clausing wrote:
>>
>>> that with a string and string array, worked perfectly.
>>>
>>> thanks as alway Alan.!
>>>
>>> john
>>>
>>>
>>> --------------
>>> *From:* Alan Fregtman
>>>
>> *From:* Alan Fregtman
>> *To:* john clausing ;
>> softimage@listproc.autodesk.com
>> *Sent:* Friday, August 10, 2012 11:39 AM
>> *Subject:* Re: hide an instance by particle ID
>>
>> You could set their self.Shape to "Point" by testing thei
;
> softimage@listproc.autodesk.com
> *Sent:* Friday, August 10, 2012 11:39 AM
> *Subject:* Re: hide an instance by particle ID
>
> You could set their self.Shape to "Point" by testing their indices and
> they won't render (without a pointcloud renderer/shader.)
>
that with a string and string array, worked perfectly.
thanks as alway Alan.!
john
From: Alan Fregtman
To: john clausing ; softimage@listproc.autodesk.com
Sent: Friday, August 10, 2012 11:39 AM
Subject: Re: hide an instance by particle ID
You could
You could set their self.Shape to "Point" by testing their indices and they
won't render (without a pointcloud renderer/shader.)
On Fri, Aug 10, 2012 at 11:36 AM, john clausing wrote:
> i have a particle cloud with geo instances attatched to them...
> in some cases, i need to "hide" the inst
i have a particle cloud with geo instances attatched to them...
in some cases, i need to "hide" the instances and replace them with actual
geometry.
normally, i would just delete these associated particles by ID, however, i
still need the particles to generate pose information for the practi
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