bly more as a tech demo at this stage,
but they may be planning to complete it as a full package.
It would of course be maya/soft compatible, and you know its good
if Helge Mathee had anything to do with it!
N
Sent from my Windows Phone
From: Sebastien Sterling
Sent: 19/04/2013 7:26
>>>>>>>>>>> the interaction model is really solid, you have a node based
>>>>>>>>>>>>> editor to
>>>>>>>>>>>>> build your simulation tree where your setting live like ice, but
>>
;>> build your simulation tree where your setting live like ice, but
>>>>>>>>>>>> you can
>>>>>>>>>>>> also come in and comb and tweek the guides manually, its also
>>>>>>>>>>>> really
>>>>>>>>>>>> cleaver about in
l go away for a year or 2 and become TD's in
> order to build our own little feather systems in ice, sometimes its nice to
> have a production ready out of the box solution identical and compatible
> everywhere in the world.
>
>
> On 20 April 2013 12:48, Nick Angus wro
ot a "solution" its a tool designed to create other tools, as
>> powerful a tool it is to a TD or coder, in this instance its like replacing
>> ice with something even more sophisticated and specialised,
>>
>> To give you another example, i don't know if any
raction model is really solid, you have a node based
>>>>>>>>>>>>> editor to
>>>>>>>>>>>>> build your simulation tree where your setting live like ice, but
>>>>>>>>>>>>> you can
&g
mulation tree where your setting live like ice, but
>>>>>>>>>>>>> you can
>>>>>>>>>>>>> also come in and comb and tweek the guides manually, its also
>>>>>>>>>>>>> really
>>>
>>>>> built for
>>>>>>>>>>>> "artists" to create production quality hair.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 20 April 2013 18:15, Paul Doyle wro
kage.
It would of course be maya/soft compatible, and you know its good if
Helge Mathee had anything to do with it!
N
Sent from my Windows Phone
From: Sebastien Sterling
Sent: 19/04/2013 7:26 PM
To: softimage@listproc.autodesk.com
Subject: Yeti for Softimage
Hello List.
I just wanted to per
//fabricengine.com/creation-modules/>are designed to
>>>>>>>>>>>> be much more 'out of the box' than the Creation Platform
>>>>>>>>>>>> itself (which, as you rightly say, is a tool for building tools).
>>>>>>>&g
;>>>>>>>> itself (which, as you rightly say, is a tool for building tools).
>>>>>>>>>>> Right now
>>>>>>>>>>> we're focused on modules for locomotion/crowds (Horde), scene
>>>>&
gt;>>> Tufty (the hair module) is on hold at the moment but we'll pick
>>>>>>>>>> it up again later this year (sooner if someone wants us to build
>>>>>>>>>> them a
>>>>>>>>>> hair system). When it's made available it will provide o
well as inside Maya and Softimage
>>>>>>>>> (which I think is a pretty good attempt at " its nice to have a
>>>>>>>>> production ready out of the box solution identical and compatible
>>>>>>>>> everywhere in the world"). The preview
>>>>
gt;>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 20 April 2013 11:54, Sebastien Sterling <
>>>>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>>>>
>>>>>
4, Sebastien Sterling <
>>>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>>>
>>>>>>>> i would have thought the more third party willing to develop on
>>>>>>>> softimage platform the better, yes the fabric engine look
>>>> other tools, as powerful a tool it is to a TD or coder, in this instance
>>>>>>> its like replacing ice with something even more sophisticated and
>>>>>>> specialised,
>>>>>>>
>>>>>>> To give you another examp
instance
>>>>>> its like replacing ice with something even more sophisticated and
>>>>>> specialised,
>>>>>>
>>>>>> To give you another example, i don't know if any of you have seen the
>>>>>> Psyop r
way for a year or 2 and become
>>>>> TD's in order to build our own little feather systems in ice, sometimes
>>>>> its
>>>>> nice to have a production ready out of the box solution identical and
>>>>> compatible everywhere in the world.
&g
;s in order to build our own little feather systems in ice, sometimes its
>>>> nice to have a production ready out of the box solution identical and
>>>> compatible everywhere in the world.
>>>>
>>>>
>>>> On 20 April 2013 12:48, Nick An
t; compatible everywhere in the world.
>>>
>>>
>>> On 20 April 2013 12:48, Nick Angus wrote:
>>>
>>>> Have you had a look at fabric engines vimeo page? They have started
>>>> a fur package probably more as a tech demo at this stage,
you had a look at fabric engines vimeo page? They have started a
>>> fur package probably more as a tech demo at this stage, but they may be
>>> planning to complete it as a full package.
>>>
>>> It would of course be maya/soft compatible, and you know its good if
>&
but they may be
>> planning to complete it as a full package.
>>
>> It would of course be maya/soft compatible, and you know its good if
>> Helge Mathee had anything to do with it!
>>
>> N
>>
>> Sent from my Windows Phone
>> ---
ws Phone
> --
> From: Sebastien Sterling
> Sent: 19/04/2013 7:26 PM
> To: softimage@listproc.autodesk.com
> Subject: Yeti for Softimage
>
> Hello List.
>
> I just wanted to perform a quick survey of what solutions people are
> using fo
!
N
Sent from my Windows Phone
From: Sebastien Sterling<mailto:sebastien.sterl...@gmail.com>
Sent: 19/04/2013 7:26 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Yeti for Softimage
Hello List.
I just wanted
aren't ideal... because?
On Fri, Apr 19, 2013 at 7:04 AM, Tim Crowson wrote:
> I'd love to see this in Softimage! The existing toolset is a PITA and
> ICE-based solutions aren't ideal for us, though they're good for most
> things.
> -Tim C.
>
>
I'd love to see this in Softimage! The existing toolset is a PITA and
ICE-based solutions aren't ideal for us, though they're good for most
things.
-Tim C.
On 4/19/2013 6:31 AM, Sebastien Sterling wrote:
I suppose it all depends on how it would be integrated, which at this
point is neither he
I suppose it all depends on how it would be integrated, which at this point
is neither here nor there.
Seriously though we need to get on this, this isn't some autodesk wish list
pipe dream, there actually is someone at the other end of the phone, this
could, happen. we could make this happen, tak
LOL - no problems Sebastien - I was also having a bit of a leg pull at
the idea of the true artist friendly system. It would be really cool if
artists could use such a system until such point that it needs to be
stretched and then it gives you the flexibility to really go further.
Cheers
S.
Thank's Stephen :)
Le 19/04/2013 11:58, Stephen Blair a écrit :
Scroll down a bit, the price is there, right under System Requirements
1195
On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong).
Are you aware of it ?
Le 19/04/2013
Point is it would be great to have artist friendly hair system that can
easily be used in most of the day's task. Having ICE guy that can push that
system further is just huge bonus :)
On Fri, Apr 19, 2013 at 12:38 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Sorry Sandy i did
Sorry Sandy i didn't mean it that way, but surely if this came to softimage
it would do so with some level of integration with ice? it seems logic,
this just givel you more tools/ ice nodes to play with, hell you could ad
hair technician to your resume.
On 19 April 2013 12:33, Sandy Sutherland w
Cough - ehem... personally as an ICE experienced TD type actively
looking for a job - I would prefer you guys to want to hire the guys
that can do techy stuff, as they can take a system and make it go
further and adapt it to suit, so when you run into the walls that most
'box' systems would
n-commercial licenses come handy.
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
>> Sterling
>> *Sent:* Friday, April 19, 2013 12:09 PM
>>
>> *To:
-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Friday, April 19, 2013 12:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: Yeti for Softimage
It May seem expensive Sza, but consider what it does, this isn't just any old
h
It May seem expensive Sza, but consider what it does, this isn't just any
old hair system. i know about the patent block, however joe alter put that
down for Shave and Haircut for Maya, i wonder if such an argument would
hold true on an entirely different system.
On 19 April 2013 12:02, Piotrek M
Would love to see it for XSI...As you said the tools are so basic at the
moment, its in desperate need of an update. Yeti looks like a fantastic
solution
On Fri, Apr 19, 2013 at 11:02 AM, Piotrek Marczak wrote:
> Last time I checked they couldn't sell it in USA because of some lame
> slide-to-u
I believe it was Joe Alter holding some patents which Yeti might or might
not infringe.
MB
Den 19. april 2013 kl. 12:02 skrev Piotrek Marczak
:
> Last time I checked they couldn't sell it in USA because of some lame
> slide-to-unlock kinda patent.
>
>
>
> 2013/4/19 olivier jeannel < olivier
desired plus the initial learning curve is a bit steep as you need to know
your way around ICE to make it work at all.
I like the ease of use of the existing (old) hair in Soft, but it lacks
tools and is too limited as is, so I would love to see something like Yeti
for Softimage.
Morten Bartholdy
Last time I checked they couldn't sell it in USA because of some lame
slide-to-unlock kinda patent.
2013/4/19 olivier jeannel
> Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
> you aware of it ?
>
>
> Le 19/04/2013 11:33, Sebastien Sterling a écrit :
>
> Hello List.
>
>From the website :)
pricing
Yeti Studio License ( 1 floating interactive license + unlimited rendering
) CA$1195
I guess those are Canadian $ !?
Morten
Den 19. april 2013 kl. 11:42 skrev olivier jeannel
:
> Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
> you
image@listproc.autodesk.com
Subject: Re: Yeti for Softimage
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you
aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
> Hello List.
>
> I just wanted to perform a quick survey of what solutions
Scroll down a bit, the price is there, right under System Requirements
1195
On 19/04/2013 5:42 AM, olivier jeannel wrote:
Hi Sebastien, the site doesn't mention the price (if I'm no wrong).
Are you aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
Hello List.
I just wanted to
Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are
you aware of it ?
Le 19/04/2013 11:33, Sebastien Sterling a écrit :
Hello List.
I just wanted to perform a quick survey of what solutions people are
using for hair/fur/feathers in softimage these days.
recently a new t
Hello List.
I just wanted to perform a quick survey of what solutions people are using
for hair/fur/feathers in softimage these days.
recently a new tool has become available on the market, its a production
ready all in one hair/feather solution. it's called Yeti
http://peregrinelabs.com/yeti/
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