopher
The UV remap expands or shrink a texture image, I want to essentially
add another level to adjust the UV coordinates, not modify the existing
texture map which is what UV Remap does. I know this is not what I want
because I gave it a test run before asking the question and once again
for clarity
If all you are applying is a 2D offset, that is EXACTLY what you can do the
way people have specified, and as it's done in the image node, it can be
done per image channel without requiring a change in image OR UVs, as it
affects their pairing.
This comes across as you not having quite tried hard
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