Re: hide an instance by particle ID

2012-08-10 Thread Alan Fregtman
clausing wrote: >> >>> that with a string and string array, worked perfectly. >>> >>> thanks as alway Alan.! >>> >>> john >>> >>> >>> -------------- >>> *From:* Alan Fregtman >>>

Re: hide an instance by particle ID

2012-08-10 Thread Peter Agg
>> *From:* Alan Fregtman >> *To:* john clausing ; >> softimage@listproc.autodesk.com >> *Sent:* Friday, August 10, 2012 11:39 AM >> *Subject:* Re: hide an instance by particle ID >> >> You could set their self.Shape to "Point" by testing thei

Re: hide an instance by particle ID

2012-08-10 Thread Alan Fregtman
; > softimage@listproc.autodesk.com > *Sent:* Friday, August 10, 2012 11:39 AM > *Subject:* Re: hide an instance by particle ID > > You could set their self.Shape to "Point" by testing their indices and > they won't render (without a pointcloud renderer/shader.) >

Re: hide an instance by particle ID

2012-08-10 Thread john clausing
that with a string and string array, worked perfectly. thanks as alway Alan.! john From: Alan Fregtman To: john clausing ; softimage@listproc.autodesk.com Sent: Friday, August 10, 2012 11:39 AM Subject: Re: hide an instance by particle ID You could

Re: hide an instance by particle ID

2012-08-10 Thread Alan Fregtman
You could set their self.Shape to "Point" by testing their indices and they won't render (without a pointcloud renderer/shader.) On Fri, Aug 10, 2012 at 11:36 AM, john clausing wrote: > i have a particle cloud with geo instances attatched to them... > in some cases, i need to "hide" the inst

hide an instance by particle ID

2012-08-10 Thread john clausing
i have a particle cloud with geo instances attatched to them... in some cases, i need to "hide" the instances and replace them with actual geometry. normally, i would just delete these associated particles by ID, however, i still need the particles to generate pose information for the practi