day, May 15, 2013 4:24 PM
To: softimage@listproc.autodesk.com
Subject: Re: custom ICENode - questions and request for example source code
Matt, is the test case you outlined also your use case?
Reparametrization, even outside of ICE, is non-trivial since if you want
equidistant you are basica
Matt, is the test case you outlined also your use case?
Reparametrization, even outside of ICE, is non-trivial since if you want
equidistant you are basically facing a minimization problem, which is where
I assume you went for forward walking technique (repeat with bouncing or
decreasing increment
utodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: RE: custom ICENode - questions and request for example source code
I think your assumptions are rather off base, Raff.
I'd be interested in seeing how you remap a non-uniform UV coordinate to
uniform space in ICE using your brute force tec
ednesday, May 15, 2013 3:07 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: custom ICENode - questions and request for example source
> code
>
> ** **
>
> From my small experience about this, you can't make a custom topology or
> kinematics "node", you make
opo is that they can
update clusters...
Now you know as much as I know on ICE topo ;)
Cheers
G.
-Original Message-
From: "Sebastien Sterling"
To: softimage@listproc.autodesk.com
Date: 05/15/13 14:58
Subject: Re: custom ICENode - questions and request for example source
M
To: softimage@listproc.autodesk.com
Subject: RE: custom ICENode - questions and request for example source code
I'm confused. Calculating the local tranform of of object relative to another
is just a matter of matrix inversion and multiplication. But of course you
already know that, Matt, so I must
.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Wednesday, May 15, 2013 3:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: custom ICENode - questions and request for example source code
If you are using while an
;
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ahmidou Lyazidi
>> *Sent:* Wednesday, May 15, 2013 3:07 AM
>>
>> *To:* softi
image-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Wednesday, May 15, 2013 02:26 PM
To: softimage@listproc.autodesk.com
Subject: RE: custom ICENode - questions and request for example source code
That's what I was afraid of.
I remember your findings from a while ago, which was
;
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ahmidou Lyazidi
> *Sent:* Wednesday, May 15, 2013 3:07 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: custom ICENode - questions an
ooglemail.com<mailto:raffsxsil...@googlemail.com>]
Sent: Tuesday, May 14, 2013 9:00 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: custom ICENode - questions and request for example source code
Yeah, same hunch here.
Unless the performance exp
n Behalf Of Raffaele Fragapane
[raffsxsil...@googlemail.com<mailto:raffsxsil...@googlemail.com>]
Sent: Tuesday, May 14, 2013 9:00 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: custom ICENode - questions and request for example source code
rns red and
>>> sits patiently until conditions improve. This gives artists a chance to
>>> fix the problem without having to sweat the details because they can read
>>> the GetData node to see what's missing, then find and repair it. I'm
>>> trying to make t
durable.
>>
>> So...I'm looking for code samples of how to deal with topology and
>> geometry in ICE. So far I have not found any.
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>> --
>> *From:* so
in our pipeline more durable.
>
> So...I'm looking for code samples of how to deal with topology and
> geometry in ICE. So far I have not found any.
>
>
> Matt
>
>
>
>
>
>
> ----------
> *From:* softimage-boun...@listproc.autodesk.com [
> so
more durable.
>
> So...I'm looking for code samples of how to deal with topology and
> geometry in ICE. So far I have not found any.
>
>
> Matt
>
>
>
>
>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com [
> so
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
[raffsxsil...@googlemail.com]
Sent: Tuesday, May 14, 2013 9:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: custom ICENode - questions and requ
Yeah, same hunch here.
Unless the performance expectations are in the multiple characters
real-time concurrently, in which case I think neither way is gonna get
there usually.
On Wed, May 15, 2013 at 1:04 PM, Ciaran Moloney wrote:
> I'm sorta , kinda sure that's a dead end for a custom node. You
I'm sorta , kinda sure that's a dead end for a custom node. You might be
better off optimizing your ICE tree. It doesn't sound like such a complex
problem, care to share?
On Wed, May 15, 2013 at 2:41 AM, Matt Lind wrote:
> I’ve been looking at the ICE SDK as a start to the process of writing
>
I've been looking at the ICE SDK as a start to the process of writing custom
ICE Nodes in C++. I need to write topology generators, modifiers and
deformation nodes. So far all the source code I've seen supplied with
Softimage only deal with particle clouds or primitive data such as converting
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